technic/technic/tools/prospector.lua
Zefram 871ded6e6a Increase prospector's charge capacity
The low capacity of the prospector turned out to be annoying, while the
other limitations do not substantially detract from fun.  Also adjust
recipe to include a blue energy crystal, to explain the source of the
charge capacity.
2014-07-10 08:56:48 +02:00

127 lines
5.6 KiB
Lua

local S = technic.getter
technic.register_power_tool("technic:prospector", 300000)
local function get_metadata(toolstack)
local m = minetest.deserialize(toolstack:get_metadata())
if not m then m = {} end
if not m.charge then m.charge = 0 end
if not m.target then m.target = "" end
if not m.look_depth then m.look_depth = 7 end
if not m.look_radius then m.look_radius = 1 end
return m
end
minetest.register_tool("technic:prospector", {
description = S("Prospector"),
inventory_image = "technic_prospector.png",
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
on_use = function(toolstack, user, pointed_thing)
if not user or not user:is_player() or user.is_fake_player then return end
if pointed_thing.type ~= "node" then return end
local toolmeta = get_metadata(toolstack)
local look_diameter = toolmeta.look_radius * 2 + 1
local charge_to_take = toolmeta.look_depth * (toolmeta.look_depth + 1) * look_diameter * look_diameter
if toolmeta.charge < charge_to_take then return end
if toolmeta.target == "" then
minetest.chat_send_player(user:get_player_name(), "Right-click to set target block type")
return
end
toolmeta.charge = toolmeta.charge - charge_to_take
toolstack:set_metadata(minetest.serialize(toolmeta))
technic.set_RE_wear(toolstack, toolmeta.charge, technic.power_tools[toolstack:get_name()])
local start_pos = pointed_thing.under
local forward = minetest.facedir_to_dir(minetest.dir_to_facedir(user:get_look_dir(), true))
local right = forward.x ~= 0 and { x=0, y=1, z=0 } or (forward.y ~= 0 and { x=0, y=0, z=1 } or { x=1, y=0, z=0 })
local up = forward.x ~= 0 and { x=0, y=0, z=1 } or (forward.y ~= 0 and { x=1, y=0, z=0 } or { x=0, y=1, z=0 })
local base_pos = vector.add(start_pos, vector.multiply(vector.add(right, up), - toolmeta.look_radius))
local found = false
for f = 0, toolmeta.look_depth-1 do
for r = 0, look_diameter-1 do
for u = 0, look_diameter-1 do
if minetest.get_node(vector.add(vector.add(vector.add(base_pos, vector.multiply(forward, f)), vector.multiply(right, r)), vector.multiply(up, u))).name == toolmeta.target then found = true end
end
end
end
if math.random() < 0.02 then found = not found end
minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:getpos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
return toolstack
end,
on_place = function(toolstack, user, pointed_thing)
if not user or not user:is_player() or user.is_fake_player then return end
local toolmeta = get_metadata(toolstack)
local pointed
if pointed_thing.type == "node" then
local pname = minetest.get_node(pointed_thing.under).name
local pdef = minetest.registered_nodes[pname]
if pdef and (pdef.groups.not_in_creative_inventory or 0) == 0 and pname ~= toolmeta.target then
pointed = pname
end
end
local look_diameter = toolmeta.look_radius * 2 + 1
minetest.show_formspec(user:get_player_name(), "technic:prospector_control",
"size[7,8.5]"..
"item_image[0,0;1,1;"..toolstack:get_name().."]"..
"label[1,0;"..minetest.formspec_escape(toolstack:get_definition().description).."]"..
(toolmeta.target ~= "" and
"label[0,1.5;Current target:]"..
"label[0,2;"..minetest.formspec_escape(minetest.registered_nodes[toolmeta.target].description).."]"..
"item_image[0,2.5;1,1;"..toolmeta.target.."]" or
"label[0,1.5;No target set]")..
(pointed and
"label[3.5,1.5;May set new target:]"..
"label[3.5,2;"..minetest.formspec_escape(minetest.registered_nodes[pointed].description).."]"..
"item_image[3.5,2.5;1,1;"..pointed.."]"..
"button_exit[3.5,3.65;2,0.5;target_"..pointed..";Set target]" or
"label[3.5,1.5;No new target available]")..
"label[0,4.5;Region cross section:]"..
"label[0,5;"..look_diameter.."x"..look_diameter.."]"..
"label[3.5,4.5;Set region cross section:]"..
"button_exit[3.5,5.15;1,0.5;look_radius_0;1x1]"..
"button_exit[4.5,5.15;1,0.5;look_radius_1;3x3]"..
"button_exit[5.5,5.15;1,0.5;look_radius_3;7x7]"..
"label[0,6;Region depth:]"..
"label[0,6.5;"..toolmeta.look_depth.."]"..
"label[3.5,6;Set region depth:]"..
"button_exit[3.5,6.65;1,0.5;look_depth_7;7]"..
"button_exit[4.5,6.65;1,0.5;look_depth_14;14]"..
"button_exit[5.5,6.65;1,0.5;look_depth_21;21]"..
"label[0,7.5;Accuracy:]"..
"label[0,8;98%]")
return
end,
})
minetest.register_on_player_receive_fields(function(user, formname, fields)
if formname ~= "technic:prospector_control" then return false end
if not user or not user:is_player() or user.is_fake_player then return end
local toolstack = user:get_wielded_item()
if toolstack:get_name() ~= "technic:prospector" then return true end
local toolmeta = get_metadata(toolstack)
for field, value in pairs(fields) do
if field:sub(1, 7) == "target_" then
toolmeta.target = field:sub(8)
end
if field:sub(1, 12) == "look_radius_" then
toolmeta.look_radius = field:sub(13)
end
if field:sub(1, 11) == "look_depth_" then
toolmeta.look_depth = field:sub(12)
end
end
toolstack:set_metadata(minetest.serialize(toolmeta))
user:set_wielded_item(toolstack)
return true
end)
minetest.register_craft({
output = "technic:prospector",
recipe = {
{"moreores:pick_silver", "moreores:mithril_block", "pipeworks:teleport_tube_1"},
{"technic:brass_ingot", "technic:control_logic_unit", "technic:brass_ingot"},
{"", "technic:blue_energy_crystal", ""},
}
})