unified_inventory/waypoints.lua

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local S
if intllib then
S = intllib.Getter()
else
S = function(s) return s end
end
unified_inventory.hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
unified_inventory.hud_colors_max = #unified_inventory.hud_colors
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local waypoints = datastorage.get_container (player, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
"image[0,0;1,1;ui_waypoints_icon.png]"..
"label[1,0;"..S("Waypoints").."]"
-- Tabs buttons:
local i
for i = 1, 5, 1 do
if i == waypoints.selected then
formspec = formspec ..
"image_button[0.0,".. 0.2 + i*0.7 ..";.8,.8;ui_blue_icon_background.png^ui_"..
i .."_icon.png;select_waypoint".. i .. ";]"
else
formspec = formspec ..
"image_button[0.0,".. 0.2 + i*0.7 ..";.8,.8;ui_"..
i .."_icon.png;select_waypoint".. i .. ";]"
end
end
i = waypoints.selected
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;ui_waypoint_set_icon.png;set_waypoint".. i .. ";]"
if waypoints[i].active then
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";;;;;"..S("Toggle waypoint").."]"
else
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";;;;;"..S("Toggle waypoint").."]"
end
if waypoints[i].display_pos then
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;ui_green_icon_background.png^ui_xyz_icon.png;toggle_display_pos".. i .. ";]"
else
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;ui_red_icon_background.png^ui_xyz_icon.png;toggle_display_pos".. i .. ";]"
end
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;ui_circular_arrows_icon.png;toggle_color".. i .. ";]"..
"image_button[7.3,3.7;.8,.8;ui_pencil_icon.png;rename_waypoint".. i .. ";]"
-- Waypoint's info:
if waypoints[i].active then
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
else
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
end
if waypoints[i].edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"..waypoints[i].name.."]" ..
"image_button[7.3,2.9;.8,.8;ui_ok_icon.png;confirm_rename".. i .. ";]"
end
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
"label[1,1.8;"..S("Name")..": ".. waypoints[i].name .. "]" ..
"label[1,2.3;"..S("HUD text color")..": " ..
unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
})
unified_inventory.update_hud = function (player, waypoint)
local name
if waypoint.display_pos then
name = "("..
waypoint.world_pos.x .. "," ..
waypoint.world_pos.y .. "," ..
waypoint.world_pos.z .. ")"
if waypoint.name ~= "" then
name = name .. ", " ..
waypoint.name
end
else
name = waypoint.name
end
if waypoint.hud then
player:hud_remove(waypoint.hud)
end
if waypoint.active then
waypoint.hud = player:hud_add({
hud_elem_type = "waypoint",
number = unified_inventory.hud_colors[waypoint.color][2] ,
name = name,
text = "m",
world_pos = waypoint.world_pos
})
else
waypoint.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
local update_formspec = false
local update_hud = false
local waypoints = datastorage.get_container (player, "waypoints")
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
waypoints[i].active = not (waypoints[i].active)
update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
local pos = player:getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i].world_pos = pos
update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
waypoints[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
waypoints[i].display_pos = not waypoints[i].display_pos
update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
local color = waypoints[i].color
color = color + 1
if color > unified_inventory.hud_colors_max then
color = 1
end
waypoints[i].color = color
update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
waypoints[i].edit = false
waypoints[i].name = fields["rename_box"..i]
update_hud = true
update_formspec = true
end
if update_hud then
unified_inventory.update_hud (player, waypoints[i])
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
end
end)
minetest.register_on_joinplayer(function(player)
local waypoints = datastorage.get_container (player, "waypoints")
local need_save = false
-- Create new waypoints data
for i = 1, 5, 1 do
if waypoints[i] == nil then
need_save = true
waypoints[i] = {
edit = false,
active = false,
display_pos = true,
color = 1,
name = "Waypoint ".. i,
world_pos = {x = 0, y = 0, z = 0},
}
end
end
if need_save then datastorage.save_container (player) end
-- Initialize waypoints
minetest.after(0.5, function()
waypoints.selected = 1
for i = 1, 5, 1 do
waypoints[i].edit = false
unified_inventory.update_hud (player, waypoints[i])
end
end)
end)