Fix gltf static mesh loading issues (#14)

* Support u8 / u32 indices

* Skip primitives without vertices

* Add support for non-indexed geometry & skipping primitives

* Fix possible memory leak on error

* Use SSkinnedMesh

* Check indices

* Properly mirror node hierarchy

* Update .gitignore

* Reorder includes

* Add some throws for logic errors

* Fix non-indexed geometry winding order, add unit test

* Address code review comments

* Add matrix transform unit test
This commit is contained in:
Lars Müller 2024-04-15 15:11:37 +02:00 committed by Josiah VanderZee
parent 0faf1320c5
commit 036b40a9d8
7 changed files with 466 additions and 113 deletions

12
.gitignore vendored
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@ -23,3 +23,15 @@ scripts/glext.h
# vscode cmake plugin
build/*
# vscode clangd plugin
.cache
compile_commands.json
# build dependencies
_deps
# autogenerated test-related files
**/CTestTestfile.cmake
Testing
DartConfiguration.tcl

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@ -301,7 +301,31 @@ struct SSkinMeshBuffer : public IMeshBuffer
}
//! append the vertices and indices to the current buffer
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override {}
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {
if (vertices == getVertices())
throw std::logic_error("can't append own vertices");
if (VertexType != video::EVT_STANDARD)
throw std::logic_error("invalid vertex type");
const u32 prevVertexCount = getVertexCount();
Vertices_Standard.reallocate(prevVertexCount + numVertices);
for (u32 i=0; i < numVertices; ++i) {
Vertices_Standard.push_back(static_cast<const video::S3DVertex* const>(vertices)[i]);
BoundingBox.addInternalPoint(static_cast<const video::S3DVertex* const>(vertices)[i].Pos);
}
Indices.reallocate(getIndexCount() + numIndices);
for (u32 i=0; i < numIndices; ++i) {
Indices.push_back(indices[i] + prevVertexCount);
}
}
//! NOT IMPLEMENTED YET: append the meshbuffer to the current buffer
void append(const IMeshBuffer* const other) override {
throw std::logic_error("not implemented yet");
}
//! get the current hardware mapping hint for vertex buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override

