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https://github.com/minetest-mods/unified_inventory.git
synced 2025-06-28 22:46:10 +02:00
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Author | SHA1 | Date | |
---|---|---|---|
4499ae1139 |
@ -1,6 +1,6 @@
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unused_args = false
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allow_defined_top = true
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max_line_length = 131
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max_line_length = 999
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globals = {
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"unified_inventory",
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@ -10,10 +10,8 @@ read_globals = {
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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"dump",
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"core", "minetest",
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"minetest", "vector",
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"ItemStack", "datastorage",
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"vector",
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"hb",
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"doors",
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|
31
api.lua
31
api.lua
@ -184,37 +184,6 @@ minetest.after(0.01, function()
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ui.crafts_for.recipe[outputitemname] = new_recipe_list
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end
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-- Remove unknown items from all categories
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local total_removed = 0
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for cat_name, cat_def in pairs(ui.registered_category_items) do
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for itemname, _ in pairs(cat_def) do
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local idef = minetest.registered_items[itemname]
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if not idef then
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total_removed = total_removed + 1
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--[[
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-- For analysis
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minetest.log("warning", "[unified_inventory] Removed item '"
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.. itemname .. "' from category '" .. cat_name
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.. "'. Reason: item not registered")
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]]
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cat_def[itemname] = nil
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elseif not ui.is_itemdef_listable(idef) then
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total_removed = total_removed + 1
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--[[
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-- For analysis
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minetest.log("warning", "[unified_inventory] Removed item '"
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.. itemname .. "' from category '" .. cat_name
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.. "'. Reason: item is in 'not_in_creative_inventory' group")
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]]
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cat_def[itemname] = nil
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end
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end
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end
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if total_removed > 0 then
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minetest.log("info", "[unified_inventory] Removed " .. total_removed ..
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" items from the categories.")
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end
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for _, callback in ipairs(ui.initialized_callbacks) do
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callback()
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end
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2
bags.lua
2
bags.lua
@ -144,7 +144,7 @@ local function save_bags_metadata(player, bags_inv)
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end
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local meta = player:get_meta()
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if is_empty then
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meta:set_string("unified_inventory:bags", "")
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meta:set_string("unified_inventory:bags", nil)
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else
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meta:set_string("unified_inventory:bags",
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minetest.serialize(bags))
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|
@ -115,11 +115,6 @@ function unified_inventory.set_category_index(category_name, index)
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update_category_list()
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end
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function unified_inventory.add_category_item(category_name, item)
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if type(item) ~= "string" then
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minetest.log("warning", "[unified_inventory] Cannot register category item: " .. dump(item))
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return
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end
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ensure_category_exists(category_name)
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unified_inventory.registered_category_items[category_name][item] = true
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end
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|
@ -1,5 +1,4 @@
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local S = minetest.get_translator("unified_inventory")
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local ui = unified_inventory
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unified_inventory.register_category('plants', {
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symbol = "flowers:tulip",
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@ -26,87 +25,71 @@ unified_inventory.register_category('lighting', {
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label = S("Lighting")
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})
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local function register_automatic_categorization()
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-- Add biome nodes to environment category
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for _,def in pairs(minetest.registered_biomes) do
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local env_nodes = {
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def.node_riverbed, def.node_top, def.node_filler, def.node_dust,
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}
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for i,node in pairs(env_nodes) do
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if node then
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unified_inventory.add_category_item('environment', node)
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end
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end
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end
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-- Preparation for ore registration: find all possible drops (digging)
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local possible_node_dig_drops = {
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-- ["default:stone_with_coal"] = { "default:coal_lump", "mymod:raregem" }
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-- Ores may be contained multiple times, depending on drop chances.
