2019-12-12 17:32:41 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_TOOL_BAR_H_INCLUDED__
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#define __C_GUI_TOOL_BAR_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIToolbar.h"
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namespace irr
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{
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namespace gui
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{
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//! Stays at the top of its parent like the menu bar and contains tool buttons
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class CGUIToolBar : public IGUIToolBar
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{
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public:
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//! constructor
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CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
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//! called if an event happened.
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2021-08-27 14:55:10 +02:00
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virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
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2019-12-12 17:32:41 +01:00
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//! draws the element and its children
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2021-08-27 14:55:10 +02:00
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virtual void draw() IRR_OVERRIDE;
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2019-12-12 17:32:41 +01:00
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//! Updates the absolute position.
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2021-08-27 14:55:10 +02:00
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virtual void updateAbsolutePosition() IRR_OVERRIDE;
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2019-12-12 17:32:41 +01:00
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//! Adds a button to the tool bar
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virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
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video::ITexture* img=0, video::ITexture* pressed=0,
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2021-08-27 14:55:10 +02:00
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bool isPushButton=false, bool useAlphaChannel=false) IRR_OVERRIDE;
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2019-12-12 17:32:41 +01:00
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private:
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s32 ButtonX;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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