mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2025-06-29 23:10:45 +02:00
Convert over to formspec version 4
I recreated the original layout as best as practical, but by necessity there are a few minor positioning changes, since the underlying hard-wired inventory slots are square now and image positioning is now scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25 by 1.16). Backstage, I also needed to fix the aspect ratios of the various inventory slot elements. That meant redesigning the single-slot image from scratch. It was already blurry/grainy and a little ugly, and trying to alter it would have only made it worse. The slot image is now exactly 56x56 pixels square, set on a 64x64 canvas, so there's a 4 pixel empty space around the edges. The full 256px .xcf workfile is included in the UI folder. I've re-tiled all slot/inv images from the new single slot. I also re-rendered the trash can icon from it since it was blurry and oddly-sized. I couldn't find the original upstream image, so since they're free, I used one of my Linux system's icons which happens to resemble it. I also removed a couple more improper uses of `background[]` where `image[]` is more appropriate. There are tons of minor tweaks throughout the code to re-align everything, and I had to rewrite a few sections to avoid code duplication and to allow for a little more flexibility (mainly to make "lite" mode look right).
This commit is contained in:
189
internal.lua
189
internal.lua
@ -9,6 +9,7 @@ local F = minetest.formspec_escape
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-- This is a game engine bug, and in the anticipation that it might be
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-- fixed some day we don't want to rely on it. So for safety we apply
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-- an encoding that avoids all formspec metacharacters.
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function unified_inventory.mangle_for_formspec(str)
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return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
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end
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@ -16,30 +17,59 @@ function unified_inventory.demangle_for_formspec(str)
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return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
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end
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function unified_inventory.get_per_player_formspec(player_name)
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local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
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local ui = {}
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ui.formspec_x = unified_inventory.formspec_x
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ui.formspec_y = unified_inventory.formspec_y
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ui.pagecols = unified_inventory.pagecols
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ui.pagerows = unified_inventory.pagerows
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ui.page_x = unified_inventory.page_x
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ui.page_y = unified_inventory.page_y
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ui.formspec_y = unified_inventory.formspec_y
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ui.craft_x = unified_inventory.craft_x
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ui.craft_y = unified_inventory.craft_y
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ui.resultstr_y = unified_inventory.resultstr_y
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ui.main_button_x = unified_inventory.main_button_x
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ui.main_button_y = unified_inventory.main_button_y
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ui.craft_result_x = unified_inventory.craft_result_x
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ui.craft_result_y = unified_inventory.craft_result_y
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ui.page_buttons_x = unified_inventory.page_buttons_x
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ui.page_buttons_y = unified_inventory.page_buttons_y
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ui.searchwidth = unified_inventory.searchwidth
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ui.form_header_x = unified_inventory.form_header_x
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ui.form_header_y = unified_inventory.form_header_y
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ui.btn_spc = unified_inventory.btn_spc
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ui.btn_size = unified_inventory.btn_size
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ui.std_inv_x = unified_inventory.std_inv_x
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ui.std_inv_y = unified_inventory.std_inv_y
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ui.standard_inv = unified_inventory.standard_inv
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ui.standard_inv_bg = unified_inventory.standard_inv_bg
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if lite then
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ui.formspec_x = 0.6
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ui.formspec_y = 0.6
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ui.pagecols = 4
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ui.pagerows = 6
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ui.page_y = 0.25
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ui.formspec_y = 0.47
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ui.main_button_x = 8.2
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ui.main_button_y = 6.5
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ui.craft_result_x = 2.8
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ui.craft_result_y = 3.4
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ui.form_header_y = -0.1
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ui.page_x = 10.5
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ui.page_y = 1.1
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ui.craft_x = 2.6
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ui.craft_y = 0.65
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ui.resultstr_y = 0.3
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ui.main_button_x = ui.page_x
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ui.main_button_y = 7.8
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ui.page_buttons_x = ui.page_x
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ui.page_buttons_y = 6.2
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ui.searchwidth = 1.6
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ui.form_header_x = 0.2
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ui.form_header_y = 0.2
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ui.btn_spc = 0.8
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ui.btn_size = 0.7
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ui.std_inv_x = 0.1
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ui.std_inv_y = 4.6
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ui.standard_inv = "list[current_player;main;"..(ui.std_inv_x+0.15)..","..(ui.std_inv_y+0.15)..";8,4;]"
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ui.standard_inv_bg = "image["..ui.std_inv_x..","..ui.std_inv_y..";"..(unified_inventory.imgscale*8)..
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","..(unified_inventory.imgscale*4)..";ui_main_inventory.png]"
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end
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ui.items_per_page = ui.pagecols * ui.pagerows
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@ -55,6 +85,9 @@ function unified_inventory.get_formspec(player, page)
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local player_name = player:get_player_name()
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local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
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local formheaderx = ui_peruser.form_header_x
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local formheadery = ui_peruser.form_header_y
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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@ -63,20 +96,20 @@ function unified_inventory.get_formspec(player, page)
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end
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local formspec = {
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"size[14,10]",
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"formspec_version[4]size[17.75,12.25]",
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pagedef.formspec_prepend and "" or "no_prepend[]",
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unified_inventory.standard_background -- Background
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}
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local n = 4
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if draw_lite_mode then
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formspec[1] = "size[11,7.7]"
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formspec[1] = "formspec_version[4]size[14,9.75]"
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formspec[3] = unified_inventory.standard_background
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end
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if unified_inventory.is_creative(player_name)
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and page == "craft" then
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formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
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and page == "craft" then -- add the "Refill" slot.
