mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-14 14:30:44 +01:00
6664714313
Fixes crash related to pipeworks default.can_interact_with_node is not official part of the API yet. Using it anyway..
67 lines
2.2 KiB
Lua
67 lines
2.2 KiB
Lua
technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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tubedevice=1, tubedevice_receiver=1}
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technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1}
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technic.chests.tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("splitstacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("main",stack)
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end,
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input_inventory = "main",
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connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
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}
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technic.chests.can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end
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local function inv_change(pos, count, player)
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-- Skip check for pipeworks (fake player)
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if minetest.is_player(player) and
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not default.can_interact_with_node(player, pos) then
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return 0
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end
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return count
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end
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function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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return inv_change(pos, count, player)
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end
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function technic.chests.inv_put(pos, listname, index, stack, player)
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return inv_change(pos, stack:get_count(), player)
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end
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function technic.chests.inv_take(pos, listname, index, stack, player)
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return inv_change(pos, stack:get_count(), player)
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end
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function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "
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..minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_put(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_take(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end
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