technic/technic/forcefield.lua

215 lines
6.7 KiB
Lua

--Forcefield mod by ShadowNinja
local forcefield_emitter_buffer_size = 10000
local forcefield_emitter_power_consumption = 0.8
local forcefield_update_interval = 1
minetest.register_craft({
output = 'technic:forcefield_emitter_off',
recipe = {
{'default:mese', 'technic:deployer_off', 'default:mese' },
{'technic:deployer_off', 'technic:motor', 'technic:deployer_off'},
{'default:mese', 'technic:deployer_off', 'default:mese' },
}
})
local function get_forcefield_count(range)
local count = 0
for x=-range,range do
for y=-range,range do
for z=-range,range do
if ((x*x+y*y+z*z) <= (range * range + range)) then
if (y == 0) or ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
count = count + 1
end
end
end
end
end
return count
end
local function add_forcefield(pos, range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if ((x*x+y*y+z*z) <= (range * range + range)) then
if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.env:get_node(np).name
if (n == "air") then
minetest.env:add_node(np, {name = "technic:forcefield"})
end
end
end
end
end
end
return true
end
local function remove_forcefield(p, range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if ((x*x+y*y+z*z) <= (range * range + range)) then
if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
local np={x=p.x+x,y=p.y+y,z=p.z+z}
local n = minetest.env:get_node(np).name
if (n == "technic:forcefield") then
minetest.env:remove_node(np)
end
end
end
end
end
end
end
forcefield_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local range = meta:get_int("range")
if fields.add then range = range + 1 end
if fields.subtract then range = range - 1 end
if fields.toggle then
if meta:get_int("enabled") == 1 then
meta:set_int("enabled", 0)
else
meta:set_int("enabled", 1)
end
end
if range <= 20 and range >= 0 and meta:get_int("range") ~= range then
remove_forcefield(pos, meta:get_int("range"))
meta:set_int("range", range)
local buffer = meta:get_float("internal_EU_buffer")
local buffer_size = meta:get_float("internal_EU_buffer_size")
local load = math.floor(buffer / buffer_size * 100)
meta:set_string("formspec", get_forcefield_formspec(range, 0))
end
end
function get_forcefield_formspec(range, load)
if not load then load = 0 end
return "invsize[8,9;]"..
"label[0,0;Forcefield emitter]"..
"label[1,3;Power level]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
load..":technic_power_meter_fg.png]"..
"label[4,1;Range]"..
"label[4,2;"..range.."]"..
"button[3,2;1,1;add;+]"..
"button[5,2;1,1;subtract;-]"..
"button[3,3;3,1;toggle;Enable/Disable]"..
"list[current_player;main;0,5;8,4;]"
end
local function forcefield_check(pos)
local meta = minetest.env:get_meta(pos)
local node = minetest.env:get_node(pos)
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100)
meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"), load))
local power_requirement = get_forcefield_count(meta:get_int("range")) * forcefield_emitter_power_consumption
if meta:get_int("enabled") == 1 and internal_EU_buffer >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
hacky_swap_node(pos, "technic:forcefield_emitter_on")
end
internal_EU_buffer=internal_EU_buffer-power_requirement;
meta:set_float("internal_EU_buffer", internal_EU_buffer)
add_forcefield(pos, meta:get_int("range"))
else
if node.name == "technic:forcefield_emitter_on" then
remove_forcefield(pos, meta:get_int("range"))
hacky_swap_node(pos, "technic:forcefield_emitter_off")
end
end
return true
end
local mesecons = {effector = {
action_on = function(pos, node)
minetest.env:get_meta(pos):set_int("enabled", 0)
end,
action_off = function(pos, node)
minetest.env:get_meta(pos):set_int("enabled", 1)
end
}}
minetest.register_node("technic:forcefield_emitter_off", {
description = "Forcefield emitter",
inventory_image = minetest.inventorycube("technic_forcefield_emitter_off.png"),
tiles = {"technic_forcefield_emitter_off.png"},
is_ground_content = true,
groups = {cracky = 1},
technic_power_machine=1,
on_timer = forcefield_check,
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(forcefield_update_interval)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", forcefield_emitter_buffer_size)
meta:set_int("range", 10)
meta:set_int("enabled", 1)
meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range", 0)))
meta:set_string("infotext", "Forcefield emitter");
end,
mesecons = mesecons
})
minetest.register_node("technic:forcefield_emitter_on", {
description = "Forcefield emitter on (you hacker you)",
tiles = {"technic_forcefield_emitter_on.png"},
is_ground_content = true,
groups = {cracky = 1, not_in_creative_inventory=1},
drop='"technic:forcefield_emitter_off" 1',
on_timer = forcefield_check,
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(forcefield_update_interval)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", forcefield_emitter_buffer_size)
meta:set_int("range", 10)
meta:set_int("enabled", 1)
meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"), 0))
meta:set_string("infotext", "Forcefield emitter");
end,
on_dig = function(pos, node, digger)
remove_forcefield(pos, minetest.env:get_meta(pos):get_int("range"))
return minetest.node_dig(pos, node, digger)
end,
technic_power_machine=1,
mesecons = mesecons
})
minetest.register_node("technic:forcefield", {
description = "Forcefield (you hacker you)",
sunlight_propagates = true,
drop = '',
tiles = {{name="technic_forcefield_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}},
is_ground_content = true,
groups = {not_in_creative_inventory=1, unbreakable=1},
paramtype = "light",
drawtype = "nodebox",
node_box = { --hacky way to get the field blue and not see through the ground
type = "fixed",
fixed={
{-.5,-.5,-.5,.5,.5,.5},
},
},
})
register_MV_machine ("technic:forcefield_emitter_on","RE")
register_MV_machine ("technic:forcefield_emitter_off","RE")