Category functionality added

This commit is contained in:
Oversword
2021-03-29 03:01:28 +01:00
parent c044f5e3b0
commit ce2027600b
5 changed files with 878 additions and 13 deletions

View File

@ -25,6 +25,20 @@ function ui.get_per_player_formspec(player_name)
return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
end
local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
local element = 'image_button'
if minetest.registered_items[image] then
element = 'item_image_button'
end
local spc = (1-scale)*ui_peruser.btn_size/2
local size = ui_peruser.btn_size*scale
return string.format("%s[%f,%f;%f,%f;%s;%s;]", element,
(offset.x or offset[1]) + ( ui_peruser.btn_spc * (pos.x or pos[1]) ) + spc,
(offset.y or offset[2]) + ( ui_peruser.btn_spc * (pos.y or pos[2]) ) + spc,
size, size, image, name) ..
string.format("tooltip[%s;%s]", name, F(S(label)))
end
function ui.get_formspec(player, page)
if not player then
@ -110,6 +124,34 @@ function ui.get_formspec(player, page)
return table.concat(formspec, "")
end
-- Category filters
local categories_pos = { ui_peruser.page_x, ui_peruser.page_y-ui_peruser.btn_spc }
local scroll_offset = 0
local category_count = #unified_inventory.category_list
if category_count > ui_peruser.pagecols then
scroll_offset = unified_inventory.current_category_scroll[player_name]
end
for index, category in ipairs(unified_inventory.category_list) do
local column = index - scroll_offset
if column > 0 and column <= ui_peruser.pagecols then
if category_count > ui_peruser.pagecols and scroll_offset > 0 and column == 1 then
-- prev
formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_pos, {0, 0}, 0.9, "Prev")
elseif category_count > ui_peruser.pagecols and column == ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
-- next
formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_pos, {ui_peruser.pagecols - 1, 0}, 0.9, "Next")
else
local scale = 0.8
if unified_inventory.current_category[player_name] == category.name then
scale = 1
end
formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
end
n = n + 1
end
end
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
@ -215,9 +257,9 @@ function ui.get_formspec(player, page)
if ui.activefilter[player_name] ~= "" then
formspec[n] = string.format("label[%f,%f;%s:]",
ui_peruser.page_x, ui_peruser.page_y - 0.65, F(S("Filter")))
ui_peruser.page_x, ui_peruser.page_y - 1.65, F(S("Filter")))
formspec[n+1] = string.format("label[%f,%f;%s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25, F(ui.activefilter[player_name]))
ui_peruser.page_x, ui_peruser.page_y - 1.25, F(ui.activefilter[player_name]))
end
return table.concat(formspec, "")
end
@ -259,13 +301,39 @@ function ui.apply_filter(player, filter, search_dir)
end
end
ui.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
local category = ui.current_category[player_name] or 'all'
if category == 'all' then
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
end
elseif category == 'uncategorised' then
for name, def in pairs(minetest.registered_items) do
if (not ui.find_category(name))
and (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
end
else
for name,exists in pairs(ui.registered_category_items[category]) do
local def = minetest.registered_items[name]
if exists and def
and (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
end
end
table.sort(ui.filtered_items_list[player_name])