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https://github.com/minetest-mods/unified_inventory.git
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Author | SHA1 | Date | |
---|---|---|---|
88b3033477 | |||
19e14aa21e |
16
README.md
16
README.md
@ -71,9 +71,6 @@ From http://www.clker.com (Public Domain, CC-BY-4.0):
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* [`ui_pencil_icon.pnc`](http://www.clker.com/clipart-2256.html)
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* [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html)
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From https://www.svgrepo.com (CC-BY)
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* [`ui_teleport.png`](https://www.svgrepo.com/svg/321565/teleport)
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Everaldo Coelho (YellowIcon) (LGPL v2.1+):
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* [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png)
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@ -105,16 +102,3 @@ Other files from Wikimedia Commons:
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RealBadAngel: (CC-BY-4.0)
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* Everything else.
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## Sounds
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* [`bell.ogg`](https://freesound.org/people/bennstir/sounds/81072/) by bennstir, CC 4.0
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* [`electricity.ogg`](https://freesound.org/people/Halleck/sounds/19486/) by Halleck, CC 4.0 (cut)
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* [`pageflip1.ogg`](https://freesound.org/people/themfish/sounds/45823/) by themfish, CC 4.0 (cut, slowed down)
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* `pageflip2.ogg` (derived from `pageflip1.ogg`)
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* [`trash.ogg`](https://freesound.org/people/OwlStorm/sounds/151231/) by OwlStorm, CC 0 (speed up)
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* [`trash_all.ogg`](https://freesound.org/people/abel_K/sounds/68280/) by abel_K, Sampling Plus 1.0 (speed up)
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* [`ui_click.ogg`](https://freesound.org/people/lartti/sounds/527569/) by lartti, CC 0 (cut)
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* [`ui_morning.ogg`](https://freesound.org/people/InspectorJ/sounds/439472/) by InspectorJ, CC 4.0
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* [`ui_owl.ogg`](https://freesound.org/people/manda_g/sounds/54987/) by manda_g, Sampling Plus 1.0 (cut)
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|
6
api.lua
6
api.lua
@ -12,9 +12,8 @@ local function is_recipe_craftable(recipe)
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end
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else
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-- Possibly an item
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local itemname_cleaned = ItemStack(itemname):get_name()
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if not minetest.registered_items[itemname_cleaned]
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or minetest.get_item_group(itemname_cleaned, "not_in_craft_guide") ~= 0 then
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if not minetest.registered_items[itemname]
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or minetest.get_item_group(itemname, "not_in_craft_guide") ~= 0 then
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return false
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end
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end
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@ -51,7 +50,6 @@ minetest.after(0.01, function()
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end
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end
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end
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table.sort(ui.items_list)
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ui.items_list_size = #ui.items_list
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print("Unified Inventory. Inventory size: "..ui.items_list_size)
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|
70
bags.lua
70
bags.lua
@ -10,26 +10,25 @@ local F = minetest.formspec_escape
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local ui = unified_inventory
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ui.register_page("bags", {
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get_formspec = function(player, perplayer_formspec)
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local std_inv_x = perplayer_formspec.std_inv_x
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local formspec = {
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perplayer_formspec.standard_inv_bg,
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"label[", perplayer_formspec.form_header_x, ",",
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perplayer_formspec.form_header_y, ";", F(S("Bags")), "]",
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return { formspec = table.concat({
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ui.style_full.standard_inv_bg,
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ui.single_slot(0.925, 1.5),
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ui.single_slot(3.425, 1.5),
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ui.single_slot(5.925, 1.5),
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ui.single_slot(8.425, 1.5),
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"label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]",
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"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
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"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
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"button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
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"button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
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"listcolors[#00000000;#00000000]",
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}
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for i = 1, 4 do
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local x = std_inv_x + i * 2.5
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formspec[#formspec + 1] = ui.single_slot(x - 1.875, 1.5)
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formspec[#formspec + 1] = string.format("list[detached:%s_bags;bag%i;%.3f,1.65;1,1;]",
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F(player_name), i, x - 1.725)
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formspec[#formspec + 1] = string.format("button[%.4f,2.75;1.875,0.75;bag%i;%s]",
