mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2025-06-29 23:10:45 +02:00
Version MFF.
This commit is contained in:
393
register.lua
Normal file → Executable file
393
register.lua
Normal file → Executable file
@ -1,15 +1,17 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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description = S("Can use the creative inventory"),
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give_to_singleplayer = false,
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})
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minetest.register_privilege("ui_full", {
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description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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@ -29,40 +31,67 @@ trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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tooltip = S("Crafting Grid"),
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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tooltip = S("Crafting Guide"),
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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--[[
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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hide_lite=true,
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show_with = "interact", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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unified_inventory.set_home(player, player:getpos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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S("Home position set to: %s"):format(minetest.pos_to_string(home)))
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end
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end,
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if home.sethome(player:get_player_name()) == true then --modif MFF
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minetest.sound_play("dingdong",
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{to_player=player:get_player_name(), gain = 1.0})
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end
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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hide_lite=true,
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show_with = "interact", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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minetest.sound_play("teleport",
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if home.tohome(player:get_player_name()) == true then --modif MFF
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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unified_inventory.go_home(player)
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end
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end,
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})
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--]]
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if minetest.get_modpath("news") then
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unified_inventory.register_button("news", {
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type = "image",
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image = "ui_news_icon.png",
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tooltip = S("News"),
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hide_lite = true,
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show_with = "interact",
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action = function(player)
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core.chatcommands["news"].func(player:get_player_name())
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end,
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})
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end
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unified_inventory.register_button("home_gui_set", { --new h2omes
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("My Homes"),
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hide_lite=true,
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show_with = "home", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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h2omes.show_formspec_home(player:get_player_name())
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end,
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})
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@ -70,6 +99,8 @@ unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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hide_lite=true,
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show_with = "settime", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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@ -80,7 +111,7 @@ unified_inventory.register_button("misc_set_day", {
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime priviledge!"))
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S("You don't have the settime privilege!"))
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end
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end,
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})
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@ -89,6 +120,8 @@ unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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hide_lite=true,
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show_with = "settime", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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@ -99,7 +132,7 @@ unified_inventory.register_button("misc_set_night", {
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime priviledge!"))
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S("You don't have the settime privilege!"))
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end
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end,
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})
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@ -108,6 +141,7 @@ unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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show_with = "creative", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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@ -119,39 +153,39 @@ unified_inventory.register_button("clear_inv", {
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, 'Inventory Cleared!')
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minetest.chat_send_player(player_name, S('Inventory cleared!'))
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, formspec)
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local player_name = player:get_player_name()
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local formspec = "background[0,1;8,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting]"
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local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
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formspec = formspec.."list[current_player;craft;2,1;3,3;]"
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formspec = formspec.."label[7,2.5;" .. S("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
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formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
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formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
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formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
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formspec = formspec.."listring[current_name;craft]"
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formspec = formspec.."listring[current_player;main]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,2.5;" .. S("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]"
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formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
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end
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return {formspec=formspec}
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end,
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})
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- Normally a simple item_image_button[] is used. If the stack contains
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-- more than one item, item_image_button[] doesn't have an option to
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-- display an item count in the way that an inventory slot does, so
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-- we have to fake it using the label facility.
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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@ -161,7 +195,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local show_is_group = false
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local displayitem = name
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local displayitem = name.." "..count
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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@ -170,18 +204,30 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
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if label == "\n\n ." then label = "" end
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return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
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local label = show_is_group and "G" or ""
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local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
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local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
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label)
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minetest.formspec_escape(displayitem), buttonname, label)
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if show_is_group then
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local groupstring, andcount = unified_inventory.extract_groupnames(name)
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local grouptip
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if andcount == 1 then
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grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
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elseif andcount > 1 then
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grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
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end
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grouptip = minetest.formspec_escape(grouptip)
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if andcount >= 1 then
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button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
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end
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end
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return button
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end
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local recipe_text = {
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recipe = "Recipe",
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usage = "Usage",
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recipe = "Recipe %d of %d",
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usage = "Usage %d of %d",
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}
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local no_recipe_text = {
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recipe = "No recipes",
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@ -191,22 +237,40 @@ local role_text = {
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recipe = "Result",
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usage = "Ingredient",
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}
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local next_alt_text = {
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recipe = "Show next recipe",
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usage = "Show next usage",
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}
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local prev_alt_text = {
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recipe = "Show previous recipe",
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usage = "Show previous usage",
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local craftresultx = perplayer_formspec.craft_result_x
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local craftresulty = perplayer_formspec.craft_result_y
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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local formspec = ""
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;" .. S("Crafting Guide") .. "]"
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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local dir = unified_inventory.current_craft_direction[player_name]
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local rdir
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if dir == "recipe" then rdir = "usage" end
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if dir == "usage" then rdir = "recipe" end
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local crafts = unified_inventory.crafts_for[dir][item_name]
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local alternate = unified_inventory.alternate[player_name]
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local alternates, craft
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@ -215,68 +279,212 @@ unified_inventory.register_page("craftguide", {
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craft = crafts[alternate]
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end
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formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
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formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea["..craftresultx..","..craftresulty
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..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]"
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formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
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.. rdir .. "_", ItemStack(item_name))
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if not craft then
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formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]"
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local no_pos = dir == "recipe" and 4 or 6
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local item_pos = dir == "recipe" and 6 or 4
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formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name))
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formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
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..minetest.formspec_escape(F(no_recipe_text[dir])).."]"
