unified_inventory/match_craft.lua

333 lines
7.0 KiB
Lua

local MAX_COUNT = 99
local function extract_group_name(name)
return name:match("^group:(.+)")
end
local function add_craft_item(t, item_name, craft_pos)
local item = t[item_name]
if item == nil then
t[item_name] = {
craft_positions = {craft_pos},
found = false
}
else
table.insert(item.craft_positions, craft_pos)
end
end
local function add_craft_group(t, group_name, craft_pos)
local group = t[group_name]
if group == nil then
t[group_name] = {
craft_positions = {craft_pos},
found = false,
found_items = {}
}
else
table.insert(group.craft_positions, craft_pos)
end
end
local function create_craft_index(craft)
local craft_index = {
items = {},
groups = {}
}
local MAX_HEIGHT = 3
local MAX_WIDTH = 3
local craft_items = craft.items
local craft_width = craft.width
if craft_width == 0 then
craft_width = MAX_WIDTH
end
local pos = 1
for y = 1, MAX_HEIGHT do
for x = 1, craft_width do
local craft_pos = (y - 1) * MAX_WIDTH + x
local item = craft_items[pos]
if item ~= nil then
local group = extract_group_name(item)
if group == nil then
add_craft_item(craft_index.items, item, craft_pos)
else
add_craft_group(craft_index.groups, group, craft_pos)
end
end
pos = pos + 1
end
end
return craft_index
end
local function find_craft_item(item_name, craft_index)
local found = false
local item = craft_index.items[item_name]
local get_item_group = minetest.get_item_group
if item ~= nil then
item.found = true
found = true
end
for group_name, group in pairs(craft_index.groups) do
if get_item_group(item_name, group_name) > 0 then
group.found = true
found = true
table.insert(group.found_items, item_name)
end
end
return found
end
local function all_items_found(craft_index)
for _, item in pairs(craft_index.items) do
if not item.found then
return false
end
end
for _, group in pairs(craft_index.groups) do
if not group.found then
return false
end
end
return true
end
local function create_item_index(inv_list, craft_index)
local item_index = {}
local not_found = {}
for inv_list_pos, stack in ipairs(inv_list) do
local item_name = stack:get_name()
if item_name ~= "" then
local item_count = stack:get_count()
local item = item_index[item_name]
if item == nil then
if not_found[item_name] == nil then
local item_found = find_craft_item(item_name, craft_index)
if item_found then
item_index[item_name] = {
total_count = item_count,
times_matched = 0
}
else
not_found[item_name] = true
end
end
else
item.total_count = item.total_count + item_count
end
end
end
return item_index
end
local function count_compare(item1, item2)
return item1.index.total_count > item2.index.total_count
end
local function lex_compare(group1, group2)
local items1 = group1.items
local items2 = group2.items
local len1 = #items1
local len2 = #items2
local min_len = math.min(len1, len2)
for i = 1, min_len do
local count1 = items1[i].index.total_count
local count2 = items2[i].index.total_count
if count1 ~= count2 then
return count1 < count2
end
end
return len1 < len2
end
local function get_group_items(group_name, craft_index, item_index)
local items = {}
local group = craft_index.groups[group_name]
for _, item_name in ipairs(group.found_items) do
local item = item_index[item_name]
table.insert(items, {
name = item_name,
index = item
})
end
return items
end
local function ordered_groups(craft_index, item_index)
local groups = {}
for group_name in pairs(craft_index.groups) do
local group_items = get_group_items(group_name, craft_index, item_index)
table.sort(group_items, count_compare)
table.insert(groups, {
name = group_name,
items = group_items
})
end
table.sort(groups, lex_compare)
local i = 0
local n = #groups
return function()
i = i + 1
if i <= n then
local group = groups[i]
return craft_index.groups[group.name], group.items
end
end
end
local function match_items(m, craft_index, item_index)
for item_name, item in pairs(craft_index.items) do
local index = item_index[item_name]
local times_used = #item.craft_positions
local cell_count = math.floor(index.total_count / times_used)
index.times_matched = times_used
m.count = math.min(m.count, cell_count)
for _, craft_pos in ipairs(item.craft_positions) do
m.items[craft_pos] = item_name
end
end
end
local function match_groups(m, craft_index, item_index)
for group, group_items in ordered_groups(craft_index, item_index) do
for _, craft_pos in ipairs(group.craft_positions) do
local cell_count = 0
local matched_item = nil
for _, item in ipairs(group_items) do
local index = item.index
local item_count = index.total_count
local times_matched = index.times_matched
local match_count = math.floor(item_count / (times_matched + 1))
if match_count > cell_count then
cell_count = match_count
matched_item = item
end
end
m.count = math.min(m.count, cell_count)
m.items[craft_pos] = matched_item.name
local matched_index = matched_item.index
matched_index.times_matched = matched_index.times_matched + 1
end
end
end
local function get_match_table(craft_index, item_index)
local match_table = {
count = MAX_COUNT,
items = {}
}
match_items(match_table, craft_index, item_index)
match_groups(match_table, craft_index, item_index)
return match_table
end
local function find_best_match(inv_list, craft)
local craft_index = create_craft_index(craft)
local item_index = create_item_index(inv_list, craft_index)
if not all_items_found(craft_index) then
return
end
return get_match_table(craft_index, item_index)
end
local function can_move(match_items, inv_list)
for match_pos, match_name in pairs(match_items) do
local inv_item = inv_list[match_pos]
local inv_item_name = inv_item:get_name()
if inv_item_name ~= "" and match_name ~= inv_item_name then
return false
end
end
return true
end
function unified_inventory.craftguide_match_craft(inv, src_list_name, dst_list_name, craft, amount)
local src_list = inv:get_list(src_list_name)
local dst_list = inv:get_list(dst_list_name)
local craft_match = find_best_match(src_list, craft)
if craft_match == nil then
return
end
local matched_items = craft_match.items
local matched_count = craft_match.count
if not can_move(matched_items, dst_list) then
return
end
if amount == -1 then
amount = matched_count
elseif amount > matched_count then
return
end
for match_pos, item_name in pairs(matched_items) do
local dst_stack = dst_list[match_pos]
local dst_count = dst_stack:get_count()
local matched_stack = ItemStack(item_name)
local take_count = math.min(MAX_COUNT - dst_count, amount)
matched_stack:set_count(take_count)
local removed_stack = inv:remove_item(src_list_name, matched_stack)
local removed_count = removed_stack:get_count()
local sum_count = dst_count + removed_count
matched_stack:set_count(sum_count)
dst_list[match_pos] = matched_stack
end
inv:set_list(dst_list_name, dst_list)
end