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x - 2.1875, i, F(S("Bag @1", i)))
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end
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return { formspec = table.concat(formspec) }
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"list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
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"list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
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"list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
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"list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
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}) }
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end,
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})
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@ -37,6 +36,7 @@ ui.register_button("bags", {
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type = "image",
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image = "ui_bags_icon.png",
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tooltip = S("Bags"),
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hide_lite=true
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})
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local function get_player_bag_stack(player, i)
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@ -48,38 +48,23 @@ end
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for bag_i = 1, 4 do
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ui.register_page("bag" .. bag_i, {
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get_formspec = function(player, perplayer_formspec)
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get_formspec = function(player)
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local stack = get_player_bag_stack(player, bag_i)
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local image = stack:get_definition().inventory_image
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local slots = stack:get_definition().groups.bagslots
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local std_inv_x = perplayer_formspec.std_inv_x
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local lite_mode = perplayer_formspec.is_lite_mode
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local bag_inv_y, header_x, header_y = 1.5, 0.3, 0.65
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if lite_mode then
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bag_inv_y = 0.5
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header_x = perplayer_formspec.form_header_x
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header_y = perplayer_formspec.form_header_y
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end
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local formspec = {
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perplayer_formspec.standard_inv_bg,
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ui.make_inv_img_grid(std_inv_x, bag_inv_y, 8, slots/8),
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"label[", header_x, ",", header_y, ";", F(S("Bag @1", bag_i)), "]",
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ui.style_full.standard_inv_bg,
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ui.make_inv_img_grid(0.3, 1.5, 8, slots/8),
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"image[9.2,0.4;1,1;" .. image .. "]",
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"label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
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"listcolors[#00000000;#00000000]",
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"listring[current_player;main]",
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string.format("list[current_player;bag%icontents;%f,%f;8,3;]",
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bag_i, std_inv_x + ui.list_img_offset, bag_inv_y + ui.list_img_offset),
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"listring[current_name;bag", bag_i, "contents]",
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bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset),
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"listring[current_name;bag" .. bag_i .. "contents]",
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}
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if lite_mode then
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return { formspec = table.concat(formspec) }
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end
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local n = #formspec + 1
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formspec[n] = "image[" .. std_inv_x + 8.9 .. ",0.4;1,1;" .. image .. "]"
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n = n + 1
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local player_name = player:get_player_name() -- For if statement.
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if ui.trash_enabled
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@ -221,11 +206,6 @@ minetest.register_on_joinplayer(function(player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_size(listname .. "contents", 0)
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save_bags_metadata(player, inv)
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if listname == ui.current_page[player:get_player_name()] then
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-- Bag is currently open: avoid follow-up issues by navigating back
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-- Trick: the list name is the same as the registered page name
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ui.set_inventory_formspec(player, "bags")
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end
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end,
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allow_move = function()
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return 0
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|
@ -57,47 +57,30 @@ end)
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local function apply_new_filter(player, search_text, new_dir)
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local player_name = player:get_player_name()
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minetest.sound_play("ui_click", {to_player=player_name, gain = 0.1})
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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ui.apply_filter(player, search_text, new_dir)
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ui.current_searchbox[player_name] = search_text
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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end
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-- Search box handling
