Files
technic/technic/machines/other/frames.lua
2015-09-19 17:56:29 +02:00

1015 lines
28 KiB
Lua

local S = technic.getter
frames = {}
local infinite_stacks = minetest.setting_getbool("creative_mode") and minetest.get_modpath("unified_inventory") == nil
-- localize these functions from vector_extras with small names because they work fairly fast
local get = vector.get_data_from_pos
local set = vector.set_data_to_pos
local remove = vector.remove_data_from_pos
local frames_pos = {}
local function get_frame(pos)
return get(frames_pos, pos.z,pos.y,pos.x)
end
local function set_frame(pos, data)
return set(frames_pos, pos.z,pos.y,pos.x, data)
end
local function remove_frame(pos)
remove(frames_pos, pos.z,pos.y,pos.x)
end
-- Helpers
local function get_face(pos, ppos, pvect)
-- Raytracer to get which face has been clicked
ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
if pvect.x>0 then
local t=(-0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 1 end
elseif pvect.x<0 then
local t=(0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 2 end
end
if pvect.y>0 then
local t=(-0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 3 end
elseif pvect.y<0 then
local t=(0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 4 end
end
if pvect.z>0 then
local t=(-0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 5 end
elseif pvect.z<0 then
local t=(0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 6 end
end
end
local function pos_in_list(l,pos)
for _,p in ipairs(l) do
if vector.equals(pos, p) then
return true
end
end
return false
end
local function table_empty(table)
return next(table) == nil
end
local function add_table(table,toadd)
local i = 1
while true do
o = table[i]
if o == toadd then return end
if o == nil then break end
i = i+1
end
table[i] = toadd
end
-- don't use minetest. Get node more times at the same position
local nodes_cache = {}
local function get_node(pos)
local node = get(nodes_cache, pos.z,pos.y,pos.x)
if node then
return node
end
node = minetest.get_node(pos)
set(nodes_cache, pos.z,pos.y,pos.x, node)
return node
end
local function set_node(pos, node)
set(nodes_cache, pos.z,pos.y,pos.x, node)
minetest.set_node(pos, node)
end
local function remove_node(pos)
set(nodes_cache, pos.z,pos.y,pos.x, {name="air", param1=0, param2=0})
minetest.remove_node(pos)
end
local function move_nodes_vect(poslist, vect, must_not_move, owner)
local dones = {}
local oldps = {}
for _,pos in pairs(poslist) do
if not get(dones, pos.z,pos.y,pos.x) then
if minetest.is_protected(pos, owner) then
nodes_cache = {}
return
end
set(dones, pos.z,pos.y,pos.x, true)
set(oldps, pos.z,pos.y,pos.x, true)
end
local pos = vector.add(pos, vect)
if not get(dones, pos.z,pos.y,pos.x) then
if minetest.is_protected(pos, owner) then
nodes_cache = {}
return
end
set(dones, pos.z,pos.y,pos.x, true)
end
end
dones = nil
-- search for blocking at the new positions where it moves to
for _,pos in pairs(poslist) do
local npos = vector.add(pos,vect)
if not get(oldps, npos.z,npos.y,npos.x) then
if get_frame(npos) then
-- blocking alien frame
nodes_cache = {}
return
end
local name = get_node(npos).name
if name ~= "air" then
name = minetest.registered_nodes[name]
if not name
or not name.buildable_to then
-- another blocking node
nodes_cache = {}
return
end
end
end
end
oldps = nil
-- move objects
for _,pos in pairs(poslist) do
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local entity = obj:get_luaentity()
if not entity
or not mesecon.is_mvps_unmov(entity.name) then
obj:moveto(vector.add(obj:getpos(), vect))
end
end
end
-- store current node information
local nodelist = {}
for n,pos in pairs(poslist) do
nodelist[n] = {oldpos=pos, pos=vector.add(pos, vect), node=get_node(pos), meta=minetest.get_meta(pos):to_table()}
end
-- set new nodes
local newps = {}
for _,n in pairs(nodelist) do
local npos = n.pos
local current_node = get_node(npos)
local node = n.node
if current_node.name ~= node.name
or current_node.param1 ~= node.param1
or current_node.param2 ~= node.param2 then
set_node(npos, n.node)
end
