technic/technic_chests/register.lua
pull[bot] a034b7a518
Merge pull request #34 from minetest-mods/master
[pull] master from minetest-mods:master
2020-04-26 11:22:46 +00:00

454 lines
13 KiB
Lua

local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
local pipeworks = rawget(_G, "pipeworks")
local fs_helpers = rawget(_G, "fs_helpers")
local tubelib_exists = minetest.global_exists("tubelib")
local has_protector_mod = minetest.get_modpath("protector")
local allow_label = ""
local tube_entry = ""
local shift_edit_field = 0
if not minetest.get_modpath("pipeworks") then
-- Pipeworks is not installed. Simulate using a dummy table...
pipeworks = {}
fs_helpers = {}
local pipeworks_meta = {}
setmetatable(pipeworks, pipeworks_meta)
local dummy = function()
end
pipeworks_meta.__index = function(table, key)
print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...")
pipeworks[key] = dummy
return dummy
end
pipeworks.after_place = dummy
pipeworks.after_dig = dummy
fs_helpers.cycling_button = function() return "" end
else
fs_helpers = pipeworks.fs_helpers
allow_label = "label[0.9,0.36;Allow splitting incoming stacks from tubes]"
shift_edit_field = 3
tube_entry = "^pipeworks_tube_connection_metallic.png"
end
local chest_mark_colors = {
{"black", S("Black")},
{"blue", S("Blue")},
{"brown", S("Brown")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark Green")},
{"dark_grey", S("Dark Grey")},
{"green", S("Green")},
{"grey", S("Grey")},
{"magenta", S("Magenta")},
{"orange", S("Orange")},
{"pink", S("Pink")},
{"red", S("Red")},
{"violet", S("Violet")},
{"white", S("White")},
{"yellow", S("Yellow")},
}
local function colorid_to_postfix(id)
return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end
local function get_color_buttons(coleft, lotop)
local buttons_string = ""
for y = 0, 3 do
for x = 0, 3 do
local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
buttons_string = buttons_string.."image_button["
..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
..";0.8,0.8;"..file_name..";color_button"
..(y * 4 + x + 1)..";]"
end
end
return buttons_string
end
local function check_color_buttons(pos, meta, chest_name, fields)
for i = 1, 16 do
if fields["color_button"..i] then
local node = minetest.get_node(pos)
node.name = chest_name..colorid_to_postfix(i)
minetest.swap_node(pos, node)
meta:set_string("color", i)
return
end
end
end
local function set_formspec(pos, data, page)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local formspec = data.base_formspec
formspec = formspec..fs_helpers.cycling_button(
meta,
"image_button[0,0.35;1,0.6",
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..allow_label
if data.autosort then
local status = meta:get_int("autosort")
formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
end
if data.infotext then
local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
if page == "main" then
formspec = formspec.."image_button["..(shift_edit_field+data.hileft+2.1)..",0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]"
.."label["..(shift_edit_field+data.hileft+3)..",0;"..formspec_infotext.."]"
elseif page == "edit_infotext" then
formspec = formspec.."image_button["..(shift_edit_field+data.hileft+2.1)..",0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]"
.."field["..(shift_edit_field+data.hileft+3.3)..",0.2;4.8,1;"
.."infotext_box;"..S("Edit chest description:")..";"
..formspec_infotext.."]"
end
end
if data.color then
local colorID = meta:get_int("color")
local colorName
if chest_mark_colors[colorID] then
colorName = chest_mark_colors[colorID][2]
else
colorName = S("None")
end
formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
end
meta:set_string("formspec", formspec)
end
local function sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {st}
table.insert(typekeys, k)
else
table.insert(typecnt[k], st)
end
end
end
table.sort(typekeys)
inv:set_list("main", {})
for _, k in ipairs(typekeys) do
for _, item in ipairs(typecnt[k]) do
inv:add_item("main", item)
end
end
end
local function get_receive_fields(name, data, locked)
local lname = name:lower()
return function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if locked then
-- locked chest, check accessing player
local owner = meta:get_string("owner")
if owner ~= sender:get_player_name() then
-- non-owner, abort
return
end
end
local page = "main"
local owner = meta:get_string("owner")
if owner ~= "" then
-- prevent modification of locked chests
if owner ~= sender:get_player_name() then return end
elseif not fields.quit then
-- prevent modification of protected chests
if minetest.is_protected(pos, sender:get_player_name()) then return end
end
if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
sort_inventory(meta:get_inventory())
end
if fields.edit_infotext then
page = "edit_infotext"
end
if fields.autosort_to_1 then meta:set_int("autosort", 1) end
if fields.autosort_to_0 then meta:set_int("autosort", 0) end
if fields.infotext_box then
meta:set_string("infotext", fields.infotext_box)
end
if data.color then
-- This sets the node
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
check_color_buttons(pos, meta, nn, fields)
end
if fields["fs_helpers_cycling:0:splitstacks"]
or fields["fs_helpers_cycling:1:splitstacks"] then
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
end
meta:get_inventory():set_size("main", data.width * data.height)
set_formspec(pos, data, page)
end
end
function technic.chests:definition(name, data)
local lname = name:lower()
name = S(name)
local d = {}
for k, v in pairs(data) do d[k] = v end
data = d
data.lowidth = 8
data.ovwidth = math.max(data.lowidth, data.width)
data.hileft = (data.ovwidth - data.width) / 2
data.loleft = (data.ovwidth - data.lowidth) / 2
if data.color then
if data.lowidth + 3 <= data.ovwidth then
data.coleft = data.ovwidth - 3
if data.loleft + data.lowidth > data.coleft then
data.loleft = data.coleft - data.lowidth
end
else
data.loleft = 0
data.coleft = data.lowidth
data.ovwidth = data.lowidth + 3
end
end
data.lotop = data.height + 2
data.ovheight = data.lotop + 4
local locked_after_place = nil
local front = {"technic_"..lname.."_chest_front.png"}
data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]"..
