Fix Teleport sounds when teleport fails (#137)

This commit is contained in:
MoNTE48 2020-05-04 00:59:38 +02:00 committed by Maksim
parent 7ec6b66172
commit 4fa3976b61
2 changed files with 23 additions and 25 deletions

View File

@ -188,7 +188,9 @@ function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
return true
end
return false
end
-- register_craft

View File

@ -24,7 +24,7 @@ local trash = minetest.create_detached_inventory("trash", {
on_put = function(inv, listname, index, _, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
minetest.sound_play("trash", {to_player = player_name})
end,
})
trash:set_size("main", 1)
@ -45,15 +45,14 @@ unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
hide_lite = true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if minetest.check_player_privs(player_name, {home = true}) then
unified_inventory.set_home(player, player:get_pos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.sound_play("dingdong", {to_player = player_name})
minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home)))
end
@ -64,7 +63,7 @@ unified_inventory.register_button("home_gui_set", {
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
return minetest.check_player_privs(player:get_player_name(), {home = true})
end,
})
@ -72,13 +71,13 @@ unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
hide_lite = true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
if minetest.check_player_privs(player_name, {home = true}) then
if unified_inventory.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
@ -86,7 +85,7 @@ unified_inventory.register_button("home_gui_go", {
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
return minetest.check_player_privs(player:get_player_name(), {home = true})
end,
})
@ -94,12 +93,11 @@ unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
hide_lite = true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
if minetest.check_player_privs(player_name, {settime = true}) then
minetest.sound_play("birds", {to_player = player_name})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
@ -110,7 +108,7 @@ unified_inventory.register_button("misc_set_day", {
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
return minetest.check_player_privs(player:get_player_name(), {settime = true})
end,
})
@ -118,12 +116,11 @@ unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
hide_lite = true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
if minetest.check_player_privs(player_name, {settime = true}) then
minetest.sound_play("owl", {to_player = player_name})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
@ -134,7 +131,7 @@ unified_inventory.register_button("misc_set_night", {
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
return minetest.check_player_privs(player:get_player_name(), {settime = true})
end,
})
@ -155,8 +152,7 @@ unified_inventory.register_button("clear_inv", {
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, S('Inventory cleared!'))
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
minetest.sound_play("trash_all", {to_player = player_name})
end,
condition = function(player)
return unified_inventory.is_creative(player:get_player_name())
@ -187,7 +183,7 @@ unified_inventory.register_page("craft", {
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=formspec}
return {formspec = formspec}
end,
})