mirror of
https://github.com/minetest/irrlicht.git
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* Support u8 / u32 indices * Skip primitives without vertices * Add support for non-indexed geometry & skipping primitives * Fix possible memory leak on error * Use SSkinnedMesh * Check indices * Properly mirror node hierarchy * Update .gitignore * Reorder includes * Add some throws for logic errors * Fix non-indexed geometry winding order, add unit test * Address code review comments * Add matrix transform unit test
611 lines
19 KiB
C++
611 lines
19 KiB
C++
#include "CGLTFMeshFileLoader.h"
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#include "coreutil.h"
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#include "CSkinnedMesh.h"
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#include "ISkinnedMesh.h"
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#include "irrTypes.h"
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#include "IReadFile.h"
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#include "matrix4.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "quaternion.h"
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#include "vector3d.h"
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#include "tiniergltf.hpp"
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <limits>
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#include <memory>
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#include <optional>
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#include <stdexcept>
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#include <utility>
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#include <variant>
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#include <vector>
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/* Notes on the coordinate system.
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*
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* glTF uses a right-handed coordinate system where +Z is the
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* front-facing axis, and Irrlicht uses a left-handed coordinate
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* system where -Z is the front-facing axis.
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* We convert between them by reflecting the mesh across the X axis.
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* Doing this correctly requires negating the Z coordinate on
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* vertex positions and normals, and reversing the winding order
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* of the vertex indices.
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*/
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namespace irr {
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namespace scene {
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CGLTFMeshFileLoader::BufferOffset::BufferOffset(
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const std::vector<unsigned char>& buf,
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const std::size_t offset)
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: m_buf(buf)
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, m_offset(offset)
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{
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}
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CGLTFMeshFileLoader::BufferOffset::BufferOffset(
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const CGLTFMeshFileLoader::BufferOffset& other,
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const std::size_t fromOffset)
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: m_buf(other.m_buf)
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, m_offset(other.m_offset + fromOffset)
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{
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}
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/**
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* Get a raw unsigned char (ubyte) from a buffer offset.
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*/
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unsigned char CGLTFMeshFileLoader::BufferOffset::at(
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const std::size_t fromOffset) const
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{
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return m_buf.at(m_offset + fromOffset);
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}
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CGLTFMeshFileLoader::CGLTFMeshFileLoader() noexcept
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{
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}
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/**
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* The most basic portion of the code base. This tells irllicht if this file has a .gltf extension.
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*/
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bool CGLTFMeshFileLoader::isALoadableFileExtension(
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const io::path& filename) const
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{
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return core::hasFileExtension(filename, "gltf");
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}
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/**
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* Entry point into loading a GLTF model.
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*/
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IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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{
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if (file->getSize() <= 0) {
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return nullptr;
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}
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std::optional<tiniergltf::GlTF> model = tryParseGLTF(file);
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if (!model.has_value()) {
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return nullptr;
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}
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if (!(model->buffers.has_value()
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&& model->bufferViews.has_value()
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&& model->accessors.has_value()
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&& model->meshes.has_value()
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&& model->nodes.has_value())) {
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return nullptr;
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}
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ISkinnedMesh *mesh = new CSkinnedMesh();
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MeshExtractor parser(std::move(model.value()), mesh);
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try {
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parser.loadNodes();
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} catch (std::runtime_error &e) {
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mesh->drop();
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return nullptr;
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}
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return mesh;
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}
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static void transformVertices(std::vector<video::S3DVertex> &vertices, const core::matrix4 &transform)
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{
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for (auto &vertex : vertices) {
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// Apply scaling, rotation and rotation (in that order) to the position.
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transform.transformVect(vertex.Pos);
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// For the normal, we do not want to apply the translation.
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// TODO note that this also applies scaling; the Irrlicht method is misnamed.
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transform.rotateVect(vertex.Normal);
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// Renormalize (length might have been affected by scaling).
