irrlicht/source/Irrlicht/CGUIToolBar.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_GUI_TOOL_BAR_H_INCLUDED
#define IRR_C_GUI_TOOL_BAR_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIToolbar.h"
namespace irr
{
namespace gui
{
//! Stays at the top of its parent like the menu bar and contains tool buttons
class CGUIToolBar : public IGUIToolBar
{
public:
//! constructor
CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
//! draws the element and its children
virtual void draw() IRR_OVERRIDE;
//! Updates the absolute position.
virtual void updateAbsolutePosition() IRR_OVERRIDE;
//! Adds a button to the tool bar
virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
video::ITexture* img=0, video::ITexture* pressed=0,
bool isPushButton=false, bool useAlphaChannel=false) IRR_OVERRIDE;
private:
s32 ButtonX;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif