mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2024-11-13 05:40:18 +01:00
ebd1d1f245
In a number of places, background[] is misused to place the inventory backdrop images. Where appropriate, image[] is used instead, so that "ui_form_bg.png" actually serves as the one and only true background image. In so doing, I was able to remake the bag inventory images, making them only big as is actually needed to hold 1, 2, or 3 rows of inventory slots. This, in turn, allows a standardized main inventory image to occupy the lower part of the window, which allows for consistent inventory image positioning and sizing from one page to another. I also removed ui_misc_form.png. Nothing in UI uses it, and any external mods that used it can just use the standard inventory and its background. Lastly, I reduced the background image to 512x384 px. It was unnecessarily large before, considering it has no real detail. The larger inventory images are all 512px wide, and multiples of 64px in height. Before, they were oddly sized.
490 lines
17 KiB
Lua
490 lines
17 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local NS = function(s) return s end
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local F = minetest.formspec_escape
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minetest.register_privilege("creative", {
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description = S("Can use the creative inventory"),
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give_to_singleplayer = false,
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})
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minetest.register_privilege("ui_full", {
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description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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-- return stack:get_count()
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-- else
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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unified_inventory.set_home(player, player:get_pos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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S("Home position set to: @1", minetest.pos_to_string(home)))
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {home=true})
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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if unified_inventory.go_home(player) then
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minetest.sound_play("teleport", {to_player = player_name})
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {home=true})
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {settime=true})
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {settime=true})
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end,
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})
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unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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minetest.chat_send_player(player_name,
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S("This button has been disabled outside"
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.." of creative mode to prevent"
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.." accidental inventory trashing."
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.."\nUse the trash slot instead."))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, S('Inventory cleared!'))
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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condition = function(player)
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return unified_inventory.is_creative(player:get_player_name())
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end,
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local player_name = player:get_player_name()
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local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
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formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4))
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formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
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formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
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if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
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formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
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formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
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formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
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end
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formspec = formspec.."listring[current_name;craft]"
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formspec = formspec.."listring[current_player;main]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
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formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
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end
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return {formspec=formspec}
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end,
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})
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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-- treated as if that item had been specified directly.
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local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local show_is_group = false
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local displayitem = name.." "..count
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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local group_item = unified_inventory.get_group_item(group_name)
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show_is_group = not group_item.sole
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = show_is_group and "G" or ""
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local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
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local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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x, y, w, h,
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F(displayitem), buttonname, label)
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if show_is_group then
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local groupstring, andcount = unified_inventory.extract_groupnames(name)
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local grouptip
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if andcount == 1 then
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grouptip = S("Any item belonging to the @1 group", groupstring)
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elseif andcount > 1 then
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grouptip = S("Any item belonging to the groups @1", groupstring)
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end
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grouptip = F(grouptip)
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if andcount >= 1 then
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button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
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end
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end
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return button
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end
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local recipe_text = {
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recipe = NS("Recipe @1 of @2"),
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usage = NS("Usage @1 of @2"),
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}
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local no_recipe_text = {
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recipe = S("No recipes"),
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usage = S("No usages"),
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}
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local role_text = {
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recipe = S("Result"),
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usage = S("Ingredient"),
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}
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local next_alt_text = {
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recipe = S("Show next recipe"),
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usage = S("Show next usage"),
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}
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local prev_alt_text = {
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recipe = S("Show previous recipe"),
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usage = S("Show previous usage"),
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local craftresultx = perplayer_formspec.craft_result_x
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local craftresulty = perplayer_formspec.craft_result_y
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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local fs = {
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string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)),
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"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
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"listcolors[#00000000;#00000000]"
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}
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then
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return { formspec = table.concat(fs) }
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end
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local item_name_shown
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if minetest.registered_items[item_name]
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and minetest.registered_items[item_name].description then
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item_name_shown = S("@1 (@2)",
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minetest.registered_items[item_name].description, item_name)
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else
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item_name_shown = item_name
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end
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local dir = unified_inventory.current_craft_direction[player_name]
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local rdir = dir == "recipe" and "usage" or "recipe"
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local crafts = unified_inventory.crafts_for[dir][item_name]
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local alternate = unified_inventory.alternate[player_name]
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local alternates, craft
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if crafts and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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local has_give = player_privs.give or unified_inventory.is_creative(player_name)
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fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
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fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
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craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
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fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
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"item_button_" .. rdir .. "_", ItemStack(item_name))
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if not craft then
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-- No craft recipes available for this item.
