Update internal.lua
Added a simple way to hide specific items from the inventry/craftguide - line 1 checks for any items in the hiden items list and applies the not_in_creative_inventory group to it, thus hiding the node.
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@ -1,4 +1,11 @@
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for name, def in pairs(minetest.registered_items) do
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for _,v in pairs(unified_inventory.item_hide_list) do
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if v == name then
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minetest.registered_items[name].groups.not_in_creative_inventory = 1
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end
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end
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end
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function unified_inventory.get_formspec(player, page)
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if not player then
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return ""
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