mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2024-12-27 19:20:27 +01:00
Add filter-by-category functionality (#171)
- Added API for configuring categories - Added display for categories above page - Reduced height of page by 1 row to make room for categories - Added L/R scroll through when there are more categories than columns - Added pre-filter methods for categories and uncategorised items - Added categories for (most) items in the default game Co-authored-by: Oversword <bionc:oversword.co.uk>
This commit is contained in:
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@ -14,6 +14,7 @@ read_globals = {
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"ItemStack", "datastorage",
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"hb",
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"doors",
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}
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files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }
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@ -19,6 +19,8 @@ minetest.register_on_joinplayer(function(player)
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unified_inventory.active_search_direction[player_name] = "nochange"
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unified_inventory.apply_filter(player, "", "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.current_category[player_name] = "all"
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unified_inventory.current_category_scroll[player_name] = 0
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unified_inventory.alternate[player_name] = 1
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unified_inventory.current_item[player_name] = nil
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unified_inventory.current_craft_direction[player_name] = "recipe"
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@ -69,6 +71,41 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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unified_inventory.current_searchbox[player_name] = fields.searchbox
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end
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local clicked_category
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for name, value in pairs(fields) do
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local category_name = string.match(name, "^category_(.+)$")
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if category_name then
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clicked_category = category_name
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break
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end
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end
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if clicked_category
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and clicked_category ~= unified_inventory.current_category[player_name] then
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unified_inventory.current_category[player_name] = clicked_category
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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if fields.next_category then
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local scroll = math.min(#unified_inventory.category_list-ui_peruser.pagecols, unified_inventory.current_category_scroll[player_name] + 1)
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if scroll ~= unified_inventory.current_category_scroll[player_name] then
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unified_inventory.current_category_scroll[player_name] = scroll
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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end
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if fields.prev_category then
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local scroll = math.max(0, unified_inventory.current_category_scroll[player_name] - 1)
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if scroll ~= unified_inventory.current_category_scroll[player_name] then
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unified_inventory.current_category_scroll[player_name] = scroll
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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end
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for i, def in pairs(unified_inventory.buttons) do
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if fields[def.name] then
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def.action(player)
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@ -126,6 +163,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
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if string.sub(clicked_item, 1, 6) == "group:" then
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-- Change search filter to this group
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unified_inventory.current_category[player_name] = "all"
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apply_new_filter(player, clicked_item, new_dir)
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return
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end
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149
category.lua
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149
category.lua
Normal file
@ -0,0 +1,149 @@
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local S = minetest.get_translator("unified_inventory")
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unified_inventory.registered_categories = {}
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unified_inventory.registered_category_items = {}
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unified_inventory.category_list = {}
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local function char_to_sort_index(char_code)
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if char_code <= 32 then
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-- Command codes, no thanks
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return 0
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end
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if char_code <= 64 then
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-- Sorts numbers, and some punctuation, after letters
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return char_code
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end
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if char_code >= 158 then
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-- Out of sortable range
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return 0
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end
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if char_code > 122 then
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-- Avoids overlap with {, |, } and ~
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return char_code - 58
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end
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if char_code > 96 then
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-- Normalises lowercase with uppercase
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return char_code - 96
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end
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return char_code - 64
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end
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local function string_to_sort_index(str)
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local max_chars = 5
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local power = 100
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local index = 0
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for i=1,math.min(#str, max_chars) do
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index = index + (char_to_sort_index(string.byte(str, i))/(power^i))
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end
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return index
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end
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function update_category_list()