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}
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for itemname, recipes in pairs(ui.crafts_for.usage) do
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for _, recipe in ipairs(recipes) do
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if recipe.type == "digging" or recipe.type == "digging_chance" then
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if not possible_node_dig_drops[itemname] then
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possible_node_dig_drops[itemname] = {}
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if unified_inventory.automatic_categorization then
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minetest.register_on_mods_loaded(function()
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-- Add biome nodes to environment category
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for _,def in pairs(minetest.registered_biomes) do
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local env_nodes = {
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def.node_riverbed, def.node_top, def.node_filler, def.node_dust,
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}
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for i,node in pairs(env_nodes) do
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if node then
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unified_inventory.add_category_item('environment', node)
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end
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local stack = ItemStack(recipe.output)
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table.insert(possible_node_dig_drops[itemname], stack:get_name())
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end
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end
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end
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-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
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for _, odef in pairs(minetest.registered_ores) do
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local drops = possible_node_dig_drops[odef.ore]
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if drops and odef.ore_type == "scatter" then
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ui.add_category_item('minerals', odef.ore)
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-- Register all possible drops as "minerals"
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ui.add_category_items('minerals', drops)
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possible_node_dig_drops[odef.ore] = {} -- mask as handled
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else
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ui.add_category_item('environment', odef.ore)
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end
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end
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-- Add items by item definition
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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if not group.not_in_creative_inventory then
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if group.stair or
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group.slab or
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group.wall or
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group.fence then
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unified_inventory.add_category_item('building', name)
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elseif group.flora or
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group.flower or
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group.seed or
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group.leaves or
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group.sapling or
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group.tree then
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unified_inventory.add_category_item('plants', name)
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elseif def.type == 'tool' then
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unified_inventory.add_category_item('tools', name)
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elseif def.liquidtype == 'source' then
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unified_inventory.add_category_item('environment', name)
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elseif def.light_source and def.light_source > 0 then
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unified_inventory.add_category_item('lighting', name)
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elseif group.door or
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minetest.global_exists("doors") and (
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doors.registered_doors and doors.registered_doors[name..'_a'] or
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doors.registered_trapdoors and doors.registered_trapdoors[name]
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) then
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unified_inventory.add_category_item('building', name)
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-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
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for _,item in pairs(minetest.registered_ores) do
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if item.ore_type == "scatter" then
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local drop = minetest.registered_nodes[item.ore].drop
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if drop and drop ~= "" then
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unified_inventory.add_category_item('minerals', item.ore)
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unified_inventory.add_category_item('minerals', drop)
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else
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unified_inventory.add_category_item('environment', item.ore)
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end
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else
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unified_inventory.add_category_item('environment', item.ore)
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end
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end
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end
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end
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if ui.automatic_categorization then
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ui.register_on_initialized(register_automatic_categorization)