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vertex.Normal.normalize();
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}
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}
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static void checkIndices(const std::vector<u16> &indices, const std::size_t nVerts)
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{
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for (u16 index : indices) {
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if (index >= nVerts)
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throw std::runtime_error("index out of bounds");
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}
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}
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static std::vector<u16> generateIndices(const std::size_t nVerts)
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{
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std::vector<u16> indices(nVerts);
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for (std::size_t i = 0; i < nVerts; i += 3) {
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// Reverse winding order per triangle
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indices[i] = i + 2;
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indices[i + 1] = i + 1;
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indices[i + 2] = i;
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}
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return indices;
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}
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/**
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* Load up the rawest form of the model. The vertex positions and indices.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
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* If material is undefined, then a default material MUST be used.
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*/
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void CGLTFMeshFileLoader::MeshExtractor::loadMesh(
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const std::size_t meshIdx,
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ISkinnedMesh::SJoint *parent) const
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{
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for (std::size_t j = 0; j < getPrimitiveCount(meshIdx); ++j) {
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auto vertices = getVertices(meshIdx, j);
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if (!vertices.has_value())
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continue; // "When positions are not specified, client implementations SHOULD skip primitive’s rendering"
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// Excludes the max value for consistency.
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if (vertices->size() >= std::numeric_limits<u16>::max())
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throw std::runtime_error("too many vertices");
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// Apply the global transform along the parent chain.
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transformVertices(*vertices, parent->GlobalMatrix);
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auto maybeIndices = getIndices(meshIdx, j);
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std::vector<u16> indices;
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if (maybeIndices.has_value()) {
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indices = std::move(*maybeIndices);
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checkIndices(indices, vertices->size());
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} else {
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// Non-indexed geometry
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indices = generateIndices(vertices->size());
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}
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auto *meshbuf = m_irr_model->addMeshBuffer();
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meshbuf->append(vertices->data(), vertices->size(),
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indices.data(), indices.size());
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}
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}
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// Base transformation between left & right handed coordinate systems.
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// This just inverts the Z axis.
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static core::matrix4 leftToRight = core::matrix4(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, -1, 0,
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0, 0, 0, 1
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);
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static core::matrix4 rightToLeft = leftToRight;
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static core::matrix4 loadTransform(const tiniergltf::Node::Matrix &m)
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{
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// Note: Under the hood, this casts these doubles to floats.
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return core::matrix4(
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m[0], m[1], m[2], m[3],
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m[4], m[5], m[6], m[7],
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m[8], m[9], m[10], m[11],
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m[12], m[13], m[14], m[15]);
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}
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static core::matrix4 loadTransform(const tiniergltf::Node::TRS &trs)
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{
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const auto &trans = trs.translation;
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const auto &rot = trs.rotation;
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const auto &scale = trs.scale;
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core::matrix4 transMat;
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transMat.setTranslation(core::vector3df(trans[0], trans[1], trans[2]));
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core::matrix4 rotMat = core::quaternion(rot[0], rot[1], rot[2], rot[3]).getMatrix();
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core::matrix4 scaleMat;
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scaleMat.setScale(core::vector3df(scale[0], scale[1], scale[2]));
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return transMat * rotMat * scaleMat;
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}
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static core::matrix4 loadTransform(std::optional<std::variant<tiniergltf::Node::Matrix, tiniergltf::Node::TRS>> transform) {
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if (!transform.has_value()) {
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return core::matrix4();
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}
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core::matrix4 mat = std::visit([](const auto &t) { return loadTransform(t); }, *transform);
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return rightToLeft * mat * leftToRight;
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}
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void CGLTFMeshFileLoader::MeshExtractor::loadNode(
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const std::size_t nodeIdx,
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ISkinnedMesh::SJoint *parent) const
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{
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const auto &node = m_gltf_model.nodes->at(nodeIdx);
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auto *joint = m_irr_model->addJoint(parent);
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const core::matrix4 transform = loadTransform(node.transform);
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joint->LocalMatrix = transform;
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joint->GlobalMatrix = parent ? parent->GlobalMatrix * joint->LocalMatrix : joint->LocalMatrix;
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if (node.name.has_value()) {
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joint->Name = node.name->c_str();
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}
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if (node.mesh.has_value()) {
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loadMesh(*node.mesh, joint);
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}
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if (node.children.has_value()) {
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for (const auto &child : *node.children) {
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loadNode(child, joint);
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}
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}
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}
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void CGLTFMeshFileLoader::MeshExtractor::loadNodes() const
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{
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std::vector<bool> isChild(m_gltf_model.nodes->size());
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for (const auto &node : *m_gltf_model.nodes) {
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if (!node.children.has_value())
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continue;
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for (const auto &child : *node.children) {
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isChild[child] = true;
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}
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}
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// Load all nodes that aren't children.