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local category_list = {}
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table.insert(category_list, {
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name = "all",
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label = S("All Items"),
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symbol = "ui_category_all.png",
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index = -2,
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})
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table.insert(category_list, {
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name = "uncategorized",
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label = S("Misc. Items"),
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symbol = "ui_category_none.png",
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index = -1,
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})
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for category, def in pairs(unified_inventory.registered_categories) do
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table.insert(category_list, {
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name = category,
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label = def.label or category,
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symbol = def.symbol,
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index = def.index or -- sortby defined order
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string_to_sort_index(category) -- or do a rudimentary alphabetical sort
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})
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end
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table.sort(category_list, function (a,b)
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return a.index < b.index
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end)
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unified_inventory.category_list = category_list
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end
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local function ensure_category_exists(category_name)
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if not unified_inventory.registered_categories[category_name] then
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unified_inventory.registered_categories[category_name] = {
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symbol = "default:stick",
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label = category_name
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}
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end
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if not unified_inventory.registered_category_items[category_name] then
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unified_inventory.registered_category_items[category_name] = {}
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end
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end
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function unified_inventory.register_category(category_name, config)
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ensure_category_exists(category_name)
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if config and config.symbol then
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unified_inventory.set_category_symbol(category_name, config.symbol)
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end
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if config and config.label then
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unified_inventory.set_category_label(category_name, config.label)
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end
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if config and config.index then
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unified_inventory.set_category_index(category_name, config.index)
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end
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if config and config.items then
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unified_inventory.add_category_items(category_name, config.items)
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end
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update_category_list()
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end
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function unified_inventory.set_category_symbol(category_name, symbol)
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ensure_category_exists(category_name)
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unified_inventory.registered_categories[category_name].symbol = symbol
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update_category_list()
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end
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function unified_inventory.set_category_label(category_name, label)
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ensure_category_exists(category_name)
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unified_inventory.registered_categories[category_name].label = label
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update_category_list()
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end
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function unified_inventory.set_category_index(category_name, index)
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ensure_category_exists(category_name)
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unified_inventory.registered_categories[category_name].index = index
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update_category_list()
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end
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function unified_inventory.add_category_item(category_name, item)
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ensure_category_exists(category_name)
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unified_inventory.registered_category_items[category_name][item] = true
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end
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function unified_inventory.add_category_items(category_name, items)
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for _,item in ipairs(items) do
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unified_inventory.add_category_item(category_name, item)
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end
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end
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function unified_inventory.remove_category_item(category_name, item)
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unified_inventory.registered_category_items[category_name][item] = nil
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end
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function unified_inventory.remove_category(category_name)
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unified_inventory.registered_categories[category_name] = nil
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unified_inventory.registered_category_items[category_name] = nil
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update_category_list()
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end
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function unified_inventory.find_category(item)
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-- Returns the first category the item exists in
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-- Best for checking if an item has any category at all
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for category, items in pairs(unified_inventory.registered_category_items) do
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if items[item] then return category end
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end
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end
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function unified_inventory.find_categories(item)