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local function receive_fields_searchbox(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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-- always take new search text, even if not searching on it yet
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if fields.searchbox and fields.searchbox ~= ui.current_searchbox[player_name] then
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ui.current_searchbox[player_name] = fields.searchbox
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end
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local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
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if fields.searchbutton
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or fields.key_enter_field == "searchbox" then
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if ui.current_searchbox[player_name] ~= ui.activefilter[player_name] then
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ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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end
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elseif fields.searchresetbutton then
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if ui.activefilter[player_name] ~= "" then
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apply_new_filter(player, "", "nochange")
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end
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return
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end
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receive_fields_searchbox(player, formname, fields)
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-- always take new search text, even if not searching on it yet
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local dirty_search_filter = false
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local player_name = player:get_player_name()
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if fields.searchbox
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and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
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unified_inventory.current_searchbox[player_name] = fields.searchbox
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dirty_search_filter = true
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end
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local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
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local clicked_category
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for name, value in pairs(fields) do
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@ -131,7 +114,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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for i, def in pairs(unified_inventory.buttons) do
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if fields[def.name] then
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def.action(player)
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minetest.sound_play("ui_click",
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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return
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end
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@ -196,7 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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if clicked_item then
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minetest.sound_play("ui_click",
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local page = unified_inventory.current_page[player_name]
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local player_creative = unified_inventory.is_creative(player_name)
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@ -218,11 +201,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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if fields.searchbutton
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or fields.key_enter_field == "searchbox" then
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if dirty_search_filter then
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ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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end
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elseif fields.searchresetbutton then
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if ui.activefilter[player_name] ~= "" then
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apply_new_filter(player, "", "nochange")
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end
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end
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-- alternate buttons
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if not (fields.alternate or fields.alternate_prev) then
|
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return
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end
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minetest.sound_play("ui_click",
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then
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|
12
init.lua
12
init.lua
@ -53,9 +53,8 @@ unified_inventory = {
|
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standard_background = "bgcolor[#0000]background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
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|
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hide_disabled_buttons = minetest.settings:get_bool("unified_inventory_hide_disabled_buttons", false),
|
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hide_uncraftable_items = minetest.settings:get_bool("unified_inventory_hide_uncraftable_items", false),
|
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|
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version = 5
|
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version = 4
|
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}
|
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|
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local ui = unified_inventory
|
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@ -192,10 +191,7 @@ dofile(modpath.."/register.lua")
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if minetest.settings:get_bool("unified_inventory_bags") ~= false then
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dofile(modpath.."/bags.lua")
|
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end
|
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if minetest.settings:get_bool("unified_inventory_item_names") ~= false then
|
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dofile(modpath.."/item_names.lua")
|
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end
|
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if minetest.settings:get_bool("unified_inventory_waypoints") ~= false then