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fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
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.. F(no_recipe_text[dir]) .. "]"
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local no_pos = dir == "recipe" and 4.5 or 6.5
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local item_pos = dir == "recipe" and 6.5 or 4.5
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fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
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fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
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"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
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if has_give then
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fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
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.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
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.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
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.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
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end
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return { formspec = table.concat(fs) }
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end
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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if craft_type.icon then
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fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
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5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
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end
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fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
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fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
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"item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size
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and craft_type.dynamic_display_size(craft)
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or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width
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and craft_type.get_shaped_craft_width(craft)
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or display_size.width
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-- This keeps recipes aligned to the right,
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-- so that they're close to the arrow.
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local xoffset = 5.5
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-- Offset factor for crafting grids with side length > 4
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local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
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local od = 0
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-- Minimum grid size at which size optimazation measures kick in
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local mini_craft_size = 6
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if display_size.width >= mini_craft_size then
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od = math.max(1, display_size.width - 2)
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xoffset = xoffset - 0.1
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end
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-- Size modifier factor
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local sf = math.min(1, of * (1.05 + 0.05*od))
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-- Button size
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local bsize_h = 1.1 * sf
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local bsize_w = bsize_h
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if display_size.width >= mini_craft_size then
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bsize_w = 1.175 * sf
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end
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if (bsize_h > 0.35 and display_size.width) then
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for y = 1, display_size.height do
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for x = 1, display_size.width do
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local item
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if craft and x <= craft_width then
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item = craft.items[(y-1) * craft_width + x]
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end
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-- Flipped x, used to build formspec buttons from right to left
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local fx = display_size.width - (x-1)
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-- x offset, y offset
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local xof = (fx-1) * of + of
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local yof = (y-1) * of + 1
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if item then
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fs[#fs + 1] = stack_image_button(
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xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
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xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
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end
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end
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end
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else
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-- Error
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fs[#fs + 1] = string.format("label[2,%f;%s]",
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formspecy, F(S("This recipe is too@nlarge to be displayed.")))
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end
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if craft_type.uses_crafting_grid and display_size.width <= 3 then
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fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
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.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
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.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
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.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
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end
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if has_give then
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fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
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.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
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.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
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.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
|
|
end
|
|
|
|
if alternates and alternates > 1 then
|
|
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
|
|
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
|
|
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
|
|
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
|
|
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
|
|
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
|
|
end
|
|
return { formspec = table.concat(fs) }
|
|
end,
|
|
})
|
|
|
|
local function craftguide_giveme(player, formname, fields)
|
|
local player_name = player:get_player_name()
|
|
local player_privs = minetest.get_player_privs(player_name)
|
|
if not player_privs.give and
|
|
not unified_inventory.is_creative(player_name) then
|
|
minetest.log("action", "[unified_inventory] Denied give action to player " ..
|
|
player_name)
|
|
return
|
|
end
|
|
|
|
local amount
|
|
for k, v in pairs(fields) do
|
|
amount = k:match("craftguide_giveme_(.*)")
|
|
if amount then break end
|
|
end
|
|
|
|
amount = tonumber(amount) or 0
|
|
if amount == 0 then return end
|
|
|
|
local output = unified_inventory.current_item[player_name]
|
|
if (not output) or (output == "") then return end
|
|
|
|
local player_inv = player:get_inventory()
|
|
|
|
player_inv:add_item("main", {name = output, count = amount})
|
|
end
|
|
|
|
local function craftguide_craft(player, formname, fields)
|
|
local amount
|
|
for k, v in pairs(fields) do
|
|
amount = k:match("craftguide_craft_(.*)")
|
|
if amount then break end
|
|
end
|
|
if not amount then return end
|
|
|
|
amount = tonumber(amount) or -1 -- fallback for "all"
|
|
if amount == 0 or amount < -1 or amount > 99 then return end
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
local output = unified_inventory.current_item[player_name] or ""
|
|
if output == "" then return end
|
|
|
|
local crafts = unified_inventory.crafts_for[
|
|
unified_inventory.current_craft_direction[player_name]][output] or {}
|
|
if #crafts == 0 then return end
|
|
|
|
local alternate = unified_inventory.alternate[player_name]
|
|
|
|
local craft = crafts[alternate]
|
|
if craft.width > 3 then return end
|
|
|
|
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
|
|
|
|
unified_inventory.set_inventory_formspec(player, "craft")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "" then
|
|
return
|
|
end
|
|
|
|
for k, v in pairs(fields) do
|
|
if k:match("craftguide_craft_") then
|
|
craftguide_craft(player, formname, fields)
|
|
return
|
|
end
|
|
if k:match("craftguide_giveme_") then
|
|
craftguide_giveme(player, formname, fields)
|
|
return
|
|
end
|
|
end
|
|
end)
|