get rid of uninv global

make all uses of it back into `unified_inventory.`
This commit is contained in:
Vanessa Dannenberg
2021-03-07 05:26:48 -05:00
parent eb4cf5bf47
commit 603b5d1d4e
4 changed files with 11 additions and 13 deletions

View File

@ -14,7 +14,7 @@ unified_inventory.register_page("bags", {
local player_name = player:get_player_name()
return { formspec = table.concat({
unified_inventory.standard_inv_bg,
bags_inv_bg_prefix..uninv.imgscale..";ui_bags_header.png]",
bags_inv_bg_prefix..unified_inventory.imgscale..";ui_bags_header.png]",
"label["..unified_inventory.form_header_x..","..unified_inventory.form_header_y..";" .. F(S("Bags")) .. "]",
"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
@ -57,11 +57,11 @@ for bag_i = 1, 4 do
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
fs[#fs + 1] = bags_inv_bg_prefix..uninv.imgscale..";ui_bags_inv_small.png]"
fs[#fs + 1] = bags_inv_bg_prefix..unified_inventory.imgscale..";ui_bags_inv_small.png]"
elseif slots == 16 then
fs[#fs + 1] = bags_inv_bg_prefix..(uninv.imgscale*2)..";ui_bags_inv_medium.png]"
fs[#fs + 1] = bags_inv_bg_prefix..(unified_inventory.imgscale*2)..";ui_bags_inv_medium.png]"
elseif slots == 24 then
fs[#fs + 1] = bags_inv_bg_prefix..(uninv.imgscale*3)..";ui_bags_inv_large.png]"
fs[#fs + 1] = bags_inv_bg_prefix..(unified_inventory.imgscale*3)..";ui_bags_inv_large.png]"
end
fs[#fs + 1] = "list[current_player;bag" .. bag_i .. "contents;0.45,1.65;8,3;]"
fs[#fs + 1] = "listring[current_name;bag" .. bag_i .. "contents]"
@ -70,7 +70,7 @@ for bag_i = 1, 4 do
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "image[7.8,0.25;"..uninv.imgscale..","..uninv.imgscale..";ui_trash_slot.png]"
fs[#fs + 1] = "image[7.8,0.25;"..unified_inventory.imgscale..","..unified_inventory.imgscale..";ui_trash_slot.png]"
.. "list[detached:trash;main;7.95,0.25;1,1;]"
end
local inv = player:get_inventory()