|
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dofile(modpath.."/waypoints.lua")
|
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end
|
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|
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dofile(modpath.."/item_names.lua")
|
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dofile(modpath.."/waypoints.lua")
|
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dofile(modpath.."/legacy.lua") -- mod compatibility
|
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|
49
internal.lua
49
internal.lua
@ -270,15 +270,13 @@ local function formspec_add_item_browser(player, formspec, ui_peruser)
|
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button_name, minetest.formspec_escape(tooltip)
|
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)
|
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n = n + 2
|
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list_index = list_index + 1
|
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end
|
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list_index = list_index + 1
|
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end
|
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end
|
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formspec[n] = "style[page_number;content_offset=0]"
|
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formspec[n + 1] = string.format("image_button[%f,%f;%f,0.4;;page_number;%s: %s;false;false;]",
|
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ui_peruser.page_buttons_x,
|
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ui_peruser.page_buttons_y + ui_peruser.btn_spc * 2 - 0.1,
|
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ui_peruser.btn_spc * (bn - 1) + ui_peruser.btn_size,
|
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formspec[n] = string.format("label[%f,%f;%s: %s]",
|
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ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
|
||||
ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
|
||||
F(S("Page")), S("@1 of @2",page2,pagemax))
|
||||
end
|
||||
|
||||
@ -349,25 +347,12 @@ function ui.apply_filter(player, filter, search_dir)
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- Whether to show uncraftable items
|
||||
local fprefilter = function(_)
|
||||
return true
|
||||
end
|
||||
if ui.hide_uncraftable_items and not ui.is_creative(player_name) then
|
||||
fprefilter = function(name)
|
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return ui.get_recipe_list(name)
|
||||
end
|
||||
end
|
||||
|
||||
local registered_items = minetest.registered_items
|
||||
local lfilter = string.lower(filter)
|
||||
local ffilter
|
||||
|
||||
if lfilter:sub(1, 6) == "group:" then
|
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-- Group filter: all groups of the item must match
|
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local groups = lfilter:sub(7):split(",")
|
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ffilter = function(name)
|
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local def = registered_items[name]
|
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ffilter = function(name, def)
|
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for _, group in ipairs(groups) do
|
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if not def.groups[group]
|
||||
or def.groups[group] <= 0 then
|
||||
@ -381,8 +366,7 @@ function ui.apply_filter(player, filter, search_dir)
|
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local player_info = minetest.get_player_information(player_name)
|
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local lang = player_info and player_info.lang_code or ""
|
||||
|
||||
ffilter = function(name)
|
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local def = registered_items[name]
|
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ffilter = function(name, def)
|
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local lname = string.lower(name)
|
||||
local ldesc = string.lower(def.description)
|
||||
local llocaldesc = minetest.get_translated_string
|
||||
@ -392,29 +376,32 @@ function ui.apply_filter(player, filter, search_dir)
|
||||
end
|
||||
end
|
||||
|
||||
local is_itemdef_listable = ui.is_itemdef_listable
|
||||
local filtered_items = {}
|
||||
|
||||
local category = ui.current_category[player_name] or 'all'
|
||||
if category == 'all' then
|
||||
for _, name in ipairs(ui.items_list) do
|
||||
if fprefilter(name) and ffilter(name) then
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if is_itemdef_listable(def)
|
||||
and ffilter(name, def) then
|
||||
table.insert(filtered_items, name)
|
||||
end
|
||||
end
|
||||
elseif category == 'uncategorized' then
|
||||
for _, name in ipairs(ui.items_list) do
|
||||
if not ui.find_category(name)
|
||||
and fprefilter(name)
|
||||
and ffilter(name) then
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if is_itemdef_listable(def)
|
||||
and not ui.find_category(name)
|
||||
and ffilter(name, def) then
|
||||
table.insert(filtered_items, name)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Any other category is selected
|
||||
for name, exists in pairs(ui.registered_category_items[category]) do
|
||||
if exists
|
||||
and fprefilter(name)
|
||||
and ffilter(name) then
|
||||
local def = minetest.registered_items[name]
|
||||
if exists and def
|
||||
and is_itemdef_listable(def)
|
||||
and ffilter(name, def) then
|
||||
table.insert(filtered_items, name)
|
||||
end
|
||||
end
|
||||
|
@ -3,8 +3,6 @@
|
||||
local item_names = {} -- [player_name] = { hud, dtime, itemname }
|
||||
local dlimit = 3 -- HUD element will be hidden after this many seconds
|
||||
local hudbars_mod = minetest.get_modpath("hudbars")
|
||||
local only_names = minetest.settings:get_bool("unified_inventory_only_names", true)
|
||||
local max_length = tonumber(minetest.settings:get("unified_inventory_max_item_name_length")) or 80
|
||||
|
||||
local function set_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
@ -62,7 +60,6 @@ minetest.register_globalstep(function(dtime)
|
||||
data.itemname = itemname
|
||||
data.index = index
|
||||
data.dtime = 0
|
||||
local lang_code = minetest.get_player_information(player:get_player_name()).lang_code
|
||||
|
||||
local desc = stack.get_meta
|
||||
and stack:get_meta():get_string("description")
|
||||
@ -72,14 +69,6 @@ minetest.register_globalstep(function(dtime)
|
||||
local def = minetest.registered_items[itemname]
|
||||
desc = def and def.description or ""
|
||||
end
|
||||
if only_names and desc and string.find(desc, "\n") then
|
||||
desc = string.match(desc, "([^\n]*)")
|
||||
end
|
||||
desc = minetest.get_translated_string(lang_code, desc)
|
||||
desc = minetest.strip_colors(desc)
|
||||
if string.len(desc) > max_length and max_length > 0 then
|
||||
desc = string.sub(desc, 1, max_length) .. " [...]"