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@ -1,23 +1,25 @@
#include "CGLTFMeshFileLoader.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
#include "IAnimatedMesh.h"
#include "ILogger.h"
#include "IReadFile.h"
#include "CSkinnedMesh.h"
#include "ISkinnedMesh.h"
#include "irrTypes.h"
#include "os.h"
#include "IReadFile.h"
#include "matrix4.h"
#include "path.h"
#include "S3DVertex.h"
#include "SAnimatedMesh.h"
#include "SColor.h"
#include "SMesh.h"
#include "quaternion.h"
#include "vector3d.h"
#include "tiniergltf.hpp"
#include <array>
#include <cstddef>
#include <cstring>
#include <limits>
#include <memory>
#include <optional>
#include <stdexcept>
#include <string>
#include <utility>
#include <variant>
#include <vector>
@ -96,72 +98,214 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
return nullptr;
}
MeshExtractor parser(std::move(model.value()));
SMesh* baseMesh(new SMesh {});
loadPrimitives(parser, baseMesh);
SAnimatedMesh* animatedMesh(new SAnimatedMesh {});
animatedMesh->addMesh(baseMesh);
baseMesh->drop();
return animatedMesh;
ISkinnedMesh *mesh = new CSkinnedMesh();
MeshExtractor parser(std::move(model.value()), mesh);
try {
parser.loadNodes();
} catch (std::runtime_error &e) {
mesh->drop();
return nullptr;
}
return mesh;
}
static void transformVertices(std::vector<video::S3DVertex> &vertices, const core::matrix4 &transform)
{
for (auto &vertex : vertices) {
// Apply scaling, rotation and rotation (in that order) to the position.
transform.transformVect(vertex.Pos);
// For the normal, we do not want to apply the translation.
// TODO note that this also applies scaling; the Irrlicht method is misnamed.
transform.rotateVect(vertex.Normal);
// Renormalize (length might have been affected by scaling).
vertex.Normal.normalize();
}
}
static void checkIndices(const std::vector<u16> &indices, const std::size_t nVerts)
{
for (u16 index : indices) {
if (index >= nVerts)
throw std::runtime_error("index out of bounds");
}
}
static std::vector<u16> generateIndices(const std::size_t nVerts)
{
std::vector<u16> indices(nVerts);
for (std::size_t i = 0; i < nVerts; i += 3) {
// Reverse winding order per triangle
indices[i] = i + 2;
indices[i + 1] = i + 1;
indices[i + 2] = i;
}
return indices;
}
/**
* Load up the rawest form of the model. The vertex positions and indices.
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
* If material is undefined, then a default material MUST be used.
*/
void CGLTFMeshFileLoader::loadPrimitives(
const MeshExtractor& parser,
SMesh* mesh)
void CGLTFMeshFileLoader::MeshExtractor::loadMesh(
const std::size_t meshIdx,
ISkinnedMesh::SJoint *parent) const
{
for (std::size_t i = 0; i < parser.getMeshCount(); ++i) {
for (std::size_t j = 0; j < parser.getPrimitiveCount(i); ++j) {
auto indices = parser.getIndices(i, j);
auto vertices = parser.getVertices(i, j);
for (std::size_t j = 0; j < getPrimitiveCount(meshIdx); ++j) {
auto vertices = getVertices(meshIdx, j);
if (!vertices.has_value())
continue; // "When positions are not specified, client implementations SHOULD skip primitives rendering"
SMeshBuffer* meshbuf(new SMeshBuffer {});
meshbuf->append(vertices.data(), vertices.size(),
indices.data(), indices.size());
mesh->addMeshBuffer(meshbuf);
meshbuf->drop();
// Excludes the max value for consistency.
if (vertices->size() >= std::numeric_limits<u16>::max())
throw std::runtime_error("too many vertices");
// Apply the global transform along the parent chain.
transformVertices(*vertices, parent->GlobalMatrix);
auto maybeIndices = getIndices(meshIdx, j);
std::vector<u16> indices;
if (maybeIndices.has_value()) {
indices = std::move(*maybeIndices);
checkIndices(indices, vertices->size());
} else {
// Non-indexed geometry
indices = generateIndices(vertices->size());
}
auto *meshbuf = m_irr_model->addMeshBuffer();
meshbuf->append(vertices->data(), vertices->size(),
indices.data(), indices.size());
}
}
// Base transformation between left & right handed coordinate systems.
// This just inverts the Z axis.
static core::matrix4 leftToRight = core::matrix4(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, -1, 0,
0, 0, 0, 1
);
static core::matrix4 rightToLeft = leftToRight;
static core::matrix4 loadTransform(const tiniergltf::Node::Matrix &m)
{
// Note: Under the hood, this casts these doubles to floats.
return core::matrix4(
m[0], m[1], m[2], m[3],
m[4], m[5], m[6], m[7],
m[8], m[9], m[10], m[11],
m[12], m[13], m[14], m[15]);
}
static core::matrix4 loadTransform(const tiniergltf::Node::TRS &trs)
{
const auto &trans = trs.translation;
const auto &rot = trs.rotation;
const auto &scale = trs.scale;
core::matrix4 transMat;
transMat.setTranslation(core::vector3df(trans[0], trans[1], trans[2]));
core::matrix4 rotMat = core::quaternion(rot[0], rot[1], rot[2], rot[3]).getMatrix();
core::matrix4 scaleMat;
scaleMat.setScale(core::vector3df(scale[0], scale[1], scale[2]));
return transMat * rotMat * scaleMat;
}
static core::matrix4 loadTransform(std::optional<std::variant<tiniergltf::Node::Matrix, tiniergltf::Node::TRS>> transform) {
if (!transform.has_value()) {
return core::matrix4();
}
core::matrix4 mat = std::visit([](const auto &t) { return loadTransform(t); }, *transform);
return rightToLeft * mat * leftToRight;
}
void CGLTFMeshFileLoader::MeshExtractor::loadNode(
const std::size_t nodeIdx,