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-- Add items by item definition
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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if not group.not_in_creative_inventory then
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if group.stair or
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group.slab or
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group.wall or
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group.fence then
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unified_inventory.add_category_item('building', name)
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elseif group.flora or
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group.flower or
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group.seed or
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group.leaves or
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group.sapling or
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group.tree then
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unified_inventory.add_category_item('plants', name)
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elseif def.type == 'tool' then
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unified_inventory.add_category_item('tools', name)
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elseif def.liquidtype == 'source' then
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unified_inventory.add_category_item('environment', name)
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elseif def.light_source and def.light_source > 0 then
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unified_inventory.add_category_item('lighting', name)
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elseif group.door or
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minetest.global_exists("doors") and (
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doors.registered_doors and doors.registered_doors[name..'_a'] or
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doors.registered_trapdoors and doors.registered_trapdoors[name]
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) then
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unified_inventory.add_category_item('building', name)
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end
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end
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end
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end)
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end
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-- [[
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unified_inventory.add_category_items('plants', {
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"default:dry_grass_5",
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@ -273,6 +256,23 @@ unified_inventory.add_category_items('minerals', {
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"default:coal_lump",
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"default:bronzeblock",
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"default:goldblock",
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"stairs:slab_bronzeblock",
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"stairs:slab_copperblock",
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"stairs:slab_steelblock",
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"stairs:slab_tinblock",
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"stairs:stair_bronzeblock",
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"stairs:stair_copperblock",
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"stairs:stair_inner_bronzeblock",
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"stairs:stair_inner_copperblock",
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"stairs:stair_inner_steelblock",
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"stairs:stair_inner_tinblock",
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"stairs:stair_outer_bronzeblock",
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"stairs:stair_outer_copperblock",
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"stairs:stair_outer_steelblock",
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"stairs:stair_outer_tinblock",
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"stairs:stair_steelblock",
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"stairs:stair_tinblock",
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})
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unified_inventory.add_category_items('building', {
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|
17
internal.lua
17
internal.lua
@ -143,21 +143,18 @@ local function formspec_add_categories(player, formspec, ui_peruser)
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if ui.current_category[player_name] == category.name then
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scale = 1
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end
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formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos,
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{column-1, 0}, scale, category.label)
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formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
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n = n + 1
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end
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end
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if category_count > ui_peruser.pagecols and scroll_offset > 0 then
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-- prev
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formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos,
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{ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
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formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
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n = n + 1
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end
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if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
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-- next
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formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos,
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{ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
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formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
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end
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end