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-- Returns all the categories the item exists in
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-- Best for listing all categories
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local categories = {}
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for category, items in pairs(unified_inventory.registered_category_items) do
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if items[item] then
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table.insert(categories, category)
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end
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end
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return categories
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end
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704
default-categories.lua
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704
default-categories.lua
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@ -0,0 +1,704 @@
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local S = minetest.get_translator("unified_inventory")
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unified_inventory.register_category('plants', {
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symbol = "flowers:tulip",
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label = S("Plant Life")
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})
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unified_inventory.register_category('building', {
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symbol = "default:brick",
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label = S("Building Materials")
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})
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unified_inventory.register_category('tools', {
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symbol = "default:pick_diamond",
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label = S("Tools")
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})
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unified_inventory.register_category('minerals', {
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symbol = "default:iron_lump",
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label = S("Minerals and Metals")
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})
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unified_inventory.register_category('environment', {
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symbol = "default:dirt_with_grass",
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label = S("Environment and Worldgen")
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})
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unified_inventory.register_category('lighting', {
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symbol = "default:torch",
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label = S("Lighting")
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})
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if unified_inventory.automatic_categorization then
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minetest.register_on_mods_loaded(function()
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-- Add biome nodes to environment category
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for _,def in pairs(minetest.registered_biomes) do
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local env_nodes = {
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def.node_riverbed, def.node_top, def.node_filler, def.node_dust,
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}
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for i,node in pairs(env_nodes) do
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if node then
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unified_inventory.add_category_item('environment', node)
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end
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end
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end
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-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
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for _,item in pairs(minetest.registered_ores) do
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if item.ore_type == "scatter" then
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local drop = minetest.registered_nodes[item.ore].drop
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if drop and drop ~= "" then
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unified_inventory.add_category_item('minerals', item.ore)
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unified_inventory.add_category_item('minerals', drop)
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else
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unified_inventory.add_category_item('environment', item.ore)
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end
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else
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unified_inventory.add_category_item('environment', item.ore)
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end
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end
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-- Add items by item definition
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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if not group.not_in_creative_inventory then
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if group.stair or
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group.slab or
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group.wall or
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group.fence then
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unified_inventory.add_category_item('building', name)
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elseif group.flora or
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group.flower or
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group.seed or
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group.leaves or
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group.sapling or
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group.tree then
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unified_inventory.add_category_item('plants', name)
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elseif def.type == 'tool' then
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unified_inventory.add_category_item('tools', name)
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elseif def.liquidtype == 'source' then
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unified_inventory.add_category_item('environment', name)
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elseif def.light_source and def.light_source > 0 then
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unified_inventory.add_category_item('lighting', name)
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elseif group.door or
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minetest.global_exists("doors") and (
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doors.registered_doors and doors.registered_doors[name..'_a'] or
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doors.registered_trapdoors and doors.registered_trapdoors[name]
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) then
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unified_inventory.add_category_item('building', name)
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end
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end
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end
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end)
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end
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-- [[
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unified_inventory.add_category_items('plants', {
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"default:dry_grass_5",
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"default:acacia_sapling",