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// Children will be loaded by their parent nodes.
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for (std::size_t i = 0; i < m_gltf_model.nodes->size(); ++i) {
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if (!isChild[i]) {
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loadNode(i, nullptr);
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}
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}
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}
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/**
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* Extracts GLTF mesh indices into the irrlicht model.
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*/
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std::optional<std::vector<u16>> CGLTFMeshFileLoader::MeshExtractor::getIndices(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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const auto accessorIdx = getIndicesAccessorIdx(meshIdx, primitiveIdx);
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if (!accessorIdx.has_value())
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return std::nullopt; // non-indexed geometry
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const auto &accessor = m_gltf_model.accessors->at(accessorIdx.value());
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const auto& buf = getBuffer(accessorIdx.value());
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std::vector<u16> indices{};
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const auto count = getElemCount(accessorIdx.value());
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for (std::size_t i = 0; i < count; ++i) {
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std::size_t elemIdx = count - i - 1; // reverse index order
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u16 index;
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// Note: glTF forbids the max value for each component type.
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switch (accessor.componentType) {
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case tiniergltf::Accessor::ComponentType::UNSIGNED_BYTE: {
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index = readPrimitive<u8>(BufferOffset(buf, elemIdx * sizeof(u8)));
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if (index == std::numeric_limits<u8>::max())
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throw std::runtime_error("invalid index");
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break;
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}
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case tiniergltf::Accessor::ComponentType::UNSIGNED_SHORT: {
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index = readPrimitive<u16>(BufferOffset(buf, elemIdx * sizeof(u16)));
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if (index == std::numeric_limits<u16>::max())
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throw std::runtime_error("invalid index");
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break;
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}
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case tiniergltf::Accessor::ComponentType::UNSIGNED_INT: {
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u32 indexWide = readPrimitive<u32>(BufferOffset(buf, elemIdx * sizeof(u32)));
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// Use >= here for consistency.
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if (indexWide >= std::numeric_limits<u16>::max())
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throw std::runtime_error("index too large (>= 65536)");
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index = static_cast<u16>(indexWide);
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break;
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}
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default:
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throw std::runtime_error("invalid index component type");
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}
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indices.push_back(index);
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}
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return indices;
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}
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/**
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* Create a vector of video::S3DVertex (model data) from a mesh & primitive index.
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*/
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std::optional<std::vector<video::S3DVertex>> CGLTFMeshFileLoader::MeshExtractor::getVertices(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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const auto positionAccessorIdx = getPositionAccessorIdx(
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meshIdx, primitiveIdx);
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if (!positionAccessorIdx.has_value()) {
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// "When positions are not specified, client implementations SHOULD skip primitive's rendering"
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return std::nullopt;
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}
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std::vector<vertex_t> vertices{};
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vertices.resize(getElemCount(*positionAccessorIdx));
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copyPositions(*positionAccessorIdx, vertices);
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const auto normalAccessorIdx = getNormalAccessorIdx(
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meshIdx, primitiveIdx);
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if (normalAccessorIdx.has_value()) {
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copyNormals(normalAccessorIdx.value(), vertices);
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}
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const auto tCoordAccessorIdx = getTCoordAccessorIdx(
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meshIdx, primitiveIdx);
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if (tCoordAccessorIdx.has_value()) {
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copyTCoords(tCoordAccessorIdx.value(), vertices);
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}
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return vertices;
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}
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/**
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* Get the amount of meshes that a model contains.