|
||||
end
|
||||
player:hud_change(data.hud, 'text', desc)
|
||||
end
|
||||
end
|
||||
|
@ -1,91 +1,98 @@
|
||||
# textdomain: unified_inventory
|
||||
Category:=Kategorie:
|
||||
Mixing=Miksowanie
|
||||
Cooking=Gotowanie
|
||||
Digging=Kopanie
|
||||
Mixing=
|
||||
Cooking=
|
||||
Digging=
|
||||
Bags=Plecaki
|
||||
Bag @1=Plecak @1
|
||||
Small Bag=Mały plecak
|
||||
Medium Bag=Średni plecak
|
||||
Large Bag=Duży plecak
|
||||
All Items=Wszystkie przedmioty
|
||||
Misc. Items=Różne przedmioty
|
||||
Plant Life=Życie roślin
|
||||
Building Materials=Materiały budowlane
|
||||
Tools=Narzędzia
|
||||
Minerals and Metals=Minerały i metale
|
||||
Environment and Worldgen=Otoczenie i generowanie świata
|
||||
Lighting=Oświetlenie
|
||||
Small Bag=Maly plecak
|
||||
Medium Bag=Sredni plecak
|
||||
Large Bag=Duzy plecak
|
||||
All Items=
|
||||
Misc. Items=
|
||||
Plant Life=
|
||||
Building Materials=
|
||||
Tools=
|
||||
Minerals and Metals=
|
||||
Environment and Worldgen=
|
||||
Lighting=
|
||||
and = i
|
||||
Scroll categories left=Przewiń kategorię w lewo
|
||||
Scroll categories right=Przewiń kategorię w prawo
|
||||
Scroll categories left=
|
||||
Scroll categories right=
|
||||
Search=Szukaj
|
||||
Reset search and display everything=Zresetuj wyszukiwanie i pokaż wszystko
|
||||
Reset search and display everything=
|
||||
First page=Pierwsza strona
|
||||
Back three pages=Trzy strony do tyłu
|
||||
Back one page=Stronę do tyłu
|
||||
Forward one page=Stronę do przodu
|
||||
Forward three pages=Trzy strony do przodu
|
||||
Back three pages=3 strony w tyl
|
||||
Back one page=1 strona w tyl
|
||||
Forward one page=1 strona do przodu
|
||||
Forward three pages=3 strony do przodu
|
||||
Last page=Ostatnia strona
|
||||
No matching items=Brak pasujących przedmiotów
|
||||
No matching items=Brak pasujacych przedmiotow
|
||||
No matches.=Brak wyników
|
||||
Page=Strona
|
||||
@1 of @2=@1 z @2
|
||||
Filter=Filtr
|
||||
Can use the creative inventory=Może używać kreatywnego ekwipunku
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Wymusza wyświetlanie Unified Inventory w trybie Full jeżeli tryb Lite jest skonfigurowany globalnie
|
||||
Crafting Grid=Siatka craftingu
|
||||
Crafting Guide=Przewodnik craftingu
|
||||
Set home position=Ustaw pozycję domu
|
||||
Home position set to: @1=Pozycja domu ustawiona na: @1
|
||||
You don't have the "home" privilege!=Brak uprawnień "home"!
|
||||
Can use the creative inventory=
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
|
||||
Crafting Grid=
|
||||
Crafting Guide=
|
||||
Set home position=Ustaw pozycję wyjściową
|
||||
Home position set to: @1=Pozycja domowa ustawiona na: @1
|
||||
You don't have the "home" privilege!=Nie masz uprawnien do zmiany czasu "home"!
