Categories: Improve automatic ore categorization

This function is now executed after registering all recipes
within unified_inventory to properly register all item drops
as ores.
This commit is contained in:
SmallJoker 2024-01-13 10:40:25 +01:00
parent eb3bb03ebf
commit 004a39aaf7
3 changed files with 77 additions and 75 deletions

View File

@ -115,6 +115,11 @@ function unified_inventory.set_category_index(category_name, index)
update_category_list() update_category_list()
end end
function unified_inventory.add_category_item(category_name, item) function unified_inventory.add_category_item(category_name, item)
if type(item) ~= "string" then
minetest.log("warning", "[unified_inventory] Cannot register category item: " .. dump(item))
return
end
ensure_category_exists(category_name) ensure_category_exists(category_name)
unified_inventory.registered_category_items[category_name][item] = true unified_inventory.registered_category_items[category_name][item] = true
end end

View File

@ -1,4 +1,5 @@
local S = minetest.get_translator("unified_inventory") local S = minetest.get_translator("unified_inventory")
local ui = unified_inventory
unified_inventory.register_category('plants', { unified_inventory.register_category('plants', {
symbol = "flowers:tulip", symbol = "flowers:tulip",
@ -25,10 +26,7 @@ unified_inventory.register_category('lighting', {
label = S("Lighting") label = S("Lighting")
}) })
local function register_automatic_categorization()
if unified_inventory.automatic_categorization then
minetest.register_on_mods_loaded(function()
-- Add biome nodes to environment category -- Add biome nodes to environment category
for _,def in pairs(minetest.registered_biomes) do for _,def in pairs(minetest.registered_biomes) do
local env_nodes = { local env_nodes = {
@ -41,21 +39,33 @@ if unified_inventory.automatic_categorization then
end end
end end
-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment -- Preparation for ore registration: find all possible drops (digging)
for _,item in pairs(minetest.registered_ores) do local possible_node_dig_drops = {
if item.ore_type == "scatter" then -- ["default:stone_with_coal"] = { "default:coal_lump", "mymod:raregem" }
-- The NodeResolver is run *after* minetest.register_on_mods_loaded, thus the -- Ores may be contained multiple times, depending on drop chances.
-- existence of ore names were yet not checked or enforced. }
local def = minetest.registered_nodes[item.ore] or {} for itemname, recipes in pairs(ui.crafts_for.usage) do
local drop = def.drop for _, recipe in ipairs(recipes) do
if drop and drop ~= "" then if recipe.type == "digging" or recipe.type == "digging_chance" then
unified_inventory.add_category_item('minerals', item.ore) if not possible_node_dig_drops[itemname] then
unified_inventory.add_category_item('minerals', drop) possible_node_dig_drops[itemname] = {}
else
unified_inventory.add_category_item('environment', item.ore)
end end
local stack = ItemStack(recipe.output)
table.insert(possible_node_dig_drops[itemname], stack:get_name())
end
end
end
-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
for _, odef in pairs(minetest.registered_ores) do
local drops = possible_node_dig_drops[odef.ore]
if drops and odef.ore_type == "scatter" then
ui.add_category_item('minerals', odef.ore)
-- Register all possible drops as "minerals"
ui.add_category_items('minerals', drops)
possible_node_dig_drops[odef.ore] = {} -- mask as handled
else else
unified_inventory.add_category_item('environment', item.ore) ui.add_category_item('environment', odef.ore)
end end
end end
@ -90,9 +100,13 @@ if unified_inventory.automatic_categorization then
end end
end end
end end
end)
end end
if ui.automatic_categorization then
ui.register_on_initialized(register_automatic_categorization)
end
-- [[ -- [[
unified_inventory.add_category_items('plants', { unified_inventory.add_category_items('plants', {
"default:dry_grass_5", "default:dry_grass_5",
@ -259,23 +273,6 @@ unified_inventory.add_category_items('minerals', {
"default:coal_lump", "default:coal_lump",
"default:bronzeblock", "default:bronzeblock",
"default:goldblock", "default:goldblock",
"stairs:slab_bronzeblock",
"stairs:slab_copperblock",
"stairs:slab_steelblock",
"stairs:slab_tinblock",
"stairs:stair_bronzeblock",
"stairs:stair_copperblock",
"stairs:stair_inner_bronzeblock",
"stairs:stair_inner_copperblock",
"stairs:stair_inner_steelblock",
"stairs:stair_inner_tinblock",
"stairs:stair_outer_bronzeblock",
"stairs:stair_outer_copperblock",
"stairs:stair_outer_steelblock",
"stairs:stair_outer_tinblock",
"stairs:stair_steelblock",
"stairs:stair_tinblock",
}) })
unified_inventory.add_category_items('building', { unified_inventory.add_category_items('building', {

View File

@ -215,7 +215,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local group_name = name:sub(7) local group_name = name:sub(7)
local group_item = ui.get_group_item(group_name) local group_item = ui.get_group_item(group_name)
show_is_group = not group_item.sole show_is_group = not group_item.sole
displayitem = group_item.item or "unknown" displayitem = group_item.item or name
selectitem = group_item.sole and displayitem or name selectitem = group_item.sole and displayitem or name
end end
local label = show_is_group and "G" or "" local label = show_is_group and "G" or ""