ISkinnedMesh::SJoint *parent) const
{
const auto &node = m_gltf_model.nodes->at(nodeIdx);
auto *joint = m_irr_model->addJoint(parent);
const core::matrix4 transform = loadTransform(node.transform);
joint->LocalMatrix = transform;
joint->GlobalMatrix = parent ? parent->GlobalMatrix * joint->LocalMatrix : joint->LocalMatrix;
if (node.name.has_value()) {
joint->Name = node.name->c_str();
}
if (node.mesh.has_value()) {
loadMesh(*node.mesh, joint);
}
if (node.children.has_value()) {
for (const auto &child : *node.children) {
loadNode(child, joint);
}
}
}
CGLTFMeshFileLoader::MeshExtractor::MeshExtractor(
const tiniergltf::GlTF& model) noexcept
: m_model(model)
{
}
CGLTFMeshFileLoader::MeshExtractor::MeshExtractor(
const tiniergltf::GlTF&& model) noexcept
: m_model(model)
void CGLTFMeshFileLoader::MeshExtractor::loadNodes() const
{
std::vector<bool> isChild(m_gltf_model.nodes->size());
for (const auto &node : *m_gltf_model.nodes) {
if (!node.children.has_value())
continue;
for (const auto &child : *node.children) {
isChild[child] = true;
}
}
// Load all nodes that aren't children.
// Children will be loaded by their parent nodes.
for (std::size_t i = 0; i < m_gltf_model.nodes->size(); ++i) {
if (!isChild[i]) {
loadNode(i, nullptr);
}
}
}
/**
* Extracts GLTF mesh indices into the irrlicht model.
*/
std::vector<u16> CGLTFMeshFileLoader::MeshExtractor::getIndices(
std::optional<std::vector<u16>> CGLTFMeshFileLoader::MeshExtractor::getIndices(
const std::size_t meshIdx,
const std::size_t primitiveIdx) const
{
// FIXME this need not exist. What do we do if it doesn't?
const auto accessorIdx = getIndicesAccessorIdx(meshIdx, primitiveIdx);
if (!accessorIdx.has_value())
return std::nullopt; // non-indexed geometry
const auto &accessor = m_gltf_model.accessors->at(accessorIdx.value());
const auto& buf = getBuffer(accessorIdx.value());
// FIXME check accessor type (which could also be u8 or u32).
std::vector<u16> indices{};
const auto count = getElemCount(accessorIdx.value());
for (std::size_t i = 0; i < count; ++i) {
std::size_t elemIdx = count - i - 1;
indices.push_back(readPrimitive<u16>(
BufferOffset(buf, elemIdx * sizeof(u16))));
std::size_t elemIdx = count - i - 1; // reverse index order
u16 index;
// Note: glTF forbids the max value for each component type.
switch (accessor.componentType) {
case tiniergltf::Accessor::ComponentType::UNSIGNED_BYTE: {
index = readPrimitive<u8>(BufferOffset(buf, elemIdx * sizeof(u8)));
if (index == std::numeric_limits<u8>::max())
throw std::runtime_error("invalid index");
break;
}
case tiniergltf::Accessor::ComponentType::UNSIGNED_SHORT: {
index = readPrimitive<u16>(BufferOffset(buf, elemIdx * sizeof(u16)));
if (index == std::numeric_limits<u16>::max())
throw std::runtime_error("invalid index");
break;
}
case tiniergltf::Accessor::ComponentType::UNSIGNED_INT: {
u32 indexWide = readPrimitive<u32>(BufferOffset(buf, elemIdx * sizeof(u32)));
// Use >= here for consistency.
if (indexWide >= std::numeric_limits<u16>::max())
throw std::runtime_error("index too large (>= 65536)");
index = static_cast<u16>(indexWide);
break;
}
default:
throw std::runtime_error("invalid index component type");
}
indices.push_back(index);
}
return indices;
@ -170,15 +314,20 @@ std::vector<u16> CGLTFMeshFileLoader::MeshExtractor::getIndices(
/**
* Create a vector of video::S3DVertex (model data) from a mesh & primitive index.
*/
std::vector<video::S3DVertex> CGLTFMeshFileLoader::MeshExtractor::getVertices(
std::optional<std::vector<video::S3DVertex>> CGLTFMeshFileLoader::MeshExtractor::getVertices(
const std::size_t meshIdx,
const std::size_t primitiveIdx) const
{
const auto positionAccessorIdx = getPositionAccessorIdx(
meshIdx, primitiveIdx);
if (!positionAccessorIdx.has_value()) {
// "When positions are not specified, client implementations SHOULD skip primitive's rendering"
return std::nullopt;
}
std::vector<vertex_t> vertices{};
vertices.resize(getElemCount(positionAccessorIdx));
copyPositions(positionAccessorIdx, vertices);
vertices.resize(getElemCount(*positionAccessorIdx));
copyPositions(*positionAccessorIdx, vertices);
const auto normalAccessorIdx = getNormalAccessorIdx(
meshIdx, primitiveIdx);
@ -200,7 +349,7 @@ std::vector<video::S3DVertex> CGLTFMeshFileLoader::MeshExtractor::getVertices(
*/
std::size_t CGLTFMeshFileLoader::MeshExtractor::getMeshCount() const
{
return m_model.meshes->size();
return m_gltf_model.meshes->size();
}
/**
@ -209,7 +358,7 @@ std::size_t CGLTFMeshFileLoader::MeshExtractor::getMeshCount() const
std::size_t CGLTFMeshFileLoader::MeshExtractor::getPrimitiveCount(
const std::size_t meshIdx) const
{
return m_model.meshes->at(meshIdx).primitives.size();
return m_gltf_model.meshes->at(meshIdx).primitives.size();
}
/**
@ -246,6 +395,7 @@ core::vector2df CGLTFMeshFileLoader::MeshExtractor::readVec2DF(
/**
* Read a vector3df from a buffer at an offset.
* Also does right-to-left-handed coordinate system conversion (inverts Z axis).
* @return vec3 core::Vector3df
*/
core::vector3df CGLTFMeshFileLoader::MeshExtractor::readVec3DF(
@ -253,9 +403,9 @@ core::vector3df CGLTFMeshFileLoader::MeshExtractor::readVec3DF(
const core::vector3df scale = {1.0f,1.0f,1.0f})
{
return core::vector3df(
scale.X * readPrimitive<float>(readFrom),
scale.Y * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
