Minor code-style improvement and cleanup

This commit is contained in:
MoNTE48 2020-05-04 00:40:57 +02:00 committed by Maksim
parent eb96c89b5d
commit 52e146dee1
13 changed files with 164 additions and 168 deletions

View File

@ -168,12 +168,12 @@ end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
on_put = function(inv, listname, _, stack, player)
player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv)
end,
allow_put = function(inv, listname, index, stack, player)
allow_put = function(_, listname, _, stack, player)
local new_slots = stack:get_definition().groups.bagslots
if not new_slots then
return 0
@ -207,13 +207,13 @@ minetest.register_on_joinplayer(function(player)
-- New bag is smaller: Disallow inserting
return 0
end,
allow_take = function(inv, listname, index, stack, player)
allow_take = function(_, listname, _, stack, player)
if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
on_take = function(inv, listname, _, _, player)
player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv)
end,

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@ -27,14 +27,14 @@ minetest.register_on_joinplayer(function(player)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
allow_put = function(_, _, _, stack)
if unified_inventory.is_creative(player_name) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
on_put = function(inv, listname, index, stack)
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
stack = handle_refill(stack)
inv:set_stack(listname, index, stack)
@ -57,7 +57,7 @@ end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
local ui_peruser, _ = unified_inventory.get_per_player_formspec(player_name)
if formname ~= "" then
return
@ -69,7 +69,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_searchbox[player_name] = fields.searchbox
end
for i, def in pairs(unified_inventory.buttons) do
for _, def in pairs(unified_inventory.buttons) do
if fields[def.name] then
def.action(player)
minetest.sound_play("click",
@ -120,7 +120,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Check clicked item image button
local clicked_item
for name, value in pairs(fields) do
for name, _ in pairs(fields) do
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
if new_dir and mangled_item then
clicked_item = unified_inventory.demangle_for_formspec(mangled_item)

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@ -92,4 +92,3 @@ Register a non-standard craft recipe:
width = 3,
-- ^ Same as `minetest.register_recipe`
})

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@ -115,7 +115,6 @@ local function compute_group_item(group_name_list)
return {item = bestitem, sole = false}
end
local group_item_cache = {}
function unified_inventory.get_group_item(group_name)
@ -124,4 +123,3 @@ function unified_inventory.get_group_item(group_name)
end
return group_item_cache[group_name]
end

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@ -50,7 +50,7 @@ unified_inventory = {
-- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then
function creative.set_creative_formspec(player, start_i, pagenum)
function creative.set_creative_formspec()
return
end
end

View File

@ -1,14 +1,16 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
--[[
This pair of encoding functions is used where variable text must go in
button names, where the text might contain formspec metacharacters.
We can escape button names for the formspec, to avoid screwing up
form structure overall, but they then don't get de-escaped, and so
the input we get back from the button contains the formspec escaping.
This is a game engine bug, and in the anticipation that it might be
fixed some day we don't want to rely on it. So for safety we apply
an encoding that avoids all formspec metacharacters.
]]
function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
@ -47,7 +49,6 @@ function unified_inventory.get_per_player_formspec(player_name)
end
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
@ -93,7 +94,7 @@ function unified_inventory.get_formspec(player, page)
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
for _, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
@ -280,7 +281,7 @@ function unified_inventory.apply_filter(player, filter, search_dir)
local ffilter
if lfilter:sub(1, 6) == "group:" then
local groups = lfilter:sub(7):split(",")
ffilter = function(name, def)
ffilter = function(_, def)
for _, group in ipairs(groups) do
if not def.groups[group]
or def.groups[group] <= 0 then

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@ -73,4 +73,3 @@ minetest.register_globalstep(function(dtime)
end
end
end)

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@ -22,7 +22,7 @@ Example output:
["default:axe_diamond"] = 2, -- unstackable item are counted too
["wool:white"] = 6
}
]]--
]]
function unified_inventory.count_items(inv, lists)
local counts = {}
@ -63,7 +63,7 @@ Example output:
["wool:white"] = {[1] = true, [2] = true, [3] = true}
["group:wood"] = {[4] = true, [5] = true, [6] = true}
}
--]]
]]
function unified_inventory.count_craft_positions(craft)
local positions = {}
local craft_items = craft.items
@ -124,7 +124,7 @@ Example output:
["wool:white"] = true
}
}
--]]
]]
function unified_inventory.find_usable_items(inv_items, craft_items)
local get_group = minetest.get_item_group
local result = {}
@ -173,7 +173,7 @@ Example output:
["default:pine_wood"] = {[5] = true}
}
match_count = 2
--]]
]]
function unified_inventory.match_items(inv_counts, craft_positions)
local usable = unified_inventory.find_usable_items(inv_counts, craft_positions)
local match_table = {}
@ -237,7 +237,7 @@ Arguments:
inv: minetest inventory reference
lists: names of inventory lists
stack: minetest item stack
--]]
]]
function unified_inventory.remove_item(inv, lists, stack)
local removed = ItemStack(nil)
local leftover = ItemStack(stack)
@ -266,7 +266,7 @@ Arguments:
inv: minetest inventory reference
lists: names of inventory lists
stack: minetest item stack
--]]
]]
function unified_inventory.add_item(inv, lists, stack)
local leftover = ItemStack(stack)
@ -290,7 +290,7 @@ Arguments:
src_list: name of source list
dst_list: name of destination list
exclude: set of positions to skip
--]]
]]
function unified_inventory.swap_items(inv, src_list, dst_list, exclude)
local size = inv:get_size(src_list)
local empty = ItemStack(nil)
@ -326,7 +326,7 @@ Arguments:
dst_list: name of destination list
match_table: table of matched items
amount: amount of items per every position
--]]
]]
function unified_inventory.move_match(player, src_list, dst_list, match_table, amount)
local inv = player:get_inventory()
local item_drop = minetest.item_drop
@ -388,7 +388,7 @@ Arguments:
dst_list: name of destination list
craft: minetest craft recipe
amount: desired amount of output items
--]]
]]
function unified_inventory.craftguide_match_craft(player, src_list, dst_list, craft, amount)
local inv = player:get_inventory()
local src_dst_list = {src_list, dst_list}

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@ -21,7 +21,7 @@ local trash = minetest.create_detached_inventory("trash", {
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
on_put = function(inv, listname, index, _, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
@ -414,7 +414,7 @@ unified_inventory.register_page("craftguide", {
end,
})
local function craftguide_giveme(player, formname, fields)
local function craftguide_giveme(player, _, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
@ -425,7 +425,7 @@ local function craftguide_giveme(player, formname, fields)
end
local amount
for k, v in pairs(fields) do
for k, _ in pairs(fields) do
amount = k:match("craftguide_giveme_(.*)")
if amount then break end
end
@ -441,9 +441,9 @@ local function craftguide_giveme(player, formname, fields)
player_inv:add_item("main", {name = output, count = amount})
end
local function craftguide_craft(player, formname, fields)
local function craftguide_craft(player, _, fields)
local amount
for k, v in pairs(fields) do
for k, _ in pairs(fields) do
amount = k:match("craftguide_craft_(.*)")
if amount then break end
end
@ -476,7 +476,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
for k, v in pairs(fields) do
for k, _ in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)
return

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@ -244,4 +244,3 @@ end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)