mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-25 02:10:30 +01:00
452 lines
13 KiB
Lua
452 lines
13 KiB
Lua
local chest_mark_colors = {
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'', -- regular chest, without color bar
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'_black',
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'_blue',
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'_brown',
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'_cyan',
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'_dark_green',
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'_dark_grey',
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'_green',
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'_grey',
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'_magenta',
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'_orange',
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'_pink',
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'_red',
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'_violet',
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'_white',
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'_yellow',
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}
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minetest.register_craft({
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output = 'technic:gold_chest 1',
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recipe = {
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{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
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{'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'},
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{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:gold_locked_chest 1',
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recipe = {
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{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
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{'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'},
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{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:gold_locked_chest 1',
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recipe = {
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{'default:steel_ingot'},
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{'technic:gold_chest'},
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}
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})
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minetest.register_craftitem("technic:gold_chest", {
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description = "Gold Chest",
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stack_max = 99,
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})
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minetest.register_craftitem("technic:gold_locked_chest", {
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description = "Gold Locked Chest",
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stack_max = 99,
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})
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for i, state in ipairs(chest_mark_colors) do
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minetest.register_node("technic:gold_chest".. state, {
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description = "Gold Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Gold Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 12*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_punch = function (pos, node, puncher)
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chest_punched (pos,node,puncher);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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end
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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for i, state in ipairs(chest_mark_colors) do
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minetest.register_node("technic:gold_locked_chest".. state, {
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description = "Gold Locked Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Gold Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Gold Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 12*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_punch = function (pos, node, puncher)
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local meta = minetest.env:get_meta(pos);
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if (has_locked_chest_privilege(meta, puncher)) then
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locked_chest_punched (pos,node,puncher);
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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})
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end
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function chest_punched (pos,node,puncher)
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local player_tool = puncher:get_wielded_item();
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local item=player_tool:get_name();
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if item == "dye:black" then
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if (hacky_swap_node(pos,"technic:gold_chest_black")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:blue" then
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if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:brown" then
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if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:cyan" then
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if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_green" then
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if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_grey" then
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if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:green" then
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if (hacky_swap_node(pos,"technic:gold_chest_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:grey" then
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if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:magenta" then
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if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:orange" then
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if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:pink" then
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if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:red" then
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if (hacky_swap_node(pos,"technic:gold_chest_red")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:violet" then
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if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:white" then
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if (hacky_swap_node(pos,"technic:gold_chest_white")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:yellow" then
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if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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local meta = minetest.env:get_meta(pos);
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meta:set_string("formspec", "hack:sign_text_input")
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end
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function locked_chest_punched (pos,node,puncher)
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local player_tool = puncher:get_wielded_item();
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local item=player_tool:get_name();
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if item == "dye:black" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:blue" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:brown" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:cyan" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_green" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_grey" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:green" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:grey" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:magenta" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:orange" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:pink" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:red" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:violet" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:white" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:yellow" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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local meta = minetest.env:get_meta(pos);
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meta:set_string("formspec", "hack:sign_text_input")
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end
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