-scale.Z * readPrimitive<float>(BufferOffset(readFrom, 2 *
readPrimitive<float>(readFrom),
readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
-readPrimitive<float>(BufferOffset(readFrom, 2 *
sizeof(float))));
}
@ -273,8 +423,7 @@ void CGLTFMeshFileLoader::MeshExtractor::copyPositions(
const auto byteStride = getByteStride(accessorIdx);
for (std::size_t i = 0; i < count; i++) {
const auto v = readVec3DF(BufferOffset(buffer,
(byteStride * i)), getScale());
const auto v = readVec3DF(BufferOffset(buffer, byteStride * i));
vertices[i].Pos = v;
}
}
@ -316,29 +465,6 @@ void CGLTFMeshFileLoader::MeshExtractor::copyTCoords(
}
}
/**
* Gets the scale of a model's node via a reference Vector3df.
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-node
* Type: number[3] (tinygltf: vector<double>)
* Required: NO
* @returns: core::vector2df
*/
core::vector3df CGLTFMeshFileLoader::MeshExtractor::getScale() const
{
core::vector3df buffer{1.0f,1.0f,1.0f};
// FIXME this just checks the first node
const auto &node = m_model.nodes->at(0);
// FIXME this does not take the matrix into account
// (fix: properly map glTF -> Irrlicht node hierarchy)
if (std::holds_alternative<tiniergltf::Node::TRS>(node.transform)) {
const auto &trs = std::get<tiniergltf::Node::TRS>(node.transform);
buffer.X = static_cast<float>(trs.scale[0]);
buffer.Y = static_cast<float>(trs.scale[1]);
buffer.Z = static_cast<float>(trs.scale[2]);
}
return buffer;
}
/**
* The number of elements referenced by this accessor, not to be confused with the number of bytes or number of components.
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_count
@ -348,7 +474,7 @@ core::vector3df CGLTFMeshFileLoader::MeshExtractor::getScale() const
std::size_t CGLTFMeshFileLoader::MeshExtractor::getElemCount(
const std::size_t accessorIdx) const
{
return m_model.accessors->at(accessorIdx).count;
return m_gltf_model.accessors->at(accessorIdx).count;
}
/**
@ -361,9 +487,9 @@ std::size_t CGLTFMeshFileLoader::MeshExtractor::getElemCount(
std::size_t CGLTFMeshFileLoader::MeshExtractor::getByteStride(
const std::size_t accessorIdx) const
{
const auto& accessor = m_model.accessors->at(accessorIdx);
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
// FIXME this does not work with sparse / zero-initialized accessors
const auto& view = m_model.bufferViews->at(accessor.bufferView.value());
const auto& view = m_gltf_model.bufferViews->at(accessor.bufferView.value());
return view.byteStride.value_or(accessor.elementSize());
}
@ -377,7 +503,7 @@ std::size_t CGLTFMeshFileLoader::MeshExtractor::getByteStride(
bool CGLTFMeshFileLoader::MeshExtractor::isAccessorNormalized(
const std::size_t accessorIdx) const
{
const auto& accessor = m_model.accessors->at(accessorIdx);
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
return accessor.normalized;
}
@ -388,10 +514,10 @@ bool CGLTFMeshFileLoader::MeshExtractor::isAccessorNormalized(
CGLTFMeshFileLoader::BufferOffset CGLTFMeshFileLoader::MeshExtractor::getBuffer(
const std::size_t accessorIdx) const
{
const auto& accessor = m_model.accessors->at(accessorIdx);
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
// FIXME this does not work with sparse / zero-initialized accessors
const auto& view = m_model.bufferViews->at(accessor.bufferView.value());
const auto& buffer = m_model.buffers->at(view.buffer);
const auto& view = m_gltf_model.bufferViews->at(accessor.bufferView.value());
const auto& buffer = m_gltf_model.buffers->at(view.buffer);
return BufferOffset(buffer.data, view.byteOffset);
}
@ -408,23 +534,19 @@ std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getIndicesAccesso
const std::size_t meshIdx,
const std::size_t primitiveIdx) const
{
return m_model.meshes->at(meshIdx).primitives[primitiveIdx].indices;
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].indices;
}
/**
* The index of the accessor that contains the POSITIONs.
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
* Type: VEC3 (Float)
* ! Required: YES (Appears so, needs another pair of eyes to research.)
* Second pair of eyes says: "When positions are not specified, client implementations SHOULD skip primitives rendering"
*/
std::size_t CGLTFMeshFileLoader::MeshExtractor::getPositionAccessorIdx(
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getPositionAccessorIdx(
const std::size_t meshIdx,
const std::size_t primitiveIdx) const
{
// FIXME position-less primitives should be skipped.
return m_model.meshes->at(meshIdx).primitives[primitiveIdx]
.attributes.position.value();
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.position;
}
/**
@ -437,7 +559,7 @@ std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getNormalAccessor
const std::size_t meshIdx,
const std::size_t primitiveIdx) const
{
return m_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.normal;
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.normal;
}
/**
@ -450,7 +572,7 @@ std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getTCoordAccessor
const std::size_t meshIdx,
const std::size_t primitiveIdx) const
{
const auto& texcoords = m_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.texcoord;
const auto& texcoords = m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.texcoord;
if (!texcoords.has_value())
return std::nullopt;
return texcoords->at(0);

