mirror of
https://github.com/minetest/irrlicht.git
synced 2024-09-07 05:10:19 +02:00
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_META_TRIANGLE_SELECTOR_H_INCLUDED__
|
|
#define __C_META_TRIANGLE_SELECTOR_H_INCLUDED__
|
|
|
|
#include "IMetaTriangleSelector.h"
|
|
#include "irrArray.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Interface for making multiple triangle selectors work as one big selector.
|
|
class CMetaTriangleSelector : public IMetaTriangleSelector
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CMetaTriangleSelector();
|
|
|
|
//! destructor
|
|
virtual ~CMetaTriangleSelector();
|
|
|
|
//! Get amount of all available triangles in this selector
|
|
virtual s32 getTriangleCount() const IRR_OVERRIDE;
|
|
|
|
//! Gets all triangles.
|
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
s32& outTriangleCount, const core::matrix4* transform, bool useNodeTransform,
|
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
|
|
|
|
//! Gets all triangles which lie within a specific bounding box.
|
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
s32& outTriangleCount, const core::aabbox3d<f32>& box,
|
|
const core::matrix4* transform, bool useNodeTransform,
|
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
|
|
|
|
//! Gets all triangles which have or may have contact with a 3d line.
|
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
s32& outTriangleCount, const core::line3d<f32>& line,
|
|
const core::matrix4* transform, bool useNodeTransform,
|
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
|
|
|
|
//! Adds a triangle selector to the collection of triangle selectors
|
|
//! in this metaTriangleSelector.
|
|
virtual void addTriangleSelector(ITriangleSelector* toAdd) IRR_OVERRIDE;
|
|
|
|
//! Removes a specific triangle selector which was added before from the collection.
|
|
virtual bool removeTriangleSelector(ITriangleSelector* toRemove) IRR_OVERRIDE;
|
|
|
|
//! Removes all triangle selectors from the collection.
|
|
virtual void removeAllTriangleSelectors() IRR_OVERRIDE;
|
|
|
|
//! Get the scene node associated with a given triangle.
|
|
virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const IRR_OVERRIDE;
|
|
|
|
// Get the number of TriangleSelectors that are part of this one
|
|
virtual u32 getSelectorCount() const IRR_OVERRIDE;
|
|
|
|
// Get the TriangleSelector based on index based on getSelectorCount
|
|
virtual ITriangleSelector* getSelector(u32 index) IRR_OVERRIDE;
|
|
|
|
// Get the TriangleSelector based on index based on getSelectorCount
|
|
virtual const ITriangleSelector* getSelector(u32 index) const IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
core::array<ITriangleSelector*> TriangleSelectors;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif
|
|
|