minetest.get_meta(npos):from_table(n.meta)
set(newps, npos.z,npos.y,npos.x, true)
end
-- remove old ones
for _,pos in pairs(poslist) do
if not get(newps, pos.z,pos.y,pos.x)
and get_node(pos).name ~= "air" then
remove_node(pos)
end
end
nodes_cache = {}
-- update mesecons
for _,callback in ipairs(mesecon.on_mvps_move) do
callback(nodelist)
end
end
-- tells if it's a node which could be put into a frame
local function is_supported_node(name)
local def = minetest.registered_nodes[name]
if not def
or not def.tube then
return false
end
return string.find(name, "tube") and string.find(name, "pipeworks") ~= nil
end
-- Frames
local function connect_frame(nodename)
l2={}
l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
for i,dir in ipairs(l1) do
if string.sub(nodename,-7+i,-7+i) == "1" then
l2[#(l2)+1] = dir
end
end
return l2
end
local function punch_frame(pos, node, puncher)
local pface = get_face(pos, puncher:getpos(), puncher:get_look_dir())
if not pface then
return
end
local nodename = node.name
local newstate = tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface)))
if pface <= 5 then
nodename = string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1)
else
nodename = string.sub(nodename,1,-2)..newstate
end
node.name = nodename
minetest.set_node(pos,node)
end
local function place_frame(itemstack, placer, pt)
local pos = pt.above
if not pos then
return itemstack
end
local pname = placer:get_player_name()
local nodename = itemstack:get_name()
if minetest.is_protected(pos, pname) then
minetest.log("action", pname
.. " tried to place " .. nodename
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, pname)
return itemstack
end
local name = minetest.get_node(pos).name
local def = minetest.registered_nodes[name]
if not def then
return itemstack
end
if def.buildable_to then
minetest.set_node(pos, {name = nodename})
elseif is_supported_node(name) then
obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({name=nodename})
else
-- don't take an item when no frame is placed
return itemstack
end
if not infinite_stacks then
itemstack:take_item()
end
return itemstack
end
local function rightclick_frame(pos, node, placer, itemstack, pointed_thing)
local nodename = itemstack:get_name()
if not is_supported_node(nodename) then
if pointed_thing then
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
end
local pname = placer:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.log("action", pname
.. " tried to rightglick with " .. nodename
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, pname)
return itemstack
end
minetest.remove_node(pos)
itemstack,success = minetest.item_place_node(itemstack, placer, pointed_thing)
if not success then
-- this shouldn't happen
minetest.set_node(pos, node)
return itemstack
end
minetest.add_entity(pos, "technic:frame_entity"):get_luaentity():set_node(node)
return itemstack
end
for xm=0,1 do
for xp=0,1 do
for ym=0,1 do
for yp=0,1 do
for zm=0,1 do
for zp=0,1 do
local a=8/16
local b=7/16
local nodeboxes= {
{ -a, -a, -a, -b, a, -b },
{ -a, -a, b, -b, a, a },
{ b, -a, b, a, a, a },
{ b, -a, -a, a, a, -b },
{ -b, b, -a, b, a, -b },
{ -b, -a, -a, b, -b, -b },
{ -b, b, b, b, a, a },
{ -b, -a, b, b, -b, a },
{ b, b, -b, a, a, b },
{ b, -a, -b, a, -b, b },
{ -a, b, -b, -b, a, b },
{ -a, -a, -b, -b, -b, b },
}
if yp==0 then
table.insert(nodeboxes, {-b,b,-b, b,a,b})
end
if ym==0 then
table.insert(nodeboxes, {-b,-a,-b, b,-b,b})
end
if xp==0 then
table.insert(nodeboxes, {b,b,b,a,-b,-b})
end
if xm==0 then
table.insert(nodeboxes, {-a,-b,-b,-b,b,b})
end
if zp==0 then
table.insert(nodeboxes, {-b,-b,b, b,b,a})
end
if zm==0 then
table.insert(nodeboxes, {-b,-b,-a, b,b,-b})
end
local nameext = string.format("%01o/%01o/%01o/%01o/%01o/%01o", xm, xp, ym, yp, zm, zp))
local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
local place_function
if nameext ~= "111111" then
groups.not_in_creative_inventory = 1
else
place_function = place_frame
end
minetest.register_node("technic:frame_"..nameext,{
description = S("Frame"),
tiles = {"technic_frame.png"},
