Change craft guide input slots to buttons

This commit is contained in:
ShadowNinja
2013-10-02 22:20:54 -04:00
parent c327d2c49d
commit ec328d8270
4 changed files with 100 additions and 159 deletions

View File

@ -3,45 +3,46 @@ minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.apply_filter(player, "")
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.set_inventory_formspec(player, unified_inventory.default)
unified_inventory.set_inventory_formspec(player,
unified_inventory.default)
-- Crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
local inv = minetest.create_detached_inventory(player_name.."craftrecipe", {
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player:get_player_name()) then
return stack:get_count()
else
return 0
end
return 0
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
allow_move = function(inv, from_list, from_index, to_list,
to_index, count, player)
return 0
end,
})
inv:set_size("output", 1)
inv:set_size("build", 3 * 3)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player:get_player_name()) then
local player_name = player:get_player_name()
if unified_inventory.is_creative(player_name) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
stack:set_count(stack:get_stack_max())
inv:set_stack(listname, index, stack)
minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
minetest.sound_play("electricity",
{to_player=player_name, gain = 1.0})
end,
})
refill:set_size("main", 1)
@ -60,9 +61,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
-- Inventory page controls
local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
local start = math.floor(
unified_inventory.current_index[player_name] / 80 + 1)
local start_i = start
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (80) + 1)
if fields.start_list then
minetest.sound_play("paperflip1",
@ -106,44 +110,37 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end
-- Item list buttons
local list_index = unified_inventory.current_index[player_name]
local page = unified_inventory.current_page[player_name]
for i = 0, 80 do
local button = "item_button"..list_index
if fields[button] then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
if not unified_inventory.is_creative(player_name) then
unified_inventory.set_inventory_formspec(player, "craftguide")
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] =
unified_inventory.filtered_items_list
[player_name][list_index]
unified_inventory.alternate[player_name] = 1
unified_inventory.update_recipe(player,
unified_inventory.filtered_items_list
[player_name][list_index], 1)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
dst_stack = {}
dst_stack.name = unified_inventory.filtered_items_list
[player_name][list_index]
dst_stack.count = 99
if inv:room_for_item("main", dst_stack) then
inv:add_item("main", dst_stack)
end
local clicked_item = nil
for name, value in pairs(fields) do
if string.sub(name, 1, 12) == "item_button_" then
clicked_item = string.sub(name, 13)
break
end
end
if clicked_item then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name]
if not unified_inventory.is_creative(player_name) then
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] = clicked_item
unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player,
"craftguide")
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(99)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
end
end
list_index = list_index + 1
end
if fields.searchbutton then
unified_inventory.apply_filter(player, fields.searchbox)
unified_inventory.set_inventory_formspec(player,
@ -170,8 +167,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.update_recipe(player,
unified_inventory.current_item[player_name], alternate)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end