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@ -371,10 +368,6 @@ function ui.apply_filter(player, filter, search_dir)
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local groups = lfilter:sub(7):split(",")
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ffilter = function(name)
|
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local def = registered_items[name]
|
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if not def then
|
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return false
|
||||
end
|
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|
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for _, group in ipairs(groups) do
|
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if not def.groups[group]
|
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or def.groups[group] <= 0 then
|
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@ -390,10 +383,6 @@ function ui.apply_filter(player, filter, search_dir)
|
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|
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ffilter = function(name)
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local def = registered_items[name]
|
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if not def then
|
||||
return false
|
||||
end
|
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|
||||
local lname = string.lower(name)
|
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local ldesc = string.lower(def.description)
|
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local llocaldesc = minetest.get_translated_string
|
||||
|
@ -18,8 +18,7 @@ local function set_hud(player)
|
||||
|
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item_names[player_name] = {
|
||||
hud = player:hud_add({
|
||||
-- TODO: remove compatibility code when 5.8.0 is no longer used
|
||||
[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "text",
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.5, y=1},
|
||||
offset = off,
|
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alignment = {x=0, y=-1},
|
||||
|
@ -1,23 +1,23 @@
|
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# textdomain: unified_inventory
|
||||
Mixing=Мешать
|
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Cooking=Готовить
|
||||
Cooking=Варить
|
||||
Digging=Копать
|
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Bags=Сумки
|
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Bag @1=Сумка @1
|
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Small Bag=Малая сумка
|
||||
Medium Bag=Средняя сумка
|
||||
Large Bag=Большая сумка
|
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All Items=Все предметы
|
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Misc. Items=Разн. предметы
|
||||
Plant Life=Растения
|
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Building Materials=Стройматериалы
|
||||
Tools=Инструменты
|
||||
Minerals and Metals=Металлы и минералы
|
||||
Environment and Worldgen=Окружение и генер.мира
|
||||
Lighting=Освещение
|
||||
All Items=
|
||||
Misc. Items=
|
||||
Plant Life=
|
||||
Building Materials=
|
||||
Tools=
|
||||
Minerals and Metals=
|
||||
Environment and Worldgen=
|
||||
Lighting=
|
||||
and = и
|
||||
Scroll categories left=Листать влево
|
||||
Scroll categories right=Листать вправо
|
||||
Scroll categories left=
|
||||
Scroll categories right=
|
||||
Search=Поиск
|
||||
Reset search and display everything=Сброс поиска, показать всё
|
||||
First page=Первая страница
|
||||
@ -32,7 +32,7 @@ Page=Страница
|
||||
@1 of @2=@1 из @2
|
||||
Filter=Фильтр
|
||||
Can use the creative inventory=Можно использовать инвентарь творческого режима
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Отображает инвентарь в полном режиме, если простой режим установлен глобально
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
|
||||
Crafting Grid=Решетка крафта
|
||||
Crafting Guide=Книга рецептов
|
||||
Set home position=Установить позицию дома
|
||||
@ -59,11 +59,11 @@ Result=Результат
|
||||
Ingredient=Состав
|
||||
Show next recipe=Следующий рецепт
|
||||
Show next usage=Следующее использование
|
||||
Show previous recipe=Предыдущий рецепт
|
||||
Show previous usage=Предыдущая страница
|
||||
Show previous recipe=Прошлый рецепт
|
||||
Show previous usage=Прошлая страница
|
||||
@1 (@2)=
|
||||
Give me:=Дай мне:
|
||||
This recipe is too@@large to be displayed.=Этот рецепт слишком большой
|
||||
This recipe is too@@large to be displayed.=
|
||||
To craft grid:=На решeтку крафта:
|
||||
All=Все
|
||||
Crafting=Крафт
|
||||
@ -76,10 +76,10 @@ Waypoints=Путевые точки
|
||||
Select Waypoint #@1=Выбрать путевую точку №@1
|
||||
Waypoint @1=Путевая точка @1
|
||||
Set waypoint to current location=Установить путевую точку по текущей позиции
|
||||
Hide waypoint=Скрыть точку
|
||||
Show waypoint=Показать точку
|
||||
Hide coordinates=Скрыть координаты
|
||||
Show coordinates=Показать координаты
|
||||
Hide waypoint=
|
||||
Show waypoint=
|
||||
Hide coordinates=
|
||||
Show coordinates=
|
||||
Change color of waypoint display=Поменять цвет путевой точки
|
||||
Edit waypoint name=Переименовать путевую точку
|
||||
Waypoint active=Путевая точка включена
|
||||
@ -88,4 +88,13 @@ Finish editing=Закончить редакцию
|
||||
World position=Позиция мира
|
||||
Name=Имя
|
||||
HUD text color=Цвет текста HUDа
|
||||
Category:=Категории:
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
invisible=невидимой
|
||||
visible=видимой
|
||||
Make waypoint @1=Сделать путевую точку @1
|
||||
Disable=Выключить
|
||||
Enable=Включить
|
||||
@1 display of waypoint coordinates=@1 показ координат путевых точек
|
||||
|
@ -1,92 +0,0 @@
|
||||
# textdomain: unified_inventory
|
||||
Replaces the default inventory and adds a number of features, such as a crafting guide=Замінює стандартний інвентар та додає ряд особливостей, таких як книга рецептів
|
||||
Mixing=Перемішати
|
||||
Cooking=Виплавити
|
||||
Digging=Викопати
|
||||
Bags=Сумки
|
||||
Bag @1=Сумка @1
|
||||
Small Bag=Мала сумка
|
||||
Medium Bag=Середня сумка
|
||||
Large Bag=Велика сумка
|
||||
All Items=Все
|
||||
Misc. Items=Різне
|
||||
Plant Life=Рослини
|
||||
Building Materials=Будматеріали
|
||||
Tools=Інструменти
|
||||
Minerals and Metals=Руди й метали
|
||||
Environment and Worldgen=Оточення та генерація світу
|
||||
Lighting=Освітлення
|
||||
and = та
|
||||
Scroll categories left=Ліворуч
|
||||
Scroll categories right=Праворуч
|
||||
Search=Пошук
|
||||
Reset search and display everything=Скинути пошук та відобразити усе
|
||||
First page=Перша сторінка
|
||||
Back three pages=3 сторінки назад
|
||||
Back one page=Попередня сторінка
|
||||
Forward one page=Наступна сторінка
|
||||
Forward three pages=3 сторінки вперед
|
||||
Last page=Остання сторінка
|
||||
No matching items=Не знайдено предметів
|
||||
No matches.=Немає результатів.