"label[0,0;"..S("%s Chest"):format(name).."]"..
"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]"..
"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"..
"listring[]"
if data.sort then
data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
end
if data.color then
data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop)
end
if data.locked then
locked_after_place = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext",
S("%s Locked Chest (owned by %s)")
:format(name, meta:get_string("owner")))
pipeworks.after_place(pos)
end
else
locked_after_place = pipeworks.after_place
end
if data.locked then
table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
end
if data.protected and has_protector_mod then
-- use overlay from protector mod
table.insert(front, "protector_logo.png")
end
local desc
if data.locked then
desc = S("%s Locked Chest"):format(name)
elseif data.protected then
desc = S("%s Protected Chest"):format(name)
else
desc = S("%s Chest"):format(name)
end
local tentry = tube_entry
if tube_entry ~= "" then
if lname == "wooden" then
tentry = "^pipeworks_tube_connection_wooden.png"
elseif lname == "mithril" then
tentry = "^pipeworks_tube_connection_stony.png"
end
end
local def = {
description = desc,
tiles = {
"technic_"..lname.."_chest_top.png"..tentry,
"technic_"..lname.."_chest_top.png"..tentry,
"technic_"..lname.."_chest_side.png"..tentry,
"technic_"..lname.."_chest_side.png"..tentry,
"technic_"..lname.."_chest_side.png"..tentry,
table.concat(front, "^")
},
paramtype2 = "facedir",
groups = self.groups,
tube = self.tube,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = locked_after_place,
after_dig_node = pipeworks.after_dig,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Chest"):format(name))
set_formspec(pos, data, "main")
local inv = meta:get_inventory()
inv:set_size("main", data.width * data.height)
end,
can_dig = self.can_dig,
on_receive_fields = get_receive_fields(name, data, data.locked),
on_metadata_inventory_move = self.on_inv_move,
on_metadata_inventory_put = self.on_inv_put,
on_metadata_inventory_take = self.on_inv_take,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
minetest.remove_node(pos)
return drops
end,
}
if data.locked then
def.allow_metadata_inventory_move = self.inv_move
def.allow_metadata_inventory_put = self.inv_put
def.allow_metadata_inventory_take = self.inv_take
def.on_blast = function() end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and player and player:is_player() and default.can_interact_with_node(player, pos)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local name = player:get_player_name()
-- verify placer is owner of lockable chest
if owner ~= name then
minetest.record_protection_violation(pos, name)
minetest.chat_send_player(name, "You do not own this chest.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked chest", owner
end
elseif data.protected then
def.allow_metadata_inventory_move = self.inv_move_protected
def.allow_metadata_inventory_put = self.inv_put_protected
def.allow_metadata_inventory_take = self.inv_take_protected
def.on_blast = function() end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and not minetest.is_protected(pos, player:get_player_name())
end
end
return def
end
local _TUBELIB_CALLBACKS = {
on_pull_item = function(pos, side, player_name)
if not minetest.is_protected(pos, player_name) then
local inv = minetest.get_meta(pos):get_inventory()
for _, stack in pairs(inv:get_list("main")) do
if not stack:is_empty() then
return inv:remove_item("main", stack:get_name())
end
end
end
return nil
end,
on_push_item = function(pos, side, item, player_name)
local inv = minetest.get_meta(pos):get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
return true
end
return false
end,
on_unpull_item = function(pos, side, item, player_name)
local inv = minetest.get_meta(pos):get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
return true
end
return false
end,
}
function technic.chests:register(name, data)
local def = technic.chests:definition(name, data)
-- prefix
local nn = "technic:"..name:lower()
if data.locked then
-- locked chest
nn = nn .. "_locked"
elseif data.protected then
-- protected chest
nn = nn .. "_protected"
end
-- suffix
nn = nn .. "_chest"
minetest.register_node(":"..nn, def)
if tubelib_exists then
tubelib.register_node(nn, {}, _TUBELIB_CALLBACKS)
end
if data.color then
local mk_front
if string.find(def.tiles[6], "%^") then
mk_front = function (overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end
else
mk_front = function (overlay) return def.tiles[6].."^"..overlay end
end
for i = 1, 15 do
local postfix = colorid_to_postfix(i)
local colordef = {}
for k, v in pairs(def) do
colordef[k] = v
end
colordef.drop = nn
colordef.groups = self.groups_noinv
colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") }
minetest.register_node(":"..nn..postfix, colordef)
if tubelib_exists then
tubelib.register_node(nn..postfix, {}, _TUBELIB_CALLBACKS)
end
end
end
end