|
||||
Go home=Idź do domu
|
||||
Set time to day=Ustaw czas na dzień
|
||||
Time of day set to 6am=Czas ustawiony na 6:00
|
||||
You don't have the settime privilege!=Brak uprawnień "settime"!
|
||||
You don't have the settime privilege!=Nie masz uprawnien do zmiany czasu "settime"!
|
||||
Set time to night=Ustaw czas na noc
|
||||
Time of day set to 9pm=Czas ustawiony na 21:00
|
||||
Clear inventory=Wyczyść ekwipunek
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=Aby zapobiec przypadkowemu skasowaniu ekwipunku, ten przycisk został wyłączony poza trybem kreatywnym.@nUżyj zamiast tego ikony śmietnika.
|
||||
Inventory cleared!=Ekwipunek został wyczyszczony!
|
||||
Trash:=Śmietnik:
|
||||
Refill:=Uzupełnianie:
|
||||
Any item belonging to the @1 group=Każdy przedmiot należący do @1 grupy
|
||||
Any item belonging to the groups @1=Każdy przedmiot należacy do grup @1
|
||||
Clear inventory=Wyczyść zapasy
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
|
||||
Inventory cleared!=Zapasy zostały wyczyszczone!
|
||||
Trash:=Smietnik:
|
||||
Refill:=Uzupelnianie:
|
||||
Any item belonging to the @1 group=
|
||||
Any item belonging to the groups @1=
|
||||
Recipe @1 of @2=Recepta @1 z @2
|
||||
Usage @1 of @2=Użycie @1 z @2
|
||||
No recipes=Brak recepty
|
||||
No usages=Bez użycia
|
||||
Result=Wynik
|
||||
Ingredient=Składnik
|
||||
Show next recipe=Pokaż nastepną recepturę
|
||||
Show next usage=Pokaż następne użycie
|
||||
Show previous recipe=Pokaż poprzednią recepturę
|
||||
Show previous usage=Pokaż poprzednie użycie
|
||||
@1 (@2)=@1 (@2)
|
||||
Show next recipe=
|
||||
Show next usage=
|
||||
Show previous recipe=
|
||||
Show previous usage=
|
||||
@1 (@2)=
|
||||
Give me:=Daj mi:
|
||||
This recipe is too@@large to be displayed.=Receptura jest zbyt@@duża aby ją wyświetlić.
|
||||
To craft grid:=Do siatki craftingu.
|
||||
This recipe is too@@large to be displayed.=
|
||||
To craft grid:=
|
||||
All=Wszystko
|
||||
Crafting=Crafting
|
||||
White=Biały
|
||||
Yellow=Zółty
|
||||
Crafting=
|
||||
White=Bialy
|
||||
Yellow=Zolty
|
||||
Red=Czerwony
|
||||
Green=Zielony
|
||||
Blue=Niebieski
|
||||
Waypoints=Punkty orientacyjne
|
||||
Select Waypoint #@1=Wybierz punkt #@1
|
||||
Waypoint @1=Punkty orientacyjne @1
|
||||
Set waypoint to current location=Ustaw punkt orientacyjny na bieżacej pozycji
|
||||
Hide waypoint=Ukryj punkt orientacyjny
|
||||
Show waypoint=Pokaż punkt orientacyjny
|
||||
Hide coordinates=Ukryj koordynaty
|
||||
Show coordinates=Pokaż koordynaty
|
||||
Change color of waypoint display=Zmień kolor punktu
|
||||
Edit waypoint name=Edytuj nazwę punktu
|
||||
Waypoint active=Punkt włączony
|
||||
Waypoint inactive=Punkt wyłączony
|
||||
Finish editing=Zakończ edycję
|
||||
Set waypoint to current location=Ustaw punkt orientacyjny na biezacej pozycji
|
||||
Hide waypoint=
|
||||
Show waypoint=
|
||||
Hide coordinates=
|
||||
Show coordinates=
|
||||
Change color of waypoint display=Zmien kolor punktu
|
||||
Edit waypoint name=Edytuj nazwe punktu
|
||||
Waypoint active=Punkt wlaczony
|
||||
Waypoint inactive=Punkt wylaczony
|
||||
Finish editing=Zakoncz edycje
|
||||
World position=Pozycja
|
||||
Name=Nazwa
|
||||
HUD text color=Kolor tekstu HUD
|
||||
HUD text color=Kolor tekstu HUD
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
invisible=niewidzialny
|
||||
visible=widomy
|
||||
Make waypoint @1=Robić punkt @1
|
||||
@1 display of waypoint coordinates=@1 koordynatow punktu
|
||||
|
@ -98,7 +98,7 @@ ui.register_button("misc_set_day", {
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.check_player_privs(player_name, {settime=true}) then
|
||||
minetest.sound_play("ui_morning",
|
||||
minetest.sound_play("birds",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
minetest.set_timeofday((6000 % 24000) / 24000)
|