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@ -1,13 +1,12 @@
#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__
#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
#include "IAnimatedMesh.h"
#include "ISkinnedMesh.h"
#include "IMeshLoader.h"
#include "IReadFile.h"
#include "irrTypes.h"
#include "path.h"
#include "S3DVertex.h"
#include "SMesh.h"
#include "vector2d.h"
#include "vector3d.h"
@ -52,26 +51,33 @@ private:
public:
using vertex_t = video::S3DVertex;
MeshExtractor(const tiniergltf::GlTF& model) noexcept;
MeshExtractor(const tiniergltf::GlTF &model,
ISkinnedMesh *mesh) noexcept
: m_gltf_model(model), m_irr_model(mesh) {};
MeshExtractor(const tiniergltf::GlTF&& model) noexcept;
MeshExtractor(const tiniergltf::GlTF &&model,
ISkinnedMesh *mesh) noexcept
: m_gltf_model(model), m_irr_model(mesh) {};
/* Gets indices for the given mesh/primitive.
*
* Values are return in Irrlicht winding order.
*/
std::vector<u16> getIndices(const std::size_t meshIdx,
std::optional<std::vector<u16>> getIndices(const std::size_t meshIdx,
const std::size_t primitiveIdx) const;
std::vector<vertex_t> getVertices(std::size_t meshIdx,
std::optional<std::vector<vertex_t>> getVertices(std::size_t meshIdx,
const std::size_t primitiveIdx) const;
std::size_t getMeshCount() const;
std::size_t getPrimitiveCount(const std::size_t meshIdx) const;
void loadNodes() const;
private:
tiniergltf::GlTF m_model;
const tiniergltf::GlTF m_gltf_model;
ISkinnedMesh *m_irr_model;
template <typename T>
static T readPrimitive(const BufferOffset& readFrom);
@ -96,12 +102,6 @@ private:
void copyTCoords(const std::size_t accessorIdx,
std::vector<vertex_t>& vertices) const;
/* Get the scale factor from the glTF mesh information.
*
* Returns vec3(1.0, 1.0, 1.0) if no scale factor is present.
*/
core::vector3df getScale() const;
std::size_t getElemCount(const std::size_t accessorIdx) const;
std::size_t getByteStride(const std::size_t accessorIdx) const;
@ -113,7 +113,7 @@ private:
std::optional<std::size_t> getIndicesAccessorIdx(const std::size_t meshIdx,
const std::size_t primitiveIdx) const;
std::size_t getPositionAccessorIdx(const std::size_t meshIdx,
std::optional<std::size_t> getPositionAccessorIdx(const std::size_t meshIdx,
const std::size_t primitiveIdx) const;
/* Get the accessor id of the normals of a primitive.
@ -125,9 +125,15 @@ private:
*/
std::optional<std::size_t> getTCoordAccessorIdx(const std::size_t meshIdx,
const std::size_t primitiveIdx) const;
};
void loadMesh(
std::size_t meshIdx,
ISkinnedMesh::SJoint *parentJoint) const;
void loadPrimitives(const MeshExtractor& parser, SMesh* mesh);
void loadNode(
const std::size_t nodeIdx,
ISkinnedMesh::SJoint *parentJoint) const;
};
std::optional<tiniergltf::GlTF> tryParseGLTF(io::IReadFile* file);
};