paramtype = "light",
sunlight_propagates = true,
frame = 1,
drop = "technic:frame_111111",
selection_box = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = nodeboxes,
},
groups = groups,
frame_connect_all = connect_frame,
on_punch = punch_frame,
on_place = place_function,
on_rightclick = rightclick_frame,
})
end
end
end
end
end
end
minetest.register_entity("technic:frame_entity", {
initial_properties = {
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "wielditem",
textures = {},
visual_size = {x=0.667, y=0.667},
},
node = {},
set_node = function(self, node)
self.node = node
set_frame(vector.round(self.object:getpos()), node.name)
self.object:set_properties({
is_visible = true,
textures = {node.name},
})
end,
get_staticdata = function(self)
return self.node.name
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
self:set_node({name=staticdata})
end,
dig = function(self)
minetest.handle_node_drops(self.object:getpos(), {ItemStack("technic:frame_111111")}, self.last_puncher)
local pos = vector.round(self.object:getpos())
remove_frame(pos)
self.object:remove()
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:getpos()
if self.damage_object == nil then
self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
self.damage_object:get_luaentity().remaining_time = 0.25
self.damage_object:get_luaentity().frame_object = self
self.damage_object:get_luaentity().texture_index = 0
self.damage_object:get_luaentity().texture_change_time = 0.15
else
self.damage_object:get_luaentity().remaining_time = 0.25
end
self.last_puncher = puncher
local pface = get_face(pos, puncher:getpos(), puncher:get_look_dir())
if not pface then
return
end
local nodename = self.node.name
local newstate = tostring(1-tonumber(string.sub(nodename, -7+pface, -7+pface)))
if pface <= 5 then
nodename = string.sub(nodename, 1, -7+pface-1)..newstate..string.sub(nodename, -7+pface+1)
else
nodename = string.sub(nodename, 1, -2)..newstate
end
self.node.name = nodename
self:set_node(self.node)
end,
on_rightclick = function(self, clicker)
local pos = self.object:getpos()
local pface = get_face(pos, clicker:getpos(), clicker:get_look_dir())
if not pface then
return
end
pos = vector.round(pos)
local pos_above = vector.new(pos)
local index = ({"x", "y", "z"})[math.floor((pface+1)/2)]
pos_above[index] = pos_above[index] + 2*((pface+1)%2) - 1
local pointed_thing = {type = "node", under = pos, above = pos_above}
local itemstack = clicker:get_wielded_item()
local itemdef = minetest.registered_items[itemstack:get_name()]
if itemdef then
itemdef.on_place(itemstack, clicker, pointed_thing)
end
clicker:set_wielded_item(itemstack)
end,
})
local crack = "crack_anylength.png^[verticalframe:5:0"
minetest.register_entity("technic:damage_entity", {
initial_properties = {
visual = "cube",
visual_size = {x=1.01, y=1.01},
textures = {crack, crack, crack, crack, crack, crack},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
},
on_step = function(self, dtime)
if not self.remaining_time then
self.object:remove()
self.frame_object.damage_object = nil
return
end
self.remaining_time = self.remaining_time - dtime
if self.remaining_time < 0 then
self.object:remove()
self.frame_object.damage_object = nil
return
end
self.texture_change_time = self.texture_change_time - dtime
if self.texture_change_time >= 0 then
return
end
local pos = self.object:getpos()
self.texture_index = self.texture_index + 1
if self.texture_index == 5 then
self.object:remove()
self.frame_object.damage_object = nil
self.frame_object:dig()
minetest.sound_play("default_dug_node", {pos = pos})
return
end
minetest.sound_play("default_dig_choppy", {pos = pos})
self.texture_change_time = self.texture_change_time + 0.15
local ct = "crack_anylength.png^[verticalframe:5:"..self.texture_index
self.object:set_properties({textures = {ct, ct, ct, ct, ct, ct}})
end,
})
mesecon.register_mvps_unmov("technic:frame_entity")
mesecon.register_mvps_unmov("technic:damage_entity")
mesecon.register_on_mvps_move(function(moved_nodes)
local to_move = {}
for _, n in ipairs(moved_nodes) do
