Improve API again

This commit is contained in:
upsilon
2017-01-17 19:03:53 +01:00
parent c3ac46697b
commit 307b2d60e6
2 changed files with 42 additions and 35 deletions

View File

@ -10,8 +10,9 @@ throwing.modname = minetest.get_current_modname()
--------- Arrows functions ---------
local function shoot_arrow(itemstack, player)
local inventory = player:get_inventory()
for _,arrow in ipairs(throwing.arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow then
if inventory:get_stack("main", player:get_wield_index()+1):get_name() == arrow then
local playerpos = player:getpos()
local pos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
local obj = minetest.add_entity(pos, arrow.."_entity")
@ -20,7 +21,7 @@ local function shoot_arrow(itemstack, player)
luaentity.player = player:get_player_name()
if luaentity.on_throw then
if luaentity.on_throw(pos, player, luaentity) == false then
if luaentity.on_throw(pos, player, player:get_wield_index()+2, luaentity.data, luaentity) == false then
return false
end
end
@ -39,7 +40,7 @@ local function shoot_arrow(itemstack, player)
end
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow)
inventory:remove_item("main", arrow)
end
return true
@ -71,15 +72,18 @@ local function arrow_step(self, dtime)
return
end
local function put_arrow_back()
local function hit_failed()
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():add_item("main", self.node)
end
if self.on_hit_fails then
self.on_hit_fails(pos, player, self.data, self)
end
end
if not self.last_pos then
logging("hitted a node during its first call to the step function")
put_arrow_back()
hit_failed()
return
end
@ -89,7 +93,7 @@ local function arrow_step(self, dtime)
return
end
local ret, reason = self.on_hit(pos, self.last_pos, node, obj, player, self)
local ret, reason = self.on_hit(pos, self.last_pos, node, obj, player, self.data, self)
if ret == false then
if reason then
logging(": on_hit function failed for reason: "..reason)
@ -97,7 +101,7 @@ local function arrow_step(self, dtime)
logging(": on_hit function failed")
end
put_arrow_back()
hit_failed()
return
end
@ -237,9 +241,11 @@ function throwing.register_arrow(name, def)
on_throw_sound = def.on_throw_sound,
on_throw = def.on_throw,
target = def.target,
on_hit_fails = def.on_hit_fails,
node = throwing.modname..":"..name,
player = "",
on_step = arrow_step
on_step = arrow_step,
data = {}
})
if def.itemcraft then