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getMeshCount() const
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{
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return m_gltf_model.meshes->size();
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}
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/**
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* Get the amount of primitives that a mesh in a model contains.
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getPrimitiveCount(
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const std::size_t meshIdx) const
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{
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return m_gltf_model.meshes->at(meshIdx).primitives.size();
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}
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/**
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* Templated buffer reader. Based on type width.
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* This is specifically used to build upon to read more complex data types.
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* It is also used raw to read arrays directly.
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* Basically we're using the width of the type to infer
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* how big of a gap we have from the beginning of the buffer.
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*/
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template <typename T>
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T CGLTFMeshFileLoader::MeshExtractor::readPrimitive(
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const BufferOffset& readFrom)
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{
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unsigned char d[sizeof(T)]{};
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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d[i] = readFrom.at(i);
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}
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T dest;
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std::memcpy(&dest, d, sizeof(dest));
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return dest;
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}
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/**
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* Read a vector2df from a buffer at an offset.
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* @return vec2 core::Vector2df
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*/
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core::vector2df CGLTFMeshFileLoader::MeshExtractor::readVec2DF(
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const CGLTFMeshFileLoader::BufferOffset& readFrom)
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{
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return core::vector2df(readPrimitive<float>(readFrom),
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readPrimitive<float>(BufferOffset(readFrom, sizeof(float))));
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}
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/**
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* Read a vector3df from a buffer at an offset.
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* Also does right-to-left-handed coordinate system conversion (inverts Z axis).
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* @return vec3 core::Vector3df
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*/
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core::vector3df CGLTFMeshFileLoader::MeshExtractor::readVec3DF(
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const BufferOffset& readFrom,
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const core::vector3df scale = {1.0f,1.0f,1.0f})
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{
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return core::vector3df(
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readPrimitive<float>(readFrom),
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readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
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-readPrimitive<float>(BufferOffset(readFrom, 2 *
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sizeof(float))));
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}
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/**
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* Streams vertex positions raw data into usable buffer via reference.
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* Buffer: ref Vector<video::S3DVertex>
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*/
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void CGLTFMeshFileLoader::MeshExtractor::copyPositions(
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const std::size_t accessorIdx,
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std::vector<vertex_t>& vertices) const
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{
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const auto& buffer = getBuffer(accessorIdx);
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const auto count = getElemCount(accessorIdx);
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const auto byteStride = getByteStride(accessorIdx);
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for (std::size_t i = 0; i < count; i++) {
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const auto v = readVec3DF(BufferOffset(buffer, byteStride * i));
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vertices[i].Pos = v;
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}
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}
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/**
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* Streams normals raw data into usable buffer via reference.
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* Buffer: ref Vector<video::S3DVertex>
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*/
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void CGLTFMeshFileLoader::MeshExtractor::copyNormals(
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const std::size_t accessorIdx,
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std::vector<vertex_t>& vertices) const
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{
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const auto& buffer = getBuffer(accessorIdx);
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const auto count = getElemCount(accessorIdx);
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for (std::size_t i = 0; i < count; i++) {
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const auto n = readVec3DF(BufferOffset(buffer,
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3 * sizeof(float) * i));
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vertices[i].Normal = n;
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}
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}
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/**
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* Streams texture coordinate raw data into usable buffer via reference.