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"default:blueberry_bush_sapling",
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"default:grass_2",
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"default:pine_bush_stem",
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"default:leaves",
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"default:pine_needles",
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"default:cactus",
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"default:junglegrass",
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"default:pine_sapling",
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"default:sapling",
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"default:bush_stem",
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"default:dry_grass_2",
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"default:fern_1",
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"default:grass_3",
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"default:marram_grass_1",
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"default:pine_tree",
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"default:dry_grass_3",
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"default:dry_shrub",
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"default:grass_4",
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"default:marram_grass_2",
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"default:jungleleaves",
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"default:apple",
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"default:tree",
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"default:aspen_tree",
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"default:bush_sapling",
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"default:grass_5",
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"default:blueberry_bush_leaves_with_berries",
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"default:acacia_bush_sapling",
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"default:grass_1",
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"default:aspen_leaves",
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"default:marram_grass_3",
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"default:large_cactus_seedling",
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"default:junglesapling",
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"default:dry_grass_4",
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"default:acacia_bush_stem",
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"default:papyrus",
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"default:pine_bush_needles",
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"default:bush_leaves",
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"default:fern_3",
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"default:aspen_sapling",
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"default:acacia_tree",
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"default:apple_mark",
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"default:acacia_leaves",
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"default:jungletree",
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"default:dry_grass_1",
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"default:acacia_bush_leaves",
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"default:emergent_jungle_sapling",
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"default:fern_2",
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"default:blueberries",
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"default:sand_with_kelp",
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"default:blueberry_bush_leaves",
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"default:pine_bush_sapling",
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"farming:cotton",
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"farming:cotton_1",
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"farming:cotton_2",
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"farming:cotton_3",
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"farming:cotton_4",
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"farming:cotton_5",
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"farming:cotton_6",
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"farming:cotton_7",
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"farming:cotton_8",
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"farming:cotton_wild",
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"farming:seed_cotton",
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"farming:seed_wheat",
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"farming:straw",
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"farming:wheat",
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"farming:wheat_1",
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"farming:wheat_2",
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"farming:wheat_3",
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"farming:wheat_4",
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"farming:wheat_5",
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"farming:wheat_6",
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"farming:wheat_7",
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"farming:wheat_8",
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"flowers:chrysanthemum_green",
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"flowers:dandelion_white",
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"flowers:dandelion_yellow",
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"flowers:geranium",
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"flowers:mushroom_brown",
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"flowers:mushroom_red",
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"flowers:rose",
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"flowers:tulip",
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"flowers:tulip_black",
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"flowers:viola",
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"flowers:waterlily",
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"flowers:waterlily_waving",
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})
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unified_inventory.add_category_items('tools', {
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"default:sword_diamond",
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"default:axe_diamond",
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"default:shovel_diamond",
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"default:axe_steel",
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"default:shovel_mese",
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"default:sword_wood",
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"default:pick_bronze",
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"default:axe_stone",
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"default:sword_stone",
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"default:pick_stone",
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"default:shovel_stone",
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"default:sword_mese",
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"default:shovel_bronze",
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"default:sword_bronze",
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"default:axe_bronze",
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"default:shovel_steel",
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"default:sword_steel",
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"default:axe_mese",
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"default:shovel_wood",
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"default:pick_mese",
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"default:axe_wood",
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"default:pick_diamond",
