mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-26 10:50:33 +01:00
183 lines
5.6 KiB
Lua
183 lines
5.6 KiB
Lua
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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unified_inventory.players[player_name] = {}
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unified_inventory.current_index[player_name] = 1
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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unified_inventory.activefilter[player_name] = ""
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unified_inventory.apply_filter(player, "")
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unified_inventory.alternate[player_name] = 1
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unified_inventory.current_item[player_name] = nil
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unified_inventory.set_inventory_formspec(player, unified_inventory.default)
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-- Crafting guide inventories
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local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if unified_inventory.is_creative(player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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})
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inv:set_size("output", 1)
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inv:set_size("build", 3 * 3)
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-- Refill slot
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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allow_put = function(inv, listname, index, stack, player)
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if unified_inventory.is_creative(player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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local stacktable = stack:to_table()
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stacktable.count = stack:get_stack_max()
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inv:set_stack(listname, index, ItemStack(stacktable))
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minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
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end,
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})
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refill:set_size("main", 1)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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for i, def in pairs(unified_inventory.buttons) do
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if fields[def.name] then
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def.action(player)
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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return
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end
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end
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-- Inventory page controls
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local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
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local start_i = start
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
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if fields.start_list then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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start_i = 1
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end
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if fields.rewind1 then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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start_i = start_i - 1
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end
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if fields.forward1 then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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start_i = start_i + 1
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end
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if fields.rewind3 then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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start_i = start_i - 3
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end
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if fields.forward3 then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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start_i = start_i + 3
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end
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if fields.end_list then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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start_i = pagemax
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end
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if start_i < 1 then
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start_i = 1
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end
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if start_i > pagemax then
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start_i = pagemax
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end
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if not (start_i == start) then
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unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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-- Item list buttons
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local list_index = unified_inventory.current_index[player_name]
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local page = unified_inventory.current_page[player_name]
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for i = 0, 80 do
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local button = "item_button"..list_index
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if fields[button] then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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if not unified_inventory.is_creative(player_name) then
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unified_inventory.set_inventory_formspec(player, "craftguide")
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page = "craftguide"
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end
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if page == "craftguide" then
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unified_inventory.current_item[player_name] =
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unified_inventory.filtered_items_list
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[player_name][list_index]
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unified_inventory.alternate[player_name] = 1
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unified_inventory.update_recipe(player,
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unified_inventory.filtered_items_list
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[player_name][list_index], 1)
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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else
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if unified_inventory.is_creative(player_name) then
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local inv = player:get_inventory()
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dst_stack = {}
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dst_stack.name = unified_inventory.filtered_items_list
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[player_name][list_index]
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dst_stack.count = 99
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if inv:room_for_item("main", dst_stack) then
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inv:add_item("main", dst_stack)
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end
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end
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end
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end
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list_index = list_index + 1
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end
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if fields.searchbutton then
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unified_inventory.apply_filter(player, fields.searchbox)
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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end
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-- alternate button
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if fields.alternate then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local item_name = unified_inventory.current_item[player_name]
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if item_name then
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil then
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alternates = #crafts
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end
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if alternates > 1 then
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alternate = alternate + 1
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if alternate > alternates then
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alternate = 1
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.update_recipe(player,
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unified_inventory.current_item[player_name], alternate)
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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end
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end
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end)
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