Move around some group code and make the craftguide render well without a recipe

This also keeps recipes aligned to the right, close to the arrow.
It also calculates the craft's height.
This commit is contained in:
ShadowNinja
2014-05-11 22:00:32 -04:00
parent ba956d6838
commit 043f608145
4 changed files with 140 additions and 119 deletions

24
api.lua
View File

@ -107,20 +107,29 @@ function unified_inventory.register_craft(options)
table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
end
local craft_type_defaults = {
width = 3,
height = 3,
uses_crafting_grid = false,
}
function unified_inventory.canonicalise_craft_type(name, options)
if not options.description then options.description = name end
function unified_inventory.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
setmetatable(options, {__index = craft_type_defaults})
return options
end
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] = unified_inventory.canonicalise_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
end
unified_inventory.register_craft_type("normal", {
description = "Crafting",
width = 3,
@ -128,6 +137,7 @@ unified_inventory.register_craft_type("normal", {
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("shapeless", {
description = "Mixing",
width = 3,
@ -135,26 +145,26 @@ unified_inventory.register_craft_type("shapeless", {
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("cooking", {
description = "Cooking",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging", {
description = "Digging",
width = 1,
height = 1,
})
function unified_inventory.register_group_representative_item(groupname, itemname)
unified_inventory.registered_group_representative_items[groupname] = itemname
end
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
@ -165,9 +175,11 @@ function unified_inventory.register_button(name, def)
table.insert(unified_inventory.buttons, def)
end
function unified_inventory.is_creative(playername)
if minetest.check_player_privs(playername, {creative=true}) or
minetest.setting_getbool("creative_mode") then
return true
end
end