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"default:pick_wood",
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"default:pick_steel",
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"farming:hoe_bronze",
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"farming:hoe_diamond",
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"farming:hoe_mese",
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"farming:hoe_steel",
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"farming:hoe_stone",
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"farming:hoe_wood",
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"fire:flint_and_steel",
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"map:mapping_kit",
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"screwdriver:screwdriver",
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"fireflies:bug_net",
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"bucket:bucket_empty",
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"binoculars:binoculars",
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"default:skeleton_key",
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})
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unified_inventory.add_category_items('minerals', {
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"default:stone_with_copper",
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"default:stone_with_gold",
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"default:stone_with_iron",
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"default:copper_ingot",
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"default:copper_lump",
|
||||
"default:gold_lump",
|
||||
"default:diamondblock",
|
||||
"default:stone_with_diamond",
|
||||
"default:stone_with_mese",
|
||||
"default:steel_ingot",
|
||||
"default:gold_ingot",
|
||||
"default:iron_lump",
|
||||
"default:tinblock",
|
||||
"default:tin_lump",
|
||||
"default:stone_with_tin",
|
||||
"default:mese_crystal",
|
||||
"default:diamond",
|
||||
"default:bronze_ingot",
|
||||
"default:mese",
|
||||
"default:mese_crystal_fragment",
|
||||
"default:copperblock",
|
||||
"default:stone_with_coal",
|
||||
"default:steelblock",
|
||||
"default:tin_ingot",
|
||||
"default:coalblock",
|
||||
"default:coal_lump",
|
||||
"default:bronzeblock",
|
||||
"default:goldblock",
|
||||
|
||||
"stairs:slab_bronzeblock",
|
||||
"stairs:slab_copperblock",
|
||||
"stairs:slab_steelblock",
|
||||
"stairs:slab_tinblock",
|
||||
"stairs:stair_bronzeblock",
|
||||
"stairs:stair_copperblock",
|
||||
"stairs:stair_inner_bronzeblock",
|
||||
"stairs:stair_inner_copperblock",
|
||||
"stairs:stair_inner_steelblock",
|
||||
"stairs:stair_inner_tinblock",
|
||||
"stairs:stair_outer_bronzeblock",
|
||||
"stairs:stair_outer_copperblock",
|
||||
"stairs:stair_outer_steelblock",
|
||||
"stairs:stair_outer_tinblock",
|
||||
"stairs:stair_steelblock",
|
||||
"stairs:stair_tinblock",
|
||||
})
|
||||
|
||||
unified_inventory.add_category_items('building', {
|
||||
"default:fence_rail_aspen_wood",
|
||||
"default:fence_rail_acacia_wood",
|
||||
"default:fence_junglewood",
|
||||
"default:fence_rail_junglewood",
|
||||
"default:fence_aspen_wood",
|
||||
"default:fence_pine_wood",
|
||||
"default:fence_rail_wood",
|
||||
"default:fence_rail_pine_wood",
|
||||
"default:fence_acacia_wood",
|
||||
"default:junglewood",
|
||||
"default:acacia_wood",
|
||||
"default:aspen_wood",
|
||||
"default:fence_wood",
|
||||
"default:pine_wood",
|
||||
"default:silver_sandstone",
|
||||
"default:desert_sandstone",
|
||||
"default:sandstone_block",
|
||||
"default:desert_sandstone_brick",
|
||||
"default:stone_block",
|
||||
"default:stonebrick",
|
||||
"default:obsidian_glass",
|
||||
"default:desert_sandstone_block",
|
||||
"default:silver_sandstone_brick",
|
||||
"default:brick",
|
||||
"default:obsidianbrick",
|
||||
"default:sandstonebrick",
|
||||
"default:sandstone",
|
||||
"default:desert_stone_block",
|
||||
"default:silver_sandstone_block",
|
||||
"default:wood",
|
||||
"default:obsidian_block",
|
||||
"default:glass",
|
||||
"default:clay_brick",
|
||||
"default:desert_stonebrick",
|
||||
"default:desert_cobble",
|
||||
"default:cobble",
|
||||
"default:mossycobble",
|
||||
|
||||
"doors:door_glass",
|
||||
"doors:door_glass_a",
|
||||
"doors:door_glass_b",
|
||||
"doors:door_glass_c",
|
||||
"doors:door_glass_d",
|
||||
"doors:door_obsidian_glass",
|
||||
"doors:door_obsidian_glass_a",
|
||||
"doors:door_obsidian_glass_b",
|
||||
"doors:door_obsidian_glass_c",
|
||||
"doors:door_obsidian_glass_d",
|
||||
"doors:door_steel",
|
||||
"doors:door_steel_a",
|
||||
"doors:door_steel_b",
|
||||
"doors:door_steel_c",
|
||||
"doors:door_steel_d",
|
||||
"doors:door_wood",
|
||||
"doors:door_wood_a",
|
||||
"doors:door_wood_b",
|
||||
"doors:door_wood_c",
|
||||
"doors:door_wood_d",
|
||||
"doors:gate_acacia_wood_closed",
|
||||
"doors:gate_acacia_wood_open",
|
||||
"doors:gate_aspen_wood_closed",
|
||||
"doors:gate_aspen_wood_open",
|
||||
"doors:gate_junglewood_closed",
|
||||
"doors:gate_junglewood_open",
|
||||
"doors:gate_pine_wood_closed",
|
||||
"doors:gate_pine_wood_open",
|
||||
"doors:gate_wood_closed",
|
||||
"doors:gate_wood_open",
|
||||
"doors:hidden",
|
||||
"doors:trapdoor",
|
||||
"doors:trapdoor_open",
|
||||
"doors:trapdoor_steel",
|
||||
"doors:trapdoor_steel_open",
|
||||
|
||||
"stairs:slab_bronzeblock",
|
||||
"stairs:slab_copperblock",
|
||||
"stairs:slab_steelblock",
|
||||
"stairs:slab_tinblock",
|
||||
"stairs:stair_bronzeblock",
|
||||
"stairs:stair_copperblock",
|
||||
"stairs:stair_inner_bronzeblock",
|
||||
"stairs:stair_inner_copperblock",
|
||||
"stairs:stair_inner_steelblock",
|
||||
"stairs:stair_inner_tinblock",
|
||||
"stairs:stair_outer_bronzeblock",
|
||||
"stairs:stair_outer_copperblock",
|
||||
"stairs:stair_outer_steelblock",
|
||||
"stairs:stair_outer_tinblock",
|
||||
"stairs:stair_steelblock",
|
||||
"stairs:stair_tinblock",
|
||||
|
||||
"stairs:slab_acacia_wood",
|
||||
"stairs:slab_aspen_wood",
|
||||
"stairs:slab_brick",
|
||||
"stairs:slab_cobble",
|
||||
"stairs:slab_desert_cobble",
|
||||
"stairs:slab_desert_sandstone",
|
||||
"stairs:slab_desert_sandstone_block",
|
||||
"stairs:slab_desert_sandstone_brick",
|
||||
"stairs:slab_desert_stone",
|
||||
"stairs:slab_desert_stone_block",
|
||||
"stairs:slab_desert_stonebrick",
|
||||
"stairs:slab_glass",
|
||||
"stairs:slab_goldblock",
|
||||
"stairs:slab_ice",
|
||||
"stairs:slab_junglewood",
|
||||
"stairs:slab_mossycobble",
|
||||
"stairs:slab_obsidian",
|
||||
"stairs:slab_obsidian_block",
|
||||
"stairs:slab_obsidian_glass",
|
||||
"stairs:slab_obsidianbrick",
|
||||
"stairs:slab_pine_wood",
|
||||
"stairs:slab_sandstone",
|
||||
"stairs:slab_sandstone_block",
|
||||
"stairs:slab_sandstonebrick",
|
||||
"stairs:slab_silver_sandstone",
|
||||
"stairs:slab_silver_sandstone_block",
|
||||
"stairs:slab_silver_sandstone_brick",
|
||||
"stairs:slab_snowblock",
|
||||
"stairs:slab_stone",
|
||||
"stairs:slab_stone_block",
|
||||
"stairs:slab_stonebrick",
|
||||
"stairs:slab_straw",
|
||||
"stairs:slab_wood",
|
||||
"stairs:stair_acacia_wood",
|
||||
"stairs:stair_aspen_wood",
|
||||
"stairs:stair_brick",
|
||||
"stairs:stair_cobble",
|
||||
"stairs:stair_desert_cobble",
|
||||
"stairs:stair_desert_sandstone",
|
||||
"stairs:stair_desert_sandstone_block",
|
||||
"stairs:stair_desert_sandstone_brick",
|
||||
"stairs:stair_desert_stone",
|
||||
"stairs:stair_desert_stone_block",
|
||||
"stairs:stair_desert_stonebrick",
|
||||
"stairs:stair_glass",
|
||||
"stairs:stair_goldblock",
|
||||
"stairs:stair_ice",
|
||||
"stairs:stair_inner_acacia_wood",
|
||||
"stairs:stair_inner_aspen_wood",
|
||||
"stairs:stair_inner_brick",
|
||||
"stairs:stair_inner_cobble",
|
||||
"stairs:stair_inner_desert_cobble",
|
||||
"stairs:stair_inner_desert_sandstone",
|
||||
"stairs:stair_inner_desert_sandstone_block",
|
||||
"stairs:stair_inner_desert_sandstone_brick",
|
||||
"stairs:stair_inner_desert_stone",
|
||||
"stairs:stair_inner_desert_stone_block",
|
||||
"stairs:stair_inner_desert_stonebrick",
|
||||
"stairs:stair_inner_glass",
|
||||
"stairs:stair_inner_goldblock",
|