local name = get_frame(n.oldpos)
if name then
to_move[#to_move+1] = {pos = n.pos, oldpos = n.oldpos, name = name}
remove_frame(n.oldpos)
end
end
if not next(to_move) then
return
end
for _, t in ipairs(to_move) do
set_frame(t.pos, t.name)
local objects = minetest.get_objects_inside_radius(t.oldpos, 0.1)
for _, obj in ipairs(objects) do
local entity = obj:get_luaentity()
if entity
and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then
obj:setpos(t.pos)
end
end
end
end)
minetest.register_on_dignode(function(pos, node)
local name = get_frame(pos)
if not name then
return
end
minetest.set_node(pos, {name = name})
remove_frame(pos)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
local entity = obj:get_luaentity()
if entity
and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then
obj:remove()
end
end
end)
-- Frame motor
local function get_connected_nodes(pos)
local nodename = get_frame(pos) or get_node(pos).name
local poslist,num = {},1
local dones = {}
local todo = {{pos, minetest.registered_nodes[nodename].frame_connect_all(nodename)}}
while next(todo) do
for n,data in pairs(todo) do
local pos, adj = unpack(data)
for _,vect in pairs(adj) do
local p = vector.add(pos, vect)
if not get(dones, p.z,p.y,p.x) then
local nodename = get_frame(p) or get_node(p).name
if nodename ~= "air" then
local def = minetest.registered_nodes[nodename]
if not def then
-- unknown nodes found
return {}
end
local frame_can_connect = def.frames_can_connect
if not frame_can_connect -- ← no frame node
or frame_can_connect(p, vect) then
poslist[num] = p
num = num+1
if minetest.registered_nodes[nodename].frame == 1 then
table.insert(todo, {p, minetest.registered_nodes[nodename].frame_connect_all(nodename)})
end
end
end
end
end
todo[n] = nil
end
end
return poslist
end
local motor_dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}
local function frame_motor_on(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("last_moved") == minetest.get_gametime() then
return
end
local dirs = motor_dirs
local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
local name = get_frame(nnodepos) or minetest.get_node(nnodepos).name
local dir = minetest.facedir_to_dir(node.param2)
if minetest.registered_nodes[name].frame == 1 then
move_nodes_vect(get_connected_nodes(nnodepos), dir, pos, meta:get_string("owner"))
end
minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime())
end
minetest.register_node("technic:frame_motor",{
description = S("Frame Motor"),
tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor_on}},
after_place_node = function(pos, placer)
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
frames_can_connect = function(pos, dir)
local dir2 = motor_dirs[math.floor(minetest.get_node(pos).param2/4)+1]
return dir2.x~=-dir.x or dir2.y~=-dir.y or dir2.z~=-dir.z
end
})
-- Templates
local function template_connected(pos,c,connectors)
for _,vect in ipairs({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}) do
local pos1=vector.add(pos,vect)
local nodename=minetest.get_node(pos1).name
if not(pos_in_list(c,pos1))
and (nodename=="technic:template" or nodename == "technic:template_connector")then
local meta = minetest.get_meta(pos1)
if meta:get_string("connected") == "" then
c[#(c)+1]=pos1
template_connected(pos1,c,connectors)
if nodename == "technic:template_connector" then
connectors[#connectors+1] = pos1
end
end
end
end
end
local function get_templates(pos)
local c = {pos}
local connectors
if minetest.get_node(pos).name == "technic:template_connector" then
connectors = {pos}
else
connectors = {}
end
template_connected(pos,c,connectors)
return c, connectors
end
local function swap_template(pos, new)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
meta:set_string("saved_node", "")
technic.swap_node(pos, new)
local meta = minetest.get_meta(pos)
meta:set_string("saved_node", saved_node)
end
local function save_node(pos)
local node = minetest.get_node(pos)
if node.name == "air" then
minetest.set_node(pos, {name="technic:template"})
return
end
if node.name == "technic:template" then
