technic/technic/tool_workshop.lua

123 lines
4.0 KiB
Lua

-- LV Tool workshop
-- This machine repairs tools.
minetest.register_alias("tool_workshop", "technic:tool_workshop")
minetest.register_craft({
output = 'technic:tool_workshop',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:diamond', 'default:wood'},
{'default:stone', 'moreores:copper_ingot', 'default:stone'},
}
})
minetest.register_craftitem("technic:tool_workshop", {
description = "Tool Workshop",
stack_max = 99,
})
local workshop_formspec =
"invsize[8,9;]"..
"list[current_name;src;3,1;1,1;]"..
"label[0,0;Tool Workshop]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node(
"technic:tool_workshop",
{
description = "Tool Workshop",
tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
"technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Tool Workshop")
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", workshop_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
end
return true
end,
})
minetest.register_abm(
{ nodenames = {"technic:tool_workshop"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local state = meta:get_int("state")
local next_state = state
-- Machine information
local machine_name = "Tool Workshop"
local machine_node = "technic:tool_workshop"
local machine_state_demand = { 50, 150 }
-- Setup meta data if it does not exist. state is used as an indicator of this
if state == 0 then
meta:set_int("state", 1)
meta:set_int("LV_EU_demand", machine_state_demand[1])
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
-- State machine
if eu_input == 0 then
-- Unpowered - go idle
--hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Unpowered")
next_state = 1
elseif eu_input == machine_state_demand[state] then
-- Powered - do the state specific actions
local inv = meta:get_inventory()
if state == 1 then
--hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Idle")
if not inv:is_empty("src") then
next_state = 2
end
elseif state == 2 then
--hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", machine_name.." Active")
if inv:is_empty("src") then
next_state = 1
else
srcstack = inv:get_stack("src", 1)
src_item=srcstack:to_table()
-- Cannot charge cans
if (src_item["name"]=="technic:water_can" or src_item["name"]=="technic:lava_can") then
return
end
local wear=tonumber(src_item["wear"])
wear = math.max(1, wear-2000) -- Improve the tool this much every tick
src_item["wear"]=tostring(wear)
inv:set_stack("src", 1, src_item)
end
end
end
-- Change state?
if next_state ~= state then
meta:set_int("LV_EU_demand", machine_state_demand[next_state])
meta:set_int("state", next_state)
end
end
})
technic.register_LV_machine ("technic:tool_workshop","RE")