||||
"stairs:stair_inner_ice",
|
||||
"stairs:stair_inner_junglewood",
|
||||
"stairs:stair_inner_mossycobble",
|
||||
"stairs:stair_inner_obsidian",
|
||||
"stairs:stair_inner_obsidian_block",
|
||||
"stairs:stair_inner_obsidian_glass",
|
||||
"stairs:stair_inner_obsidianbrick",
|
||||
"stairs:stair_inner_pine_wood",
|
||||
"stairs:stair_inner_sandstone",
|
||||
"stairs:stair_inner_sandstone_block",
|
||||
"stairs:stair_inner_sandstonebrick",
|
||||
"stairs:stair_inner_silver_sandstone",
|
||||
"stairs:stair_inner_silver_sandstone_block",
|
||||
"stairs:stair_inner_silver_sandstone_brick",
|
||||
"stairs:stair_inner_snowblock",
|
||||
"stairs:stair_inner_stone",
|
||||
"stairs:stair_inner_stone_block",
|
||||
"stairs:stair_inner_stonebrick",
|
||||
"stairs:stair_inner_straw",
|
||||
"stairs:stair_inner_wood",
|
||||
"stairs:stair_junglewood",
|
||||
"stairs:stair_mossycobble",
|
||||
"stairs:stair_obsidian",
|
||||
"stairs:stair_obsidian_block",
|
||||
"stairs:stair_obsidian_glass",
|
||||
"stairs:stair_obsidianbrick",
|
||||
"stairs:stair_outer_acacia_wood",
|
||||
"stairs:stair_outer_aspen_wood",
|
||||
"stairs:stair_outer_brick",
|
||||
"stairs:stair_outer_cobble",
|
||||
"stairs:stair_outer_desert_cobble",
|
||||
"stairs:stair_outer_desert_sandstone",
|
||||
"stairs:stair_outer_desert_sandstone_block",
|
||||
"stairs:stair_outer_desert_sandstone_brick",
|
||||
"stairs:stair_outer_desert_stone",
|
||||
"stairs:stair_outer_desert_stone_block",
|
||||
"stairs:stair_outer_desert_stonebrick",
|
||||
"stairs:stair_outer_glass",
|
||||
"stairs:stair_outer_goldblock",
|
||||
"stairs:stair_outer_ice",
|
||||
"stairs:stair_outer_junglewood",
|
||||
"stairs:stair_outer_mossycobble",
|
||||
"stairs:stair_outer_obsidian",
|
||||
"stairs:stair_outer_obsidian_block",
|
||||
"stairs:stair_outer_obsidian_glass",
|
||||
"stairs:stair_outer_obsidianbrick",
|
||||
"stairs:stair_outer_pine_wood",
|
||||
"stairs:stair_outer_sandstone",
|
||||
"stairs:stair_outer_sandstone_block",
|
||||
"stairs:stair_outer_sandstonebrick",
|
||||
"stairs:stair_outer_silver_sandstone",
|
||||
"stairs:stair_outer_silver_sandstone_block",
|
||||
"stairs:stair_outer_silver_sandstone_brick",
|
||||
"stairs:stair_outer_snowblock",
|
||||
"stairs:stair_outer_stone",
|
||||
"stairs:stair_outer_stone_block",
|
||||
"stairs:stair_outer_stonebrick",
|
||||
"stairs:stair_outer_straw",
|
||||
"stairs:stair_outer_wood",
|
||||
"stairs:stair_pine_wood",
|
||||
"stairs:stair_sandstone",
|
||||
"stairs:stair_sandstone_block",
|
||||
"stairs:stair_sandstonebrick",
|
||||
"stairs:stair_silver_sandstone",
|
||||
"stairs:stair_silver_sandstone_block",
|
||||
"stairs:stair_silver_sandstone_brick",
|
||||
"stairs:stair_snowblock",
|
||||
"stairs:stair_stone",
|
||||
"stairs:stair_stone_block",
|
||||
"stairs:stair_stonebrick",
|
||||
"stairs:stair_straw",
|
||||
"stairs:stair_wood",
|
||||
|
||||
"xpanes:bar",
|
||||
"xpanes:bar_flat",
|
||||
"xpanes:door_steel_bar",
|
||||
"xpanes:door_steel_bar_a",
|
||||
"xpanes:door_steel_bar_b",
|
||||
"xpanes:door_steel_bar_c",
|
||||
"xpanes:door_steel_bar_d",
|
||||
"xpanes:obsidian_pane",
|
||||
"xpanes:obsidian_pane_flat",
|
||||
"xpanes:pane",
|
||||
"xpanes:pane_flat",
|
||||
"xpanes:trapdoor_steel_bar",
|
||||
"xpanes:trapdoor_steel_bar_open",
|
||||
|
||||
"walls:cobble",
|
||||
"walls:desertcobble",
|
||||
"walls:mossycobble",
|
||||
})
|
||||
|
||||
unified_inventory.add_category_items('environment', {
|
||||
"air",
|
||||
"default:cave_ice",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:gravel",
|
||||
"default:dry_dirt_with_dry_grass",
|
||||
"default:permafrost",
|
||||
"default:desert_stone",
|
||||
"default:ice",
|
||||
"default:dry_dirt",
|
||||
"default:obsidian",
|
||||
"default:sand",
|
||||
"default:river_water_source",
|
||||
"default:dirt_with_snow",
|
||||
"default:dirt_with_grass",
|
||||
"default:water_flowing",
|
||||
"default:dirt",
|
||||
"default:desert_sand",
|
||||
"default:permafrost_with_moss",
|
||||
"default:dirt_with_coniferous_litter",
|
||||
"default:water_source",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:river_water_flowing",
|
||||
"default:stone",
|
||||
"default:snow",
|
||||
"default:lava_flowing",
|
||||
"default:lava_source",
|
||||
"default:permafrost_with_stones",
|
||||
"default:dirt_with_grass_footsteps",
|
||||
"default:silver_sand",
|
||||
"default:snowblock",
|
||||
"default:clay",
|
||||
|
||||
"farming:desert_sand_soil",
|
||||
"farming:desert_sand_soil_wet",
|
||||
"farming:dry_soil",
|
||||
"farming:dry_soil_wet",
|
||||
"farming:soil",
|
||||
"farming:soil_wet",
|
||||
})
|
||||
|
||||
unified_inventory.add_category_items('lighting', {
|
||||
"default:mese_post_light_junglewood",
|
||||
"default:torch_ceiling",
|
||||
"default:meselamp",
|
||||
"default:torch",
|
||||
"default:mese_post_light_acacia_wood",
|
||||
"default:mese_post_light",
|
||||
"default:torch_wall",
|
||||
"default:mese_post_light_pine_wood",
|
||||
"default:mese_post_light_aspen_wood"
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
--[[ UNCATEGORISED
|
||||
|
||||
"farming:string",
|
||||
|
||||
"beds:bed_bottom",
|
||||
"beds:bed_top",
|
||||
"beds:fancy_bed_bottom",
|
||||
"beds:fancy_bed_top",
|
||||
"boats:boat",
|
||||
"bones:bones",
|
||||
|
||||
"bucket:bucket_lava",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket:bucket_water",
|
||||
|
||||
"butterflies:butterfly_red",
|
||||
"butterflies:butterfly_violet",
|
||||
"butterflies:butterfly_white",
|
||||
"butterflies:hidden_butterfly_red",
|
||||
"butterflies:hidden_butterfly_violet",
|
||||
"butterflies:hidden_butterfly_white",
|
||||
|
||||
"carts:brakerail",
|
||||
"carts:cart",
|
||||
"carts:powerrail",
|
||||
"carts:rail",
|
||||
|
||||
"default:book",
|
||||
"default:book_written",
|
||||
"default:bookshelf",
|
||||
"default:chest",
|
||||
"default:chest_locked",
|
||||
"default:chest_locked_open",
|
||||
"default:chest_open",
|
||||
"default:clay_lump",
|
||||
"default:cloud",
|
||||
"default:coral_brown",
|
||||
"default:coral_cyan",
|
||||
"default:coral_green",
|
||||
"default:coral_orange",
|
||||
"default:coral_pink",
|
||||
"default:coral_skeleton",
|
||||
"default:flint",
|
||||
"default:furnace",
|
||||
"default:furnace_active",
|
||||
"default:key",
|
||||
"default:ladder_steel",
|
||||
"default:ladder_wood",
|
||||
"default:obsidian_shard",
|
||||
"default:paper",
|
||||
"default:sign_wall_steel",
|
||||
"default:sign_wall_wood",
|
||||
"default:stick",
|
||||
|
||||
"fire:basic_flame",
|
||||
"fire:permanent_flame",
|
||||
"fireflies:firefly",
|
||||
"fireflies:firefly_bottle",
|
||||
"fireflies:hidden_firefly",
|
||||
|
||||
"ignore",
|
||||
"unknown",
|
||||
|
||||
"tnt:boom",
|
||||
"tnt:gunpowder",
|
||||
"tnt:gunpowder_burning",
|
||||
"tnt:tnt",
|
||||
"tnt:tnt_burning",
|
||||
"tnt:tnt_stick",
|
||||
|
||||
"vessels:drinking_glass",
|
||||
"vessels:glass_bottle",
|
||||
"vessels:glass_fragments",
|
||||
"vessels:shelf",
|
||||
"vessels:steel_bottle",
|
||||
|
||||
"dye:black",
|
||||
"dye:blue",
|
||||
"dye:brown",
|
||||
"dye:cyan",
|
||||
"dye:dark_green",
|
||||
"dye:dark_grey",
|
||||
"dye:green",
|
||||
"dye:grey",
|
||||
"dye:magenta",
|
||||
"dye:orange",
|
||||
"dye:pink",
|
||||
"dye:red",
|
||||
"dye:violet",
|
||||
"dye:white",
|
||||
"dye:yellow",
|
||||
|
||||
"wool:black",
|
||||
"wool:blue",
|
||||
"wool:brown",
|
||||
"wool:cyan",
|
||||
"wool:dark_green",
|
||||
"wool:dark_grey",
|
||||
"wool:green",
|
||||
"wool:grey",
|
||||
"wool:magenta",
|
||||
"wool:orange",
|
||||
"wool:pink",
|
||||
"wool:red",
|
||||
"wool:violet",
|
||||
"wool:white",
|
||||
"wool:yellow",
|
||||
|
||||
"unified_inventory:bag_large",
|
||||
"unified_inventory:bag_medium",
|
||||
"unified_inventory:bag_small",
|
||||
--]]
|
||||
|
||||
--[[ LIST UNCATEGORIZED AFTER LOAD
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.after(1, function ( )
|
||||
local l = {}
|
||||
for name,_ in pairs(minetest.registered_items) do
|
||||
if not unified_inventory.find_category(name) then
|
||||
-- minetest.log("error", minetest.serialize(minetest.registered_items[name]))
|
||||
table.insert(l, name)
|
||||
end
|
||||
end
|
||||
table.sort(l)
|
||||
minetest.log(table.concat(l, '",'.."\n"..'"'))