||||
minetest.chat_send_player(player_name,
|
||||
@ -122,7 +122,7 @@ ui.register_button("misc_set_night", {
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.check_player_privs(player_name, {settime=true}) then
|
||||
minetest.sound_play("ui_owl",
|
||||
minetest.sound_play("owl",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
minetest.set_timeofday((21000 % 24000) / 24000)
|
||||
minetest.chat_send_player(player_name,
|
||||
@ -183,14 +183,14 @@ ui.register_page("craft", {
|
||||
local n=#formspec+1
|
||||
|
||||
if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
|
||||
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.35, crafty + 2.3, F(S("Trash:")))
|
||||
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
|
||||
formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
|
||||
n=n + 2
|
||||
end
|
||||
|
||||
if ui.is_creative(player_name) then
|
||||
formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
|
||||
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.4, crafty + 2.3, F(S("Refill:")))
|
||||
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
|
||||
formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
|
||||
F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
|
||||
end
|
||||
|
@ -1,36 +1,17 @@
|
||||
# Reduced formspec layout, optimized for smaller displays.
|
||||
# Note: This may also disable some features to free up visual space.
|
||||
#Enabling lite mode enables a smaller and simpler version of the Unified
|
||||
#Inventory, optimized for small displays.
|
||||
unified_inventory_lite (Lite mode) bool false
|
||||
|
||||
# Provides craftable bag items to extend the inventory space.
|
||||
#If enabled, bags will be made available which can be used to extend
|
||||
#inventory storage size.
|
||||
unified_inventory_bags (Enable bags) bool true
|
||||
|
||||
# Shows the trash slot to everyone.
|
||||
# When disabled, only players with the privilege "creative" or "give" will
|
||||
# have this slot shown in their inventory.
|
||||
#If enabled, the trash slot can be used by those without both creative
|
||||
#and the give privilege.
|
||||
unified_inventory_trash (Enable trash) bool true
|
||||
|
||||
# Provides waypoints on a per-player basis to remember positions on the map.
|
||||
unified_inventory_waypoints (Enable waypoints) bool true
|
||||
|
||||
# If enabled, disabled buttons will be hidden instead of grayed out.
|
||||
#If enabled, disabled buttons will be hidden instead of grayed out.
|
||||
unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false
|
||||
|
||||
# Hides items with no known craft recipe from the category "all" (default).
|
||||
# This setting has no effect on players in creative mode.
|
||||
unified_inventory_hide_uncraftable_items (Hide uncraftable items) bool false
|
||||
|
||||
# Automatically categorizes registered items based on their
|
||||
# groups. This is based on a fuzzy match, thus is not 100% accurate.
|
||||
unified_inventory_automatic_categorization (Categories: add items automatically) bool true
|
||||
|
||||
# Shows the selected wielded item description in the HUD for a few seconds.
|
||||
unified_inventory_item_names (Enable HUD item names) bool true
|
||||
|
||||
# Trims the shown wielded item description to the first line.
|
||||
unified_inventory_only_names (HUD item name: first line only) bool true
|
||||
|
||||
# Hard character limit of the wielded item description.
|
||||
# Crops the shown description to the specified length.
|
||||
# 0 disables this functionality.
|
||||
unified_inventory_max_item_name_length (HUD item names: character limit) int 80
|
||||
unified_inventory_automatic_categorization (Items automatically added to categories) bool true
|
||||
|
BIN
sounds/birds.ogg
Normal file
BIN
sounds/birds.ogg
Normal file
Binary file not shown.