swap_template(pos, "technic:template_connector")
local meta = minetest.get_meta(pos)
meta:set_string("connected", "")
return
end
local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
for _, list in pairs(meta0.inventory) do
for key, stack in pairs(list) do
list[key] = stack:to_string()
end
end
node.meta = meta0
minetest.set_node(pos, {name="technic:template"})
return node
end
local function restore_node(pos, node)
minetest.set_node(pos, node)
local meta = minetest.get_meta(pos)
for _, list in pairs(node.meta.inventory) do
for key, stack in pairs(list) do
list[key] = ItemStack(stack)
end
end
meta:from_table(node.meta)
end
local function expand_template(pos)
local meta = minetest.get_meta(pos)
local c = meta:get_string("connected")
if c == "" then return end
c = minetest.deserialize(c)
for _, vect in ipairs(c) do
local pos1 = vector.add(pos, vect)
local saved_node = save_node(pos1)
local meta1 = minetest.get_meta(pos1)
if saved_node ~= nil then
meta1:set_string("saved_node", minetest.serialize(saved_node))
else
--meta1:set_string("saved_node", "")
end
end
end
local function pos_to_string(pos)
if pos.x == 0 then pos.x = 0 end -- Fix for signed 0
if pos.y == 0 then pos.y = 0 end -- Fix for signed 0
if pos.z == 0 then pos.z = 0 end -- Fix for signed 0
return tostring(pos.x).."\n"..tostring(pos.y).."\n"..tostring(pos.z)
end
local function compress_templates(pos)
local templates, connectors = get_templates(pos)
if #connectors == 0 then
connectors = {pos}
end
for _, cn in ipairs(connectors) do
local meta = minetest.get_meta(cn)
local c = {}
for _,p in ipairs(templates) do
local np = vector.subtract(p, cn)
if not pos_in_list(c,np) then
c[#c+1] = np
end
end
local cc = {}
for _,p in ipairs(connectors) do
local np = vector.subtract(p, cn)
if (np.x ~= 0 or np.y ~= 0 or np.z ~= 0) then
cc[pos_to_string(np)] = true
end
end
swap_template(cn, "technic:template")
meta:set_string("connected", minetest.serialize(c))
meta:set_string("connectors_connected", minetest.serialize(cc))
end
for _,p in ipairs(templates) do
if not pos_in_list(connectors, p) then
minetest.set_node(p, {name = "air"})
end
end
end
local function lines(str)
local t = {}
local function helper(line) table.insert(t, line) return "" end
helper((str:gsub("(.-)\r?\n", helper)))
return t
end
local function pos_from_string(str)
local l = lines(str)
return {x = tonumber(l[1]), y = tonumber(l[2]), z = tonumber(l[3])}
end
local function template_drops(pos, node, oldmeta, digger)
local c = oldmeta.fields.connected
local cc = oldmeta.fields.connectors_connected
local drops
if c == "" or c == nil then
drops = {"technic:template 1"}
else
if cc == "" or cc == nil then
drops = {"technic:template 1"}
else
local dcc = minetest.deserialize(cc)
if not table_empty(dcc) then
drops = {}
for sp, _ in pairs(dcc) do
local ssp = pos_from_string(sp)
local p = vector.add(ssp, pos)
local meta = minetest.get_meta(p)
local d = minetest.deserialize(meta:get_string("connectors_connected"))
if d ~= nil then
d[pos_to_string({x=-ssp.x, y=-ssp.y, z=-ssp.z})] = nil
meta:set_string("connectors_connected", minetest.serialize(d))
end
end
else
local stack_max = 99
local num = #(minetest.deserialize(c))
drops = {}
while num > stack_max do
drops[#drops+1] = "technic:template "..stack_max
num = num - stack_max
end
drops[#drops+1] = "technic:template "..num
end
end
end
minetest.handle_node_drops(pos, drops, digger)
end
local function template_on_destruct(pos, node)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
if saved_node ~= "" then
local nnode = minetest.deserialize(saved_node)
minetest.after(0, restore_node, pos, nnode)
end
end
minetest.register_node("technic:template",{
description = S("Template"),
tiles = {"technic_mv_cable.png"},
drop = "",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos,node,puncher)
swap_template(pos, "technic:template_disabled")
end
})
minetest.register_node("technic:template_disabled",{
description = S("Template"),
tiles = {"technic_hv_cable.png"},
drop = "",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos,node,puncher)
