Tell the allow_shot function if it is its last run

This commit is contained in:
upsilon
2017-07-09 11:12:04 +02:00
parent 164bf6b5fc
commit e9acbfa6d1
2 changed files with 6 additions and 3 deletions

View File

@ -39,9 +39,12 @@ Definition: definition table, containing:
* texture (essential): texture of the bow, shown in inventory.
* groups (optional): groups of the item.
* uses: number of uses of the bow (default is 50).
* allow_shot (optional): function(player, itemstack, index):
* allow_shot (optional): function(player, itemstack, index, last_run):
- player: the player using the bow
- itemstack: the itemstack of the bow
- index: index of the arrow in the inventory
- last_run: whether this is the last time this function is called before actually calling `spawn_arrow_entity`.
Currently, `allow_shot` is actually run twice (once before the delay, and once after).
- should return true if the shot can be made, and false otherwise
- the default function checks that the arrow to be thrown is a registered arrow
- it can return a second return value, which is the new itemstack