View File

@ -0,0 +1,106 @@
{
"asset" : {
"generator" : "Khronos glTF Blender I/O v1.7.33",
"version" : "2.0"
},
"scene" : 0,
"scenes" : [
{
"name" : "Scene",
"nodes" : [
0
]
}
],
"nodes" : [
{
"mesh" : 0,
"name" : "Cube",
"matrix" : [
1, 0, 0, 0,
0, 2, 0, 0,
0, 0, 3, 0,
4, 5, 6, 1
]
}
],
"meshes" : [
{
"name" : "Cube.004",
"primitives" : [
{
"attributes" : {
"POSITION" : 0,
"NORMAL" : 1,
"TEXCOORD_0" : 2
},
"indices" : 3
}
]
}
],
"accessors" : [
{
"bufferView" : 0,
"componentType" : 5126,
"count" : 24,
"max" : [
1,
1,
1
],
"min" : [
-1,
-1,
-1
],
"type" : "VEC3"
},
{
"bufferView" : 1,
"componentType" : 5126,
"count" : 24,
"type" : "VEC3"
},
{
"bufferView" : 2,
"componentType" : 5126,
"count" : 24,
"type" : "VEC2"
},
{
"bufferView" : 3,
"componentType" : 5123,
"count" : 36,
"type" : "SCALAR"
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 0
},
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 288
},
{
"buffer" : 0,
"byteLength" : 192,
"byteOffset" : 576
},
{
"buffer" : 0,
"byteLength" : 72,
"byteOffset" : 768
}
],
"buffers" : [
{
"byteLength" : 840,
"uri" : "data:application/octet-stream;base64,AACAvwAAgL8AAIA/AACAvwAAgL8AAIA/AACAvwAAgL8AAIA/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgL8AAIC/AACAvwAAgL8AAIC/AACAvwAAgL8AAIC/AACAvwAAgD8AAIC/AACAvwAAgD8AAIC/AACAvwAAgD8AAIC/AACAPwAAgL8AAIA/AACAPwAAgL8AAIA/AACAPwAAgL8AAIA/AACAPwAAgD8AAIA/AACAPwAAgD8AAIA/AACAPwAAgD8AAIA/AACAPwAAgL8AAIC/AACAPwAAgL8AAIC/AACAPwAAgL8AAIC/AACAPwAAgD8AAIC/AACAPwAAgD8AAIC/AACAPwAAgD8AAIC/AACAvwAAAAAAAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIA/AACAvwAAAAAAAACAAAAAAAAAAAAAAIA/AAAAAAAAgD8AAACAAACAvwAAAAAAAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIC/AACAvwAAAAAAAACAAAAAAAAAAAAAAIC/AAAAAAAAgD8AAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIA/AACAPwAAAAAAAACAAAAAAAAAAAAAAIA/AAAAAAAAgD8AAACAAACAPwAAAAAAAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIC/AACAPwAAAAAAAACAAAAAAAAAAAAAAIC/AAAAAAAAgD8AAACAAACAPwAAAAAAAACAAADAPgAAgD8AAAA+AACAPgAAwD4AAAAAAAAgPwAAgD8AACA/AAAAAAAAYD8AAIA+AADAPgAAQD8AAAA+AAAAPwAAwD4AAEA/AAAgPwAAQD8AACA/AABAPwAAYD8AAAA/AADAPgAAgD4AAMA+AACAPgAAwD4AAIA+AAAgPwAAgD4AACA/AACAPgAAID8AAIA+AADAPgAAAD8AAMA+AAAAPwAAwD4AAAA/AAAgPwAAAD8AACA/AAAAPwAAID8AAAA/AAADAAkAAAAJAAYACAAKABUACAAVABMAFAAXABEAFAARAA4ADQAPAAQADQAEAAIABwASAAwABwAMAAEAFgALAAUAFgAFABAA"
}
]
}