|
||||
end)
|
||||
end)
|
||||
--]]
|
@ -101,3 +101,72 @@ Register a non-standard craft recipe:
|
||||
-- ^ Same as `minetest.register_recipe`
|
||||
})
|
||||
|
||||
|
||||
Categories
|
||||
----------
|
||||
|
||||
Register a new category:
|
||||
The config table (second argument) is optional, and all its members are optional
|
||||
See the unified_inventory.set_category_* functions for more details on the members of the config table
|
||||
|
||||
unified_inventory.register_category("category_name", {
|
||||
symbol = "mod_name:item_name" or "texture.png",
|
||||
label = "Human Readable Label",
|
||||
index = 5,
|
||||
items = {
|
||||
"mod_name:item_name",
|
||||
"another_mod:different_item"
|
||||
}
|
||||
})
|
||||
|
||||
Add / override the symbol for a category:
|
||||
The category does not need to exist first
|
||||
The symbol can be an item name or a texture image
|
||||
If unset this will default to "default:stick"
|
||||
|
||||
unified_inventory.set_category_symbol("category_name", "mod_name:item_name" or "texture.png")
|
||||
|
||||
Add / override the human readable label for a category:
|
||||
If unset this will default to the category name
|
||||
|
||||
unified_inventory.set_category_label("category_name", "Human Readable Label")
|
||||
|
||||
Add / override the sorting index of the category:
|
||||
Must be a number, can also be negative (-5) or fractional (2.345)
|
||||
This determines the position the category appears in the list of categories
|
||||
The "all" meta-category has index -2, the "misc"/"uncategorized" meta-category has index -1, use a negative number smaller than these to make a category appear before these in the list
|
||||
By default categories are sorted alphabetically with an index between 0.0101(AA) and 0.2626(ZZ)
|
||||
|
||||
unified_inventory.set_category_index("category_name", 5)
|
||||
|
||||
Add a single item to a category:
|
||||
|
||||
unified_inventory.add_category_item("category_name", "mod_name:item_name")
|
||||
|
||||
Add multiple items to a category:
|
||||
|
||||
unified_inventory.add_category_items("category_name", {
|
||||
"mod_name:item_name",
|
||||
"another_mod:different_item"
|
||||
})
|
||||
|
||||
Remove an item from a category:
|
||||
|
||||
unified_inventory.remove_category_item("category_name", "mod_name:item_name")
|
||||
|
||||
Remove a category entirely:
|
||||
|
||||
unified_inventory.remove_category("category_name")
|
||||
|
||||
Finding existing items in categories:
|
||||
This will find the first category an item exists in
|
||||
It should be used for checking if an item is catgorised
|
||||
Returns "category_name" or nil
|
||||
|
||||
unified_inventory.find_category("mod_name:item_name")
|
||||
|
||||
|
||||
This will find all the categories an item exists in
|
||||
Returns a number indexed table (list) of category names
|
||||
|
||||
unified_inventory.find_categories("mod_name:item_name")
|
||||
|
19
init.lua
19
init.lua
@ -10,6 +10,8 @@ unified_inventory = {
|
||||
alternate = {},
|
||||
current_page = {},
|
||||
current_searchbox = {},
|
||||
current_category = {},
|
||||
current_category_scroll = {},
|
||||
current_index = {},
|
||||
current_item = {},
|
||||
current_craft_direction = {},
|
||||
@ -33,6 +35,9 @@ unified_inventory = {
|
||||
-- "Lite" mode
|
||||
lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
|
||||
|
||||
-- Items automatically added to categories based on item definitions
|
||||
automatic_categorization = (minetest.settings:get_bool("unified_inventory_automatic_categorization") ~= false),
|
||||
|
||||
-- Trash enabled
|
||||
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
|
||||
imgscale = 1.25,
|
||||
@ -52,9 +57,9 @@ ui.style_full = {
|
||||
formw = 17.75,
|
||||
formh = 12.25,
|
||||
pagecols = 8,
|
||||
pagerows = 10,
|
||||
pagerows = 9,
|
||||
page_x = 10.75,
|
||||
page_y = 1.45,
|
||||
page_y = 2.30,
|
||||
craft_x = 2.8,
|
||||
craft_y = 1.15,
|
||||
craftresult_x = 7.8,
|
||||
@ -85,9 +90,9 @@ ui.style_lite = {
|
||||
formw = 14,
|
||||
formh = 9.75,
|
||||
pagecols = 4,
|
||||
pagerows = 6,
|
||||
pagerows = 5,
|
||||
page_x = 10.5,
|
||||
page_y = 1.25,
|
||||
page_y = 2.15,
|
||||
craft_x = 2.6,
|
||||
craft_y = 0.75,
|
||||
craftresult_x = 5.75,
|
||||
@ -100,9 +105,9 @@ ui.style_lite = {
|
||||
craft_guide_resultstr_y = 0.35,
|
||||
give_btn_x = 0.15,
|
||||
main_button_x = 10.5,
|
||||
main_button_y = 7.9,
|
||||
main_button_y = 8.15,
|
||||
page_buttons_x = 10.5,
|
||||
page_buttons_y = 6.3,
|
||||
page_buttons_y = 6.15,
|
||||
searchwidth = 1.6,
|
||||
form_header_x = 0.2,
|
||||
form_header_y = 0.2,
|
||||
@ -149,6 +154,8 @@ if sfinv then
|
||||
end
|
||||
|
||||
dofile(modpath.."/group.lua")
|
||||
dofile(modpath.."/category.lua")
|
||||
dofile(modpath.."/default-categories.lua")
|
||||
dofile(modpath.."/internal.lua")
|
||||
dofile(modpath.."/callbacks.lua")
|
||||
dofile(modpath.."/match_craft.lua")
|
||||
|
98
internal.lua
98
internal.lua
@ -25,6 +25,20 @@ function ui.get_per_player_formspec(player_name)
|
||||
return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
|
||||
end
|
||||
|
||||
local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
|
||||
local element = 'image_button'
|
||||
if minetest.registered_items[image] then
|
||||
element = 'item_image_button'
|
||||
end
|
||||
local spc = (1-scale)*ui_peruser.btn_size/2
|
||||
local size = ui_peruser.btn_size*scale
|
||||
return string.format("%s[%f,%f;%f,%f;%s;%s;]", element,
|
||||
(offset.x or offset[1]) + ( ui_peruser.btn_spc * (pos.x or pos[1]) ) + spc,
|
||||
(offset.y or offset[2]) + ( ui_peruser.btn_spc * (pos.y or pos[2]) ) + spc,
|
||||
size, size, image, name) ..