BIN
sounds/owl.ogg
Normal file
BIN
sounds/owl.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 2.2 KiB |
@ -140,49 +140,36 @@ ui.register_page("waypoints", {
|
||||
|
||||
-- Main buttons:
|
||||
local btnlist = {
|
||||
-- 1. formspec name
|
||||
-- 2. button image
|
||||
-- 3. translation text
|
||||
{
|
||||
"toggle_waypoint",
|
||||
waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
|
||||
waypoint.active and S("Hide waypoint") or S("Show waypoint")
|
||||
},
|
||||
{
|
||||
"rename_waypoint",
|
||||
"ui_pencil_icon.png",
|
||||
S("Edit waypoint name")
|
||||
},
|
||||
{
|
||||
"set_waypoint",
|
||||
set_waypoint = {
|
||||
"ui_waypoint_set_icon.png",
|
||||
S("Set waypoint to current location")
|
||||
},
|
||||
{
|
||||
"toggle_display_pos",
|
||||
toggle_waypoint = {
|
||||
waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
|
||||
waypoint.active and S("Hide waypoint") or S("Show waypoint")
|
||||
},
|
||||
toggle_display_pos = {
|
||||
waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
|
||||
waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
|
||||
},
|
||||
{
|
||||
"toggle_color",
|
||||
toggle_color = {
|
||||
"ui_circular_arrows_icon.png",
|
||||
S("Change color of waypoint display")
|
||||
},
|
||||
rename_waypoint = {
|
||||
"ui_pencil_icon.png",
|
||||
S("Edit waypoint name")
|
||||
}
|
||||
}
|
||||
if minetest.get_player_privs(player_name).teleport then
|
||||
table.insert(btnlist, {
|
||||
"teleport_waypoint",
|
||||
"ui_teleport.png",
|
||||
S("Teleport to waypoint")
|
||||
})
|
||||
end
|
||||
|
||||
for i, def in pairs(btnlist) do
|
||||
local x = 4
|
||||
for name, def in pairs(btnlist) do
|
||||
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
|
||||
wp_buttons_rj + ui.style_full.btn_spc * (i - #btnlist), wp_bottom_row,
|
||||
wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
|
||||
ui.style_full.btn_size, ui.style_full.btn_size,
|
||||
def[2], def[1], sel)
|
||||
formspec[n+1] = "tooltip["..def[1]..sel..";"..F(def[3]).."]"
|
||||
def[1], name, sel)
|
||||
formspec[n+1] = "tooltip["..name..sel..";"..F(def[2]).."]"
|
||||
x = x - 1
|
||||
n = n + 2
|
||||
end
|
||||
|
||||
@ -326,13 +313,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["teleport_waypoint" .. i] and waypoint.world_pos then
|
||||
if minetest.get_player_privs(player_name).teleport then
|
||||
minetest.sound_play("teleport", {to_player = player_name})
|
||||
player:set_pos(waypoint.world_pos)
|
||||
end
|
||||
end
|
||||
|
||||
if hit then
|
||||
-- Save first
|
||||
waypoints.data[i] = waypoint
|
||||
@ -343,7 +323,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
update_hud(player, waypoints, temp, i)
|
||||
end
|
||||
if update_formspec then
|
||||
minetest.sound_play("ui_click", {to_player=player_name, gain = 0.1})
|
||||
ui.set_inventory_formspec(player, "waypoints")
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user