Update bags.lua
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60f8c46dea
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10
bags.lua
10
bags.lua
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@ -12,7 +12,6 @@ unified_inventory.register_page("bags", {
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get_formspec = function(player)
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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return { formspec = table.concat({
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return { formspec = table.concat({
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"background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
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"label[0,0;" .. F(S("Bags")) .. "]",
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"label[0,0;" .. F(S("Bags")) .. "]",
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"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
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"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
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"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
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"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
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@ -49,19 +48,10 @@ for bag_i = 1, 4 do
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local fs = {
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local fs = {
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"image[7,0;1,1;" .. image .. "]",
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"image[7,0;1,1;" .. image .. "]",
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"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
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"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
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"listcolors[#00000000;#00000000]",
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"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
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"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
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"listring[current_name;bag" .. bag_i .. "contents]",
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"listring[current_name;bag" .. bag_i .. "contents]",
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"listring[current_player;main]"
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"listring[current_player;main]"
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}
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}
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local slots = stack:get_definition().groups.bagslots
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if slots == 8 then
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fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
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elseif slots == 16 then
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fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
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elseif slots == 24 then
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fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
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end
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local player_name = player:get_player_name() -- For if statement.
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local player_name = player:get_player_name() -- For if statement.
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if unified_inventory.trash_enabled
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if unified_inventory.trash_enabled
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or unified_inventory.is_creative(player_name)
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or unified_inventory.is_creative(player_name)
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