View File

@ -0,0 +1,54 @@
{
"scene" : 0,
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 0
}
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAA",
"byteLength" : 36
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 36,
"target" : 34962
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
}
],
"asset" : {
"version" : "2.0"
}
}

View File

@ -1,4 +1,5 @@
#include "CReadFile.h"
#include "vector3d.h"
#include <irrlicht.h>
@ -54,8 +55,10 @@ TEST_CASE("load empty gltf file") {
TEST_CASE("minimal triangle") {
auto path = GENERATE(
"source/Irrlicht/tests/assets/minimal_triangle.gltf",
"source/Irrlicht/tests/assets/triangle_with_vertex_stride.gltf");
"source/Irrlicht/tests/assets/minimal_triangle.gltf",
"source/Irrlicht/tests/assets/triangle_with_vertex_stride.gltf",
// Test non-indexed geometry.
"source/Irrlicht/tests/assets/triangle_without_indices.gltf");
INFO(path);
ScopedMesh sm(path);
REQUIRE(sm.getMesh() != nullptr);
@ -164,6 +167,32 @@ TEST_CASE("blender cube scaled") {
}
}
TEST_CASE("blender cube matrix transform") {
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube_matrix_transform.gltf");
REQUIRE(sm.getMesh() != nullptr);
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
SECTION("Transformation is correct") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(0)->getVertices());
const auto checkVertex = [&](const std::size_t i, irr::core::vector3df vec) {
// The transform scales by (1, 2, 3) and translates by (4, 5, 6).
CHECK(vertices[i].Pos == vec * irr::core::vector3df{1, 2, 3}
// The -6 is due to the coordinate system conversion.
+ irr::core::vector3df{4, 5, -6});
};
checkVertex(0, irr::core::vector3df{-1, -1, -1});
checkVertex(3, irr::core::vector3df{-1, 1, -1});
checkVertex(6, irr::core::vector3df{-1, -1, 1});
checkVertex(9, irr::core::vector3df{-1, 1, 1});
checkVertex(12, irr::core::vector3df{1, -1, -1});
checkVertex(15, irr::core::vector3df{1, 1, -1});
checkVertex(18, irr::core::vector3df{1, -1, 1});
checkVertex(21, irr::core::vector3df{1, 1, 1});
}
}
TEST_CASE("snow man") {
ScopedMesh sm("source/Irrlicht/tests/assets/snow_man.gltf");
REQUIRE(sm.getMesh() != nullptr);