|
||||
string.format("tooltip[%s;%s]", name, F(label or name))
|
||||
end
|
||||
|
||||
function ui.get_formspec(player, page)
|
||||
|
||||
if not player then
|
||||
@ -107,6 +121,48 @@ function ui.get_formspec(player, page)
|
||||
return table.concat(formspec, "")
|
||||
end
|
||||
|
||||
-- Category filters
|
||||
|
||||
local categories_pos = { ui_peruser.page_x, ui_peruser.page_y-ui_peruser.btn_spc-0.5 }
|
||||
local categories_scroll_pos = { ui_peruser.page_x, ui_peruser.form_header_y-(draw_lite_mode and 0 or 0.2) }
|
||||
|
||||
formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]",
|
||||
ui_peruser.page_x-0.1, categories_scroll_pos[2],
|
||||
(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4+(draw_lite_mode and 0 or 0.2),
|
||||
"ui_smallbg_9_sliced.png")
|
||||
n = n + 1
|
||||
|
||||
formspec[n] = string.format("label[%f,%f;%s]", ui_peruser.page_x, ui_peruser.form_header_y+(draw_lite_mode and 0.3 or 0.2), "Category:")
|
||||
n = n + 1
|
||||
|
||||
local scroll_offset = 0
|
||||
local category_count = #unified_inventory.category_list
|
||||
if category_count > ui_peruser.pagecols then
|
||||
scroll_offset = unified_inventory.current_category_scroll[player_name]
|
||||
end
|
||||
|
||||
for index, category in ipairs(unified_inventory.category_list) do
|
||||
local column = index - scroll_offset
|
||||
if column > 0 and column <= ui_peruser.pagecols then
|
||||
local scale = 0.8
|
||||
if unified_inventory.current_category[player_name] == category.name then
|
||||
scale = 1
|
||||
end
|
||||
formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
if category_count > ui_peruser.pagecols and scroll_offset > 0 then
|
||||
-- prev
|
||||
formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
|
||||
n = n + 1
|
||||
end
|
||||
if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
|
||||
-- next
|
||||
formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
|
||||
n = n + 1
|
||||
end
|
||||
|
||||
-- Search box
|
||||
formspec[n] = "field_close_on_enter[searchbox;false]"
|
||||
|
||||
@ -205,16 +261,16 @@ function ui.get_formspec(player, page)
|
||||
end
|
||||
end
|
||||
formspec[n] = string.format("label[%f,%f;%s: %s]",
|
||||
ui_peruser.page_x, ui_peruser.form_header_y,
|
||||
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (draw_lite_mode and 1 or 2),
|
||||
ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
|
||||
F(S("Page")), S("@1 of @2",page2,pagemax))
|
||||
end
|
||||
n= n+1
|
||||
|
||||
if ui.activefilter[player_name] ~= "" then
|
||||
formspec[n] = string.format("label[%f,%f;%s:]",
|
||||
ui_peruser.page_x, ui_peruser.page_y - 0.65, F(S("Filter")))
|
||||
formspec[n+1] = string.format("label[%f,%f;%s]",
|
||||
ui_peruser.page_x, ui_peruser.page_y - 0.25, F(ui.activefilter[player_name]))
|
||||
formspec[n] = string.format("label[%f,%f;%s: %s]",
|
||||
ui_peruser.page_x, ui_peruser.page_y - 0.25,
|
||||
F(S("Filter")), F(ui.activefilter[player_name]))
|
||||
end
|
||||
return table.concat(formspec, "")
|
||||
end
|
||||
@ -225,6 +281,13 @@ function ui.set_inventory_formspec(player, page)
|
||||
end
|
||||
end
|
||||
|
||||
local function valid_def(def)
|
||||
return (not def.groups.not_in_creative_inventory
|
||||
or def.groups.not_in_creative_inventory == 0)
|
||||
and def.description
|
||||
and def.description ~= ""
|
||||
end
|
||||
|
||||
--apply filter to the inventory list (create filtered copy of full one)
|
||||
function ui.apply_filter(player, filter, search_dir)
|
||||
if not player then
|
||||
@ -256,15 +319,32 @@ function ui.apply_filter(player, filter, search_dir)
|
||||
end
|
||||
end
|
||||
ui.filtered_items_list[player_name]={}
|
||||
local category = ui.current_category[player_name] or 'all'
|
||||
if category == 'all' then
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory
|
||||
or def.groups.not_in_creative_inventory == 0)
|
||||
and def.description
|
||||
and def.description ~= ""
|
||||
if valid_def(def)
|
||||
and ffilter(name, def) then
|
||||
table.insert(ui.filtered_items_list[player_name], name)
|
||||
end
|
||||
end
|
||||
elseif category == 'uncategorized' then
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if (not ui.find_category(name))
|
||||
and valid_def(def)
|
||||
and ffilter(name, def) then
|
||||
table.insert(ui.filtered_items_list[player_name], name)
|
||||
end
|
||||
end
|
||||
else
|
||||
for name,exists in pairs(ui.registered_category_items[category]) do
|
||||
local def = minetest.registered_items[name]
|
||||
if exists and def
|
||||
and valid_def(def)
|
||||
and ffilter(name, def) then
|
||||
table.insert(ui.filtered_items_list[player_name], name)
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(ui.filtered_items_list[player_name])
|
||||
ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name]
|
||||
ui.current_index[player_name] = 1
|
||||
|
@ -9,3 +9,6 @@ unified_inventory_bags (Enable bags) bool true
|
||||
#If enabled, the trash slot can be used by those without both creative
|
||||
#and the give privilege.
|
||||
unified_inventory_trash (Enable trash) bool true
|
||||
|
||||
|
||||
unified_inventory_automatic_categorization (Items automatically added to categories) bool true
|
BIN
textures/ui_category_all.png
Normal file
BIN
textures/ui_category_all.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
textures/ui_category_none.png
Normal file
BIN
textures/ui_category_none.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.8 KiB |
BIN
textures/ui_smallbg_9_sliced.png
Normal file
BIN
textures/ui_smallbg_9_sliced.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 139 B |
Loading…
Reference in New Issue
Block a user