irrlicht/source/Irrlicht/CMetaTriangleSelector.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_META_TRIANGLE_SELECTOR_H_INCLUDED__
#define __C_META_TRIANGLE_SELECTOR_H_INCLUDED__
#include "IMetaTriangleSelector.h"
#include "irrArray.h"
namespace irr
{
namespace scene
{
//! Interface for making multiple triangle selectors work as one big selector.
class CMetaTriangleSelector : public IMetaTriangleSelector
{
public:
//! constructor
CMetaTriangleSelector();
//! destructor
virtual ~CMetaTriangleSelector();
//! Get amount of all available triangles in this selector
virtual s32 getTriangleCount() const IRR_OVERRIDE;
//! Gets all triangles.
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
s32& outTriangleCount, const core::matrix4* transform, bool useNodeTransform,
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
//! Gets all triangles which lie within a specific bounding box.
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
s32& outTriangleCount, const core::aabbox3d<f32>& box,
const core::matrix4* transform, bool useNodeTransform,
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
//! Gets all triangles which have or may have contact with a 3d line.
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
s32& outTriangleCount, const core::line3d<f32>& line,
const core::matrix4* transform, bool useNodeTransform,
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
//! Adds a triangle selector to the collection of triangle selectors
//! in this metaTriangleSelector.
virtual void addTriangleSelector(ITriangleSelector* toAdd) IRR_OVERRIDE;
//! Removes a specific triangle selector which was added before from the collection.
virtual bool removeTriangleSelector(ITriangleSelector* toRemove) IRR_OVERRIDE;
//! Removes all triangle selectors from the collection.
virtual void removeAllTriangleSelectors() IRR_OVERRIDE;
//! Get the scene node associated with a given triangle.
virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const IRR_OVERRIDE;
// Get the number of TriangleSelectors that are part of this one
virtual u32 getSelectorCount() const IRR_OVERRIDE;
// Get the TriangleSelector based on index based on getSelectorCount
virtual ITriangleSelector* getSelector(u32 index) IRR_OVERRIDE;
// Get the TriangleSelector based on index based on getSelectorCount
virtual const ITriangleSelector* getSelector(u32 index) const IRR_OVERRIDE;
private:
core::array<ITriangleSelector*> TriangleSelectors;
};
} // end namespace scene
} // end namespace irr
#endif