|
||||
Page=Сторінка
|
||||
@1 of @2=@1 з @2
|
||||
Filter=Фільтр
|
||||
Can use the creative inventory=Можна використовувати творчий інвентар
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Відображає повний режим, якщо простий режим сконфігуровано глобально
|
||||
Crafting Grid=Сітка майстрування
|
||||
Crafting Guide=Книга рецептів
|
||||
Set home position=Встановити позицію дому
|
||||
Home position set to: @1=Тепер дім розташований по координатам: @1
|
||||
You don't have the "home" privilege!=У вас немає привілею "home"!
|
||||
Go home=Додому
|
||||
Set time to day=День
|
||||
Time of day set to 6am=Час встановлено на 6:00
|
||||
You don't have the settime privilege!=Ви не можете встановлювати час (нема привілею "settime")
|
||||
Set time to night=Ніч
|
||||
Time of day set to 9pm=Час встановлено на 21:00
|
||||
Clear inventory=Очистити інвентар
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=Цю кнопку було вимкнено в творчому режимі, щоб запобігти випадковому очищенню інвентаря.@nВикористовуйте слот смітника натомість.
|
||||
Inventory cleared!=Інвентар очищено!
|
||||
Trash:=Смітник:
|
||||
Refill:=Заповнити:
|
||||
Any item belonging to the @1 group=Будь-який елемент із групи @1
|
||||
Any item belonging to the groups @1=Будь-який елемент із груп @1
|
||||
Recipe @1 of @2=Рецепт @1 із @2
|
||||
Usage @1 of @2=Використання @1 із @2
|
||||
No recipes=Немає рецептів
|
||||
No usages=Ніде не використовується
|
||||
Result=Результат
|
||||
Ingredient=Інгредієнт
|
||||
Show next recipe=Наступний рецепт
|
||||
Show next usage=Наступне використання
|
||||
Show previous recipe=Попередній рецепт
|
||||
Show previous usage=Попереднє використання
|
||||
@1 (@2)=@1 (@2)
|
||||
Give me:=Дай мені:
|
||||
This recipe is too@@large to be displayed.=Цей рецепт надто великий, щоб його відобразити
|
||||
To craft grid:=На сітку крафту:
|
||||
All=Все
|
||||
Crafting=Крафт
|
||||
White=Білий
|
||||
Yellow=Жовтий
|
||||
Red=Червоний
|
||||
Green=Зелений
|
||||
Blue=Синій
|
||||
Waypoints=Геомітки
|
||||
Select Waypoint #@1=Вибрати геомітку №@1
|
||||
Waypoint @1=Геомітка @1
|
||||
Set waypoint to current location=Встановити тут
|
||||
Hide waypoint=Сховати геомітку
|
||||
Show waypoint=Показати геомітку
|
||||
Hide coordinates=Сховати координати
|
||||
Show coordinates=Показати координати
|
||||
Change color of waypoint display=Змінити колір геомітки
|
||||
Edit waypoint name=Перейменувати геомітку
|
||||
Waypoint active=Геомітку показано
|
||||
Waypoint inactive=Геомітку приховано
|
||||
Finish editing=Закінчити редагування
|
||||
World position=Світова позиція
|
||||
Name=Назва
|
||||
HUD text color=Колір тексту
|
||||
Category:=Категорії:
|
23
register.lua
23
register.lua
@ -215,7 +215,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
local group_name = name:sub(7)
|
||||
local group_item = ui.get_group_item(group_name)
|
||||
show_is_group = not group_item.sole
|
||||
displayitem = group_item.item or name
|
||||
displayitem = group_item.item or "unknown"
|
||||
selectitem = group_item.sole and displayitem or name
|
||||
end
|
||||
local label = show_is_group and "G" or ""
|
||||
@ -298,10 +298,11 @@ ui.register_page("craftguide", {
|
||||
|
||||
local n = 4
|
||||
|
||||
local item_def = minetest.registered_items[item_name]
|
||||
local item_name_shown
|
||||
if item_def and item_def.description then
|
||||
item_name_shown = S("@1 (@2)", item_def.description, item_name)
|
||||
if minetest.registered_items[item_name]
|
||||
and minetest.registered_items[item_name].description then
|
||||
item_name_shown = S("@1 (@2)",
|
||||
minetest.registered_items[item_name].description, item_name)
|
||||
else
|
||||
item_name_shown = item_name
|
||||
end
|
||||
@ -326,14 +327,12 @@ ui.register_page("craftguide", {
|
||||
F(role_text[dir]), item_name_shown)
|
||||
n = n + 2
|
||||
|
||||
local giveme_form =
|
||||
"label[" .. (give_x + 0.1) .. "," .. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]" ..
|
||||
"button[" .. (give_x) .. "," .. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]"
|
||||
if item_def and item_def.type ~= "tool" then
|
||||
giveme_form = giveme_form ..
|
||||
"button[" .. (give_x + 0.8) .. "," .. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]" ..
|
||||
"button[" .. (give_x + 1.6) .. "," .. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
|
||||
end
|
||||
local giveme_form = table.concat({
|
||||
"label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]",
|
||||
"button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
|
||||
"button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
|
||||
"button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
|
||||
})
|
||||
|
||||
if not craft then
|
||||
-- No craft recipes available for this item.
|
||||
|
@ -103,7 +103,7 @@ local function get_waypoint_data(player)
|
||||
end
|
||||
|
||||
ui.register_page("waypoints", {
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
get_formspec = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local wp_info_x = ui.style_full.form_header_x + 1.25
|
||||
local wp_info_y = ui.style_full.form_header_y + 0.5
|
||||
@ -115,16 +115,12 @@ ui.register_page("waypoints", {
|
||||
local sel = waypoints.selected or 1
|
||||
|
||||
local formspec = {
|
||||
ui.style_full.standard_inv_bg,
|
||||
string.format("label[%f,%f;%s]",
|
||||
ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
|
||||
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
|
||||
}
|
||||
local n=3
|
||||
|
||||
if not perplayer_formspec.is_lite_mode then
|
||||
formspec[n] = ui.style_full.standard_inv_bg
|
||||
n = n + 1
|
||||
end
|
||||
local n=4
|
||||
|
||||
-- Tabs buttons:
|
||||
for i = 1, COUNT do
|
||||
@ -164,8 +160,7 @@ ui.register_page("waypoints", {
|
||||
},
|
||||
{
|
||||
"toggle_display_pos",
|
||||
waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or
|
||||
"ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
|
||||
waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
|
||||
waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
|
||||
},
|
||||
{
|
||||
@ -217,10 +212,7 @@ ui.register_page("waypoints", {
|
||||
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
|
||||
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
|
||||
|
||||
return {
|
||||
formspec = table.concat(formspec),
|
||||
draw_inventory = not perplayer_formspec.is_lite_mode,
|
||||
}
|
||||
return {formspec=table.concat(formspec)}
|
||||
end,
|
||||
})
|
||||
|
||||
@ -228,6 +220,7 @@ ui.register_button("waypoints", {
|
||||
type = "image",
|
||||
image = "ui_waypoints_icon.png",
|
||||
tooltip = S("Waypoints"),
|
||||
hide_lite=true
|
||||
})
|
||||
|
||||
local function update_hud(player, waypoints, temp, i)
|
||||
@ -255,7 +248,7 @@ local function update_hud(player, waypoints, temp, i)
|
||||
end
|
||||
if waypoint.active then
|
||||
temp.hud = player:hud_add({
|
||||
[core.features.hud_def_type_field and "type" or "hud_elem_type"] = "waypoint",
|
||||
hud_elem_type = "waypoint",
|
||||
number = hud_colors[waypoint.color or 1][2] ,
|
||||
name = name,
|
||||
text = "m",
|
||||
|
Reference in New Issue
Block a user