mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-25 10:20:37 +01:00
127 lines
4.3 KiB
Lua
127 lines
4.3 KiB
Lua
minetest.register_alias("music_player", "technic:music_player")
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minetest.register_craft({
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output = 'technic:music_player',
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recipe = {
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{'default:wood', 'default:wood', 'default:wood'},
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{'technic:diamond', 'technic:diamond', 'technic:diamond'},
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{'default:stone', 'moreores:copper_ingot', 'default:stone'},
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}
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})
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minetest.register_craftitem("technic:music_player", {
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description = "Music Player",
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stack_max = 99,
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})
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music_player_formspec =
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"invsize[8,9;]"..
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"image[1,1;1,2;technic_power_meter_bg.png]"..
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"label[0,0;Music Player]"..
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"label[1,3;Power level]"..
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"button[5,2;1,1;track1;1]"..
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"button[6,2;1,1;track2;2]"
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minetest.register_node("technic:music_player", {
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description = "Music Player",
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tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
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"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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technic_power_machine=1,
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internal_EU_buffer=0,
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internal_EU_buffer_size=5000,
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music_player_on=0,
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music_playing =0,
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music_handle = 0,
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music_player_current_track =1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "Music Player")
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meta:set_float("technic_power_machine", 1)
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meta:set_float("internal_EU_buffer", 1)
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meta:set_float("internal_EU_buffer_size", 5000)
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meta:set_string("formspec", music_player_formspec)
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meta:set_float("music_player_on", 0)
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meta:set_float("music_player_current_track", 1)
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end,
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on_receive_fields = function(pos, formanme, fields, sender)
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local meta = minetest.env:get_meta(pos)
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player_on=meta:get_float("music_player_on")
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music_handle=meta:get_float("music_handle")
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music_player_current_track=meta:get_float("music_player_current_track")
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if fields.track1 then music_player_current_track=1 end
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if fields.track2 then music_player_current_track=2 end
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if fields.track3 then music_player_current_track=3 end
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if fields.track4 then music_player_current_track=4 end
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if fields.track5 then music_player_current_track=5 end
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if fields.track6 then music_player_current_track=6 end
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if fields.track7 then music_player_current_track=7 end
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if fields.track8 then music_player_current_track=8 end
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if fields.track9 then music_player_current_track=9 end
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meta:set_float("music_player_current_track",music_player_current_track)
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if fields.play and player_on==1 then
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if music_handle then minetest.sound_stop(music_handle) end
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music_handle=minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
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meta:set_float("music_playing",1)
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end
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if fields.stop then
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meta:set_float("music_playing",0)
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if music_handle then minetest.sound_stop(music_handle) end
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end
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meta:set_float("music_handle",music_handle)
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end,
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})
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minetest.register_abm({
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nodenames = {"technic:music_player"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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local charge= meta:get_float("internal_EU_buffer")
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local max_charge= meta:get_float("internal_EU_buffer_size")
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player_on=meta:get_float("music_player_on")
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music_player_current_track=meta:get_float("music_player_current_track")
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local play_cost=80
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if charge>play_cost then
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if meta:get_float("music_playing")==1 then charge=charge-play_cost end
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meta:set_float("internal_EU_buffer",charge)
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meta:set_float("music_player_on",1)
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else
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meta:set_float("music_playing",0)
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meta:set_float("music_player_on",0)
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if music_handle then minetest.sound_stop(music_handle) end
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end
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local load = math.floor((charge/max_charge)*100)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
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(load)..":technic_power_meter_fg.png]"..
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"label[0,0;Music Player]"..
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"label[1,3;Power level]"..
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"button[4,1;1,1;track1;1]"..
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"button[5,1;1,1;track2;2]"..
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"button[6,1;1,1;track3;3]"..
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"button[4,2;1,1;track4;4]"..
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"button[5,2;1,1;track5;5]"..
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"button[6,2;1,1;track6;6]"..
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"button[4,3;1,1;track7;7]"..
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"button[5,3;1,1;track8;8]"..
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"button[6,3;1,1;track9;9]"..
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"button[4,4;1,2;play;Play]"..
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"button[6,4;1,2;stop;Stop]"..
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"label[4,0;Current track "..tostring(music_player_current_track).."]"
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)
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end
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})
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