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formspec[n] = "image["..(ui_peruser.craft_x-2.5)..","..(ui_peruser.craft_y+2.5)..";"..uninv.imgscale..","..uninv.imgscale..";ui_single_slot.png]"
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n = n+1
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end
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@ -109,8 +142,8 @@ function unified_inventory.get_formspec(player, page)
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if def.type == "image" then
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if (def.condition == nil or def.condition(player) == true) then
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formspec[n] = "image_button["
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formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
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formspec[n+1] = ( ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4)
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formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * ui_peruser.btn_spc)..";"..ui_peruser.btn_size..","..ui_peruser.btn_size..";"
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formspec[n+3] = F(def.image)..";"
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formspec[n+4] = F(def.name)..";]"
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formspec[n+5] = "tooltip["..F(def.name)
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@ -118,8 +151,8 @@ function unified_inventory.get_formspec(player, page)
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n = n+7
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else
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formspec[n] = "image["
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formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
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formspec[n+1] = ( ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4)
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formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * ui_peruser.btn_spc)..";"..ui_peruser.btn_size..","..ui_peruser.btn_size..";"
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formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
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n = n+4
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@ -130,7 +163,7 @@ function unified_inventory.get_formspec(player, page)
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5)
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formspec[n+1] = ui_peruser.standard_inv
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n = n+2
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end
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@ -138,71 +171,55 @@ function unified_inventory.get_formspec(player, page)
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return table.concat(formspec, "")
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end
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-- Controls to flip items pages
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local start_x = 9.2
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if not draw_lite_mode then
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formspec[n] =
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"image_button[" .. (start_x + 0.6 * 0)
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.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. F(S("First page")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 1)
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.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
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.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 2)
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.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
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.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 3)
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.. ",9;.8,.8;ui_right_icon.png;forward1;]"
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.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 4)
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.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
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.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 5)
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.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
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else
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formspec[n] =
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"image_button[" .. (8.2 + 0.65 * 0)
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.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. F(S("First page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 1)
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.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
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.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 2)
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.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
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.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 3)
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.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
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end
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n = n+1
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-- Search box
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formspec[n] = "field_close_on_enter[searchbox;false]"
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n = n+1
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if not draw_lite_mode then
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formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
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.. F(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
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formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
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.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
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.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
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else
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formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
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.. F(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
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formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
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.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
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.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
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formspec[n+1] = "field["..ui_peruser.page_buttons_x..","..
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ui_peruser.page_buttons_y..";"..
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(ui_peruser.searchwidth - 0.1)..","..
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ui_peruser.btn_size..";searchbox;;"..
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F(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec[n+2] = "image_button["..(ui_peruser.page_buttons_x + ui_peruser.searchwidth)..","..
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ui_peruser.page_buttons_y..";"..
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ui_peruser.btn_size..","..ui_peruser.btn_size..
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";ui_search_icon.png;searchbutton;]"..
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"tooltip[searchbutton;" ..F(S("Search")) .. "]"
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formspec[n+3] = "image_button["..(ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc)..","..
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ui_peruser.page_buttons_y..";"..
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ui_peruser.btn_size..","..ui_peruser.btn_size..
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";ui_reset_icon.png;searchresetbutton;]"..
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"tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
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n = n + 4
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-- Controls to flip items pages
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local btnlist = {
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{ "ui_skip_backward_icon.png", "start_list", "First page" },
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{ "ui_doubleleft_icon.png", "rewind3", "Back three pages" },
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{ "ui_left_icon.png", "rewind1", "Back one page" },
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{ "ui_right_icon.png", "forward1", "Forward one page" },
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{ "ui_doubleright_icon.png", "forward3", "Forward three pages" },
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{ "ui_skip_forward_icon.png", "end_list", "Last page" },
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}
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if draw_lite_mode then
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btnlist[5] = nil
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btnlist[2] = nil
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end
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local bn = 0
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for _, b in pairs(btnlist) do
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formspec[n] = "image_button["..
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(ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn)..","..
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(ui_peruser.page_buttons_y + ui_peruser.btn_spc)..";"..
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ui_peruser.btn_size..","..
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ui_peruser.btn_size..";"..
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b[1]..";"..b[2]..";]"..
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"tooltip["..b[2]..";"..F(S(b[3])).."]"
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bn = bn + 1
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n = n + 1
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end
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n = n+3
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local no_matches = S("No matching items")
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if draw_lite_mode then
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@ -211,7 +228,7 @@ function unified_inventory.get_formspec(player, page)
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-- Items list
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if #unified_inventory.filtered_items_list[player_name] == 0 then
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formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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@ -239,8 +256,8 @@ function unified_inventory.get_formspec(player, page)
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local button_name = "item_button_" .. dir .. "_"
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.. unified_inventory.mangle_for_formspec(name)
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formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
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8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
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formspec[n] = ("item_image_button[%f,%f;"..ui_peruser.btn_size..","..ui_peruser.btn_size..";%s;%s;]"):format(
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ui_peruser.page_x + x * ui_peruser.btn_spc, ui_peruser.page_y + y * ui_peruser.btn_spc,
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name, button_name
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)
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formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
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@ -252,14 +269,14 @@ function unified_inventory.get_formspec(player, page)
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end
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end
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end
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formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
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formspec[n] = "label["..ui_peruser.page_x..","..formheadery..";"..F(S("Page")) .. ": "
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.. S("@1 of @2",page2,pagemax).."]"
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end
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n= n+1
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if unified_inventory.activefilter[player_name] ~= "" then
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formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
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formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y - 0.55)..";" .. F(S("Filter")) .. ":]"
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formspec[n+1] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y - 0.2)..";"..F(unified_inventory.activefilter[player_name]).."]"
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end
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return table.concat(formspec, "")
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end
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Reference in New Issue
Block a user