unified_inventory/callbacks.lua

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Lua
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2013-09-29 00:15:37 +02:00
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.apply_filter(player, "")
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.set_inventory_formspec(player, unified_inventory.default)
-- Crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
inv:set_size("output", 1)
inv:set_size("build", 3 * 3)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
local stacktable = stack:to_table()
stacktable.count = stack:get_stack_max()
inv:set_stack(listname, index, ItemStack(stacktable))
minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
end,
})
refill:set_size("main", 1)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
for i, def in pairs(unified_inventory.buttons) do
if fields[def.name] then
def.action(player)
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
return
end
end
-- Inventory page controls
local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
local start_i = start
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
if fields.start_list then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = 1
end
if fields.rewind1 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i - 1
end
if fields.forward1 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i + 1
end
if fields.rewind3 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i - 3
end
if fields.forward3 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i + 3
end
if fields.end_list then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
if start_i > pagemax then
start_i = pagemax
end
if not (start_i == start) then
unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
-- Item list buttons
local list_index = unified_inventory.current_index[player_name]
local page = unified_inventory.current_page[player_name]
for i = 0, 80 do
local button = "item_button"..list_index
if fields[button] then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
if not unified_inventory.is_creative(player_name) then
unified_inventory.set_inventory_formspec(player, "craftguide")
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] =
unified_inventory.filtered_items_list
[player_name][list_index]
unified_inventory.alternate[player_name] = 1
unified_inventory.update_recipe(player,
unified_inventory.filtered_items_list
[player_name][list_index], 1)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
dst_stack = {}
dst_stack.name = unified_inventory.filtered_items_list
[player_name][list_index]
dst_stack.count = 99
if inv:room_for_item("main", dst_stack) then
inv:add_item("main", dst_stack)
end
end
end
end
list_index = list_index + 1
end
if fields.searchbutton then
unified_inventory.apply_filter(player, fields.searchbox)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
-- alternate button
if fields.alternate then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if item_name then
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil then
alternates = #crafts
end
if alternates > 1 then
alternate = alternate + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.update_recipe(player,
unified_inventory.current_item[player_name], alternate)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
end
end)