technic/technic/machines/LV/cnc_nodes.lua

72 lines
2.5 KiB
Lua

-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
-----------------------------------------------------------
-- DIRT
-------
technic.cnc.register_all("default:dirt",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
{"default_grass.png", "default_dirt.png", "default_grass.png"},
"Dirt")
technic.cnc.programs_disable["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown",
"technic_cnc_edge", "technic_cnc_inner_edge",
"technic_cnc_slope_edge_upsdown", "technic_cnc_slope_inner_edge_upsdown",
"technic_cnc_stick", "technic_cnc_cylinder_horizontal"}
-- TREE
-------
technic.cnc.register_all("default:tree",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_tree.png"},
"Wooden")
-- WOOD
-------
technic.cnc.register_all("default:wood",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_wood.png"},
"Wooden")
-- STONE
--------
technic.cnc.register_all("default:stone",
{cracky=3, not_in_creative_inventory=1},
{"default_stone.png"},
"Stone")
-- COBBLE
---------
technic.cnc.register_all("default:cobble",
{cracky=3, not_in_creative_inventory=1},
{"default_cobble.png"},
"Cobble")
-- BRICK
--------
technic.cnc.register_all("default:brick",
{cracky=3, not_in_creative_inventory=1},
{"default_brick.png"},
"Brick")
-- SANDSTONE
------------
technic.cnc.register_all("default:sandstone",
{crumbly=2, cracky=2, not_in_creative_inventory=1},
{"default_sandstone.png"},
"Sandstone")
-- LEAVES
---------
technic.cnc.register_all("default:leaves",
{snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
{"default_leaves.png"},
"Leaves")
-- TREE
-------
technic.cnc.register_all("default:tree",
{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
{"default_tree.png"},
"Tree")
-- STEEL
--------
technic.cnc.register_all("default:steel",
{snappy=1, bendy=2, cracky=1, melty=2, level=2, not_in_creative_inventory=1},
{"default_steel_block.png"},
"Steel")