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Fix gltf static mesh loading issues (#14)
* Support u8 / u32 indices * Skip primitives without vertices * Add support for non-indexed geometry & skipping primitives * Fix possible memory leak on error * Use SSkinnedMesh * Check indices * Properly mirror node hierarchy * Update .gitignore * Reorder includes * Add some throws for logic errors * Fix non-indexed geometry winding order, add unit test * Address code review comments * Add matrix transform unit test
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committed by
Josiah VanderZee
parent
0faf1320c5
commit
036b40a9d8
12
.gitignore
vendored
12
.gitignore
vendored
@ -23,3 +23,15 @@ scripts/glext.h
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# vscode cmake plugin
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build/*
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# vscode clangd plugin
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.cache
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compile_commands.json
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# build dependencies
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_deps
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# autogenerated test-related files
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**/CTestTestfile.cmake
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Testing
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DartConfiguration.tcl
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