Remove sounds for now

This commit is contained in:
luk3yx 2023-01-11 08:08:49 +13:00
parent de0063835c
commit 749a972cf7
12 changed files with 27 additions and 26 deletions

View File

@ -39,8 +39,8 @@ minetest.register_on_joinplayer(function(player)
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
stack = handle_refill(stack) stack = handle_refill(stack)
inv:set_stack(listname, index, stack) inv:set_stack(listname, index, stack)
minetest.sound_play("electricity", -- minetest.sound_play("electricity",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
end, end,
}, player_name) }, player_name)
refill:set_size("main", 1) refill:set_size("main", 1)
@ -57,7 +57,7 @@ end)
local function apply_new_filter(player, search_text, new_dir) local function apply_new_filter(player, search_text, new_dir)
local player_name = player:get_player_name() local player_name = player:get_player_name()
minetest.sound_play("click", {to_player=player_name, gain = 0.1}) -- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
ui.apply_filter(player, search_text, new_dir) ui.apply_filter(player, search_text, new_dir)
ui.current_searchbox[player_name] = search_text ui.current_searchbox[player_name] = search_text
ui.set_inventory_formspec(player, ui.current_page[player_name]) ui.set_inventory_formspec(player, ui.current_page[player_name])
@ -114,8 +114,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
for i, def in pairs(unified_inventory.buttons) do for i, def in pairs(unified_inventory.buttons) do
if fields[def.name] then if fields[def.name] then
def.action(player) def.action(player)
minetest.sound_play("click", -- minetest.sound_play("click",
{to_player=player_name, gain = 0.1}) -- {to_player=player_name, gain = 0.1})
return return
end end
end end
@ -153,8 +153,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
start_i = pagemax start_i = pagemax
end end
if start_i ~= start then if start_i ~= start then
minetest.sound_play("paperflip1", -- minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1 unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1
unified_inventory.set_inventory_formspec(player, unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name]) unified_inventory.current_page[player_name])
@ -179,8 +179,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end end
if clicked_item then if clicked_item then
minetest.sound_play("click", -- minetest.sound_play("click",
{to_player=player_name, gain = 0.1}) -- {to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name] local page = unified_inventory.current_page[player_name]
local player_creative = unified_inventory.is_creative(player_name) local player_creative = unified_inventory.is_creative(player_name)
if not player_creative then if not player_creative then
@ -206,8 +206,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if dirty_search_filter then if dirty_search_filter then
ui.apply_filter(player, ui.current_searchbox[player_name], "nochange") ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
ui.set_inventory_formspec(player, ui.current_page[player_name]) ui.set_inventory_formspec(player, ui.current_page[player_name])
minetest.sound_play("paperflip2", -- minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
end end
elseif fields.searchresetbutton then elseif fields.searchresetbutton then
if ui.activefilter[player_name] ~= "" then if ui.activefilter[player_name] ~= "" then
@ -219,8 +219,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not (fields.alternate or fields.alternate_prev) then if not (fields.alternate or fields.alternate_prev) then
return return
end end
minetest.sound_play("click", -- minetest.sound_play("click",
{to_player=player_name, gain = 0.1}) -- {to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name] local item_name = unified_inventory.current_item[player_name]
if not item_name then if not item_name then
return return

View File

@ -23,8 +23,8 @@ local trash = minetest.create_detached_inventory("trash", {
--end, --end,
on_put = function(inv, listname, index, stack, player) on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil) inv:set_stack(listname, index, nil)
local player_name = player:get_player_name() -- local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) -- minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end, end,
}) })
trash:set_size("main", 1) trash:set_size("main", 1)
@ -52,8 +52,8 @@ ui.register_button("home_gui_set", {
ui.set_home(player, player:get_pos()) ui.set_home(player, player:get_pos())
local home = ui.home_pos[player_name] local home = ui.home_pos[player_name]
if home ~= nil then if home ~= nil then
minetest.sound_play("dingdong", -- minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home))) S("Home position set to: @1", minetest.pos_to_string(home)))
end end
@ -76,9 +76,10 @@ ui.register_button("home_gui_go", {
action = function(player) action = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then if minetest.check_player_privs(player_name, {home=true}) then
if ui.go_home(player) then -- if ui.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name}) ui.go_home(player)
end -- minetest.sound_play("teleport", {to_player = player_name})
-- end
else else
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!")) S("You don't have the \"home\" privilege!"))
@ -98,8 +99,8 @@ ui.register_button("misc_set_day", {
action = function(player) action = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds", -- minetest.sound_play("birds",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000) minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
S("Time of day set to 6am")) S("Time of day set to 6am"))
@ -122,8 +123,8 @@ ui.register_button("misc_set_night", {
action = function(player) action = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl", -- minetest.sound_play("owl",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000) minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
S("Time of day set to 9pm")) S("Time of day set to 9pm"))
@ -155,8 +156,8 @@ ui.register_button("clear_inv", {
end end
player:get_inventory():set_list("main", {}) player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.chat_send_player(player_name, S('Inventory cleared!'))
minetest.sound_play("trash_all", -- minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0}) -- {to_player=player_name, gain = 1.0})
end, end,
condition = function(player) condition = function(player)
return ui.is_creative(player:get_player_name()) return ui.is_creative(player:get_player_name())

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