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Update init.lua
Check if the player exists before doing warp queue.
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16
init.lua
16
init.lua
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@ -46,15 +46,17 @@ do_warp_queue = function()
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local t = minetest.get_us_time()
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for i = table.getn(warps_queue),1,-1 do
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local e = warps_queue[i]
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if e.p:getpos().x == e.pos.x and e.p:getpos().y == e.pos.y and e.p:getpos().z == e.pos.z then
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if t > e.t then
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warp(e.p, e.w)
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if e.p:getpos() then
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if e.p:getpos().x == e.pos.x and e.p:getpos().y == e.pos.y and e.p:getpos().z == e.pos.z then
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if t > e.t then
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warp(e.p, e.w)
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table.remove(warps_queue, i)
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end
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else
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minetest.sound_stop(e.sh)
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minetest.chat_send_player(e.p:get_player_name(), "You have to stand still for " .. warps_freeze .. " seconds!")
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table.remove(warps_queue, i)
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end
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else
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minetest.sound_stop(e.sh)
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minetest.chat_send_player(e.p:get_player_name(), "You have to stand still for " .. warps_freeze .. " seconds!")
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table.remove(warps_queue, i)
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end
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end
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if table.getn(warps_queue) == 0 then
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