local meta = minetest.get_meta(pos)
swap_template(pos, "technic:template_connector")
end
})
minetest.register_node("technic:template_connector",{
description = S("Template"),
tiles = {"technic_lv_cable.png"},
drop = "",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos,node,puncher)
swap_template(pos, "technic:template")
end
})
minetest.register_craftitem("technic:template_replacer",{
description = S("Template (replacing)"),
inventory_image = "technic_flashlight.png^[mask:technic_mv_cable.png^[transformR180", --"technic_template_replacer.png",
on_place = function(itemstack, placer, pointed_thing)
local p = pointed_thing.under
if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then
return nil
end
local node = minetest.get_node(p)
if node.name == "technic:template" then return end
local saved_node = save_node(p)
itemstack:take_item()
if saved_node ~= nil then
local meta = minetest.get_meta(p)
meta:set_string("saved_node", minetest.serialize(saved_node))
end
return itemstack
end
})
minetest.register_tool("technic:template_tool",{
description = S("Template Tool"),
inventory_image = "technic_screwdriver.png^[mask:technic_mv_cable.png", --"technic_template_tool.png",
on_use = function(itemstack, puncher, pointed_thing)
local pos = pointed_thing.under
if pos == nil or (minetest.is_protected and minetest.is_protected(pos, puncher:get_player_name())) then
return nil
end
local node = minetest.get_node(pos)
if node.name ~= "technic:template" and node.name ~= "technic:template_connector" then return end
local meta = minetest.get_meta(pos)
local c2 = meta:get_string("connected")
if c2 ~= "" then
expand_template(pos)
else
compress_templates(pos)
end
end
})
-- Template motor
local function get_template_nodes(pos)
local meta = minetest.get_meta(pos)
local connected = meta:get_string("connected")
if connected == "" then return {} end
local adj = minetest.deserialize(connected)
local c = {}
for _,vect in ipairs(adj) do
local pos1=vector.add(pos,vect)
local nodename=minetest.get_node(pos1).name
if not(pos_in_list(c,pos1)) and nodename~="air" then
c[#(c)+1]=pos1
end
end
return c
end
local function template_motor_on(pos, node)
local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}
local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
local meta = minetest.get_meta(pos)
if meta:get_int("last_moved") == minetest.get_gametime() then
return
end
local owner = meta:get_string("owner")
if nnode.name == "technic:template" then
local connected_nodes=get_template_nodes(nnodepos)
move_nodes_vect(connected_nodes,dir,pos,owner)
end
minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime())
end
minetest.register_node("technic:template_motor",{
description = S("Template Motor"),
tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=template_motor_on}},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
})
-- Crafts
minetest.register_craft({
output = 'technic:frame_111111',
recipe = {
{'', 'default:stick', ''},
{'default:stick', 'technic:brass_ingot', 'default:stick'},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'technic:frame_motor',
recipe = {
{'', 'technic:frame_111111', ''},
{'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable'},
{'', 'technic:frame_111111', ''},
}
})
minetest.register_craft({
output = 'technic:template 10',
recipe = {
{'', 'technic:brass_ingot', ''},
{'technic:brass_ingot', 'default:mese_crystal', 'technic:brass_ingot'},
{'', 'technic:brass_ingot', ''},
}
})
minetest.register_craft({
output = 'technic:template_replacer',
recipe = {{'technic:template'}}
})
minetest.register_craft({
output = 'technic:template',
recipe = {{'technic:template_replacer'}}
})
minetest.register_craft({
output = 'technic:template_motor',
recipe = {
{'', 'technic:template', ''},
{'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable'},
{'', 'technic:template', ''},
}
})
minetest.register_craft({
output = 'technic:template_tool',
recipe = {
{'', 'technic:template', ''},
{'default:mese_crystal', 'default:stick', 'default:mese_crystal'},
{'', 'default:stick', ''},
}
})