minor changes

This commit is contained in:
DonBatman 2014-12-14 06:52:09 -08:00
parent 71ed42b74e
commit a55c5f7e90
3 changed files with 41 additions and 46 deletions

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worldedge worldedge
========= =========
A Minetest Mod A Minetest Mod that teleports you to the other side of the map when you reach the edge.
This mod makes it so when a player reaches the edge of the world they are teleported to the other side of the map.
This gives the illusion that that world is round and you can walk all the way around.
You can change the worlds edge by changing 2 numbers at the top of init.lua.
local edge = 30005
local newedge = 30000
set edge to where you want the edge of the map to be.
newedge sets where player teleports to. it needs to be less than edge by at least 1 block.
This mod is licenced as WTFPL
Writen by Amaz
Modified by Don

4
README.md~ Normal file
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worldedge
=========
A Minetest Mod

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--[[
local count = 0 local count = 0
local edge = 30000 --sets the edge of map
local newedge = 29995 --sets the other side where player teleports to. Should be a few blocks less than edge
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
count = count + dtime count = count + dtime
if count > 5 then if count > 5 then
@ -8,59 +10,32 @@ minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
for _,player in pairs(players) do for _,player in pairs(players) do
local pos = player:getpos() local pos = player:getpos()
if pos.x >= 30850 then if pos.x >= edge then
player:moveto({x = -30800, y = pos.y, z = pos.z}) player:moveto({x = -newedge, y = pos.y, z = pos.z})
end end
if pos.x <= -30850 then if pos.x <= -edge then
player:moveto({x = 30800, y = pos.y, z = pos.z}) player:moveto({x = newedge, y = pos.y, z = pos.z})
end end
if pos.y >= 30850 then -- This section is for the Y cord. It will move you from bottom to top or top to bottom of map
player:moveto({x = pos.x, y = -30800, z = pos.z}) --[[
if pos.y >= edge then
player:moveto({x = pos.x, y = -newedge, z = pos.z})
end end
if pos.y <= -30850 then if pos.y <= -edge then
player:moveto({x = pos.x, y = 30800, z = pos.z}) player:moveto({x = pos.x, y = newedge, z = pos.z})
end end
if pos.z >= 30850 then
player:moveto({x = pos.x, y = pos.y, z = -30800})
end
if pos.z <= -30850 then
player:moveto({x = pos.x, y = pos.y, z = 30800})
end
end
end
end)
--]] --]]
local count = 0
minetest.register_globalstep(function(dtime)
count = count + dtime
if count > 5 then
count = 0
local players = minetest.get_connected_players()
for _,player in pairs(players) do
local pos = player:getpos()
if pos.x >= 100 then
player:moveto({x = -100, y = pos.y, z = pos.z})
end
if pos.x <= -100 then
player:moveto({x = 100, y = pos.y, z = pos.z})
end
--[[if pos.y >= 30850 then if pos.z >= edge then
player:moveto({x = pos.x, y = -30800, z = pos.z}) player:moveto({x = pos.x, y = pos.y, z = -newedge})
end end
if pos.y <= -30850 then if pos.z <= -edge then
player:moveto({x = pos.x, y = 30800, z = pos.z}) player:moveto({x = pos.x, y = pos.y, z = newedge})
end--]]
if pos.z >= 100 then
player:moveto({x = pos.x, y = pos.y, z = -100})
end
if pos.z <= -100 then
player:moveto({x = pos.x, y = pos.y, z = 100})
end end
end end
end end
end) end)