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local no_pos = dir == "recipe" and 4.5 or 6.5
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local item_pos = dir == "recipe" and 6.5 or 4.5
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formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
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..other_dir[dir].."_", ItemStack(item_name))
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if player_privs.give == true then
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formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]"
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.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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end
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return {formspec = formspec}
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end
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
|
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formspec = formspec.."label[6,3.35;" .. S("Method:") .. "]"
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formspec = formspec.."label[6,3.75;"
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..minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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if craft_type.icon then
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formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon)
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end
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formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
|
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local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
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-- This keeps recipes aligned to the right,
|
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-- so that they're close to the arrow.
|
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local xoffset = 1 + (3 - display_size.width)
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local xoffset = 5.5
|
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-- Offset factor for crafting grids with side length > 4
|
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local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
|
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local od = 0
|
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-- Minimum grid size at which size optimazation measures kick in
|
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local mini_craft_size = 6
|
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if display_size.width >= mini_craft_size then
|
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od = math.max(1, display_size.width - 2)
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xoffset = xoffset - 0.1
|
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end
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-- Size modifier factor
|
||||
local sf = math.min(1, of * (1.05 + 0.05*od))
|
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-- Button size
|
||||
local bsize_h = 1.1 * sf
|
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local bsize_w = bsize_h
|
||||
if display_size.width >= mini_craft_size then
|
||||
bsize_w = 1.175 * sf
|
||||
end
|
||||
if (bsize_h > 0.35 and display_size.width) then
|
||||
for y = 1, display_size.height do
|
||||
for x = 1, display_size.width do
|
||||
local item
|
||||
if craft and x <= craft_width then
|
||||
item = craft.items[(y-1) * craft_width + x]
|
||||
end
|
||||
-- Flipped x, used to build formspec buttons from right to left
|
||||
local fx = display_size.width - (x-1)
|
||||
-- x offset, y offset
|
||||
local xof = (fx-1) * of + of
|
||||
local yof = (y-1) * of + 1
|
||||
if item then
|
||||
formspec = formspec..stack_image_button(
|
||||
xoffset + x, y, 1.1, 1.1,
|
||||
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
|
||||
"item_button_recipe_",
|
||||
ItemStack(item))
|
||||
else
|
||||
-- Fake buttons just to make grid
|
||||
formspec = formspec.."image_button["
|
||||
..tostring(xoffset + x)..","..tostring(y)
|
||||
..";1,1;ui_blank_image.png;;]"
|
||||
..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof)
|
||||
..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]"
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Error
|
||||
formspec = formspec.."label["
|
||||
..tostring(2)..","..tostring(formspecy)
|
||||
..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]"
|
||||
end
|
||||
|
||||
if craft_type.uses_crafting_grid then
|
||||
formspec = formspec.."label[6,1.95;" .. S("Copy to craft grid:") .. "]"
|
||||
.."button[6,2.5;0.6,0.5;craftguide_craft_1;1]"
|
||||
.."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]"
|
||||
.."button[7.2,2.5;0.6,0.5;craftguide_craft_max;" .. S("All") .. "]"
|
||||
if craft_type.uses_crafting_grid and display_size.width <= 3 then
|
||||
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]"
|
||||
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
|
||||
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
|
||||
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]"
|
||||
end
|
||||
if player_privs.give then
|
||||
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]"
|
||||
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
||||
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
||||
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
||||
end
|
||||
|
||||
if alternates and alternates > 1 then
|
||||
formspec = formspec.."label[0,2.6;"..recipe_text[dir].." "
|
||||
..tostring(alternate).." of "
|
||||
..tostring(alternates).."]"
|
||||
.."button[0,3.15;2,1;alternate;" .. S("Alternate") .. "]"
|
||||
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"
|
||||
..string.format(F(recipe_text[dir]), alternate, alternates).."]"
|
||||
.."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]"
|
||||
.."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]"
|
||||
.."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]"
|
||||
.."tooltip[alternate;"..F(next_alt_text[dir]).."]"
|
||||
end
|
||||
return {formspec = formspec}
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local function craftguide_giveme(player, formname, fields)
|
||||
local amount
|
||||
for k, v in pairs(fields) do
|
||||
amount = k:match("craftguide_giveme_(.*)")
|
||||
if amount then break end
|
||||
end
|
||||
if not amount then return end
|
||||
|
||||
amount = tonumber(amount)
|
||||
if amount == 0 then return end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
local output = unified_inventory.current_item[player_name]
|
||||
if (not output) or (output == "") then return end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
player_inv:add_item("main", {name = output, count = amount})
|
||||
end
|
||||
|
||||
-- tells if an item can be moved and returns an index if so
|
||||
local function item_fits(player_inv, craft_item, needed_item)
|
||||
local need_group = string.sub(needed_item, 1, 6) == "group:"
|
||||
if need_group then
|
||||
need_group = string.sub(needed_item, 7)
|
||||
end
|
||||
if craft_item
|
||||
and not craft_item:is_empty() then
|
||||
local ciname = craft_item:get_name()
|
||||
|
||||
-- abort if the item there isn't usable
|
||||
if ciname ~= needed_item
|
||||
and not need_group then
|
||||
return
|
||||
end
|
||||
|
||||
-- abort if no item fits onto it
|
||||
if craft_item:get_count() >= craft_item:get_definition().stack_max then
|
||||
return
|
||||
end
|
||||
|
||||
-- use the item there if it's in the right group and a group item is needed
|
||||
if need_group then
|
||||
if minetest.get_item_group(ciname, need_group) == 0 then
|
||||
return
|
||||
end
|
||||
needed_item = ciname
|
||||
need_group = false
|
||||
end
|
||||
end
|
||||
|
||||
if need_group then
|
||||
-- search an item of the specific group
|
||||
for i,item in pairs(player_inv:get_list("main")) do
|
||||
if not item:is_empty()
|
||||
and minetest.get_item_group(item:get_name(), need_group) > 0 then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
-- no index found
|
||||
return
|
||||
end
|
||||
|
||||
-- search an item with a the name needed_item
|
||||
for i,item in pairs(player_inv:get_list("main")) do
|
||||
if not item:is_empty()
|
||||
and item:get_name() == needed_item then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
-- no index found
|
||||
end
|
||||
|
||||
-- modifies the player inventory and returns the changed craft_item if possible
|
||||
local function move_item(player_inv, craft_item, needed_item)
|
||||
local stackid = item_fits(player_inv, craft_item, needed_item)
|
||||
if not stackid then
|
||||
return
|
||||
end
|
||||
local wanted_stack = player_inv:get_stack("main", stackid)
|
||||
local taken_item = wanted_stack:take_item()
|
||||
player_inv:set_stack("main", stackid, wanted_stack)
|
||||
|
||||
if not craft_item
|
||||
or craft_item:is_empty() then
|
||||
return taken_item
|
||||
end
|
||||
|
||||
craft_item:add_item(taken_item)
|
||||
return craft_item
|
||||
end
|
||||
|
||||
local function craftguide_craft(player, formname, fields)
|
||||
local amount
|
||||
for k, v in pairs(fields) do
|
||||
amount = k:match("craftguide_craft_(.*)")
|
||||
@ -308,11 +516,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
width = 3
|
||||
end
|
||||
|
||||
amount = tonumber(amount) or 99
|
||||
--[[
|
||||
if amount == "max" then
|
||||
amount = 99 -- Arbitrary; need better way to do this.
|
||||
else
|
||||
amount = tonumber(amount)
|
||||
end
|
||||
end--]]
|
||||
|
||||
for iter = 1, amount do
|
||||
local index = 1
|
||||
@ -322,17 +532,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if needed_item then
|
||||
local craft_index = ((y - 1) * 3) + x
|
||||
local craft_item = craft_list[craft_index]
|
||||
if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
|
||||
itemname = craft_item and craft_item:get_name() or needed_item
|
||||
local needed_stack = ItemStack(needed_item)
|
||||
if player_inv:contains_item("main", needed_stack) then
|
||||
local count = (craft_item and craft_item:get_count() or 0) + 1
|
||||
if count <= needed_stack:get_definition().stack_max then
|
||||
local stack = ItemStack({name=needed_item, count=count})
|
||||
craft_list[craft_index] = stack
|
||||
player_inv:remove_item("main", needed_stack)
|
||||
end
|
||||
end
|
||||
local newitem = move_item(player_inv, craft_item, needed_item)
|
||||
if newitem then
|
||||
craft_list[craft_index] = newitem
|
||||
end
|
||||
end
|
||||
index = index + 1
|
||||
@ -343,4 +545,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
player_inv:set_list("craft", craft_list)
|
||||
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
for k, v in pairs(fields) do
|
||||
if k:match("craftguide_craft_") then
|
||||
craftguide_craft(player, formname, fields)
|
||||
return
|
||||
end
|
||||
if k:match("craftguide_giveme_") then
|
||||
craftguide_giveme(player, formname, fields)
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
Reference in New Issue
Block a user