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* Buffer: ref Vector<video::S3DVertex>
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*/
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void CGLTFMeshFileLoader::MeshExtractor::copyTCoords(
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const std::size_t accessorIdx,
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std::vector<vertex_t>& vertices) const
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{
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const auto& buffer = getBuffer(accessorIdx);
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const auto count = getElemCount(accessorIdx);
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for (std::size_t i = 0; i < count; ++i) {
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const auto t = readVec2DF(BufferOffset(buffer,
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2 * sizeof(float) * i));
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vertices[i].TCoords = t;
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}
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}
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/**
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* The number of elements referenced by this accessor, not to be confused with the number of bytes or number of components.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_count
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* Type: Integer
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* Required: YES
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getElemCount(
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const std::size_t accessorIdx) const
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{
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return m_gltf_model.accessors->at(accessorIdx).count;
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}
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/**
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* The stride, in bytes, between vertex attributes.
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* When this is not defined, data is tightly packed.
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* When two or more accessors use the same buffer view, this field MUST be defined.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_bufferview_bytestride
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* Required: NO
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getByteStride(
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const std::size_t accessorIdx) const
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{
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const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
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// FIXME this does not work with sparse / zero-initialized accessors
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const auto& view = m_gltf_model.bufferViews->at(accessor.bufferView.value());
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return view.byteStride.value_or(accessor.elementSize());
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}
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/**
|
||
* Specifies whether integer data values are normalized (true) to [0, 1] (for unsigned types)
|
||
* or to [-1, 1] (for signed types) when they are accessed. This property MUST NOT be set to
|
||
* true for accessors with FLOAT or UNSIGNED_INT component type.
|
||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_normalized
|
||
* Required: NO
|
||
*/
|
||
bool CGLTFMeshFileLoader::MeshExtractor::isAccessorNormalized(
|
||
const std::size_t accessorIdx) const
|
||
{
|
||
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
|
||
return accessor.normalized;
|
||
}
|
||
|
||
/**
|
||
* Walk through the complex chain of the model to extract the required buffer.
|
||
* Accessor -> BufferView -> Buffer
|
||
*/
|
||
CGLTFMeshFileLoader::BufferOffset CGLTFMeshFileLoader::MeshExtractor::getBuffer(
|
||
const std::size_t accessorIdx) const
|
||
{
|
||
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
|
||
// FIXME this does not work with sparse / zero-initialized accessors
|
||
const auto& view = m_gltf_model.bufferViews->at(accessor.bufferView.value());
|
||
const auto& buffer = m_gltf_model.buffers->at(view.buffer);
|
||
|
||
return BufferOffset(buffer.data, view.byteOffset);
|
||
}
|
||
|
||
/**
|
||
* The index of the accessor that contains the vertex indices.
|
||
* When this is undefined, the primitive defines non-indexed geometry.
|
||
* When defined, the accessor MUST have SCALAR type and an unsigned integer component type.
|
||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_indices
|
||
* Type: Integer
|
||
* Required: NO
|
||
*/
|
||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getIndicesAccessorIdx(
|
||
const std::size_t meshIdx,
|
||
const std::size_t primitiveIdx) const
|
||
{
|
||
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].indices;
|
||
}
|
||
|
||
/**
|
||
* The index of the accessor that contains the POSITIONs.
|
||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||
* Type: VEC3 (Float)
|
||
*/
|
||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getPositionAccessorIdx(
|
||
const std::size_t meshIdx,
|
||
const std::size_t primitiveIdx) const
|
||
{
|
||
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.position;
|
||
}
|
||
|
||
/**
|
||
* The index of the accessor that contains the NORMALs.
|
||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||
* Type: VEC3 (Float)
|
||
* ! Required: NO (Appears to not be, needs another pair of eyes to research.)
|
||
*/
|
||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getNormalAccessorIdx(
|
||
const std::size_t meshIdx,
|
||
const std::size_t primitiveIdx) const
|
||
{
|
||
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.normal;
|
||
}
|
||
|
||
/**
|
||
* The index of the accessor that contains the TEXCOORDs.
|
||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||
* Type: VEC3 (Float)
|
||
* ! Required: YES (Appears so, needs another pair of eyes to research.)
|
||
*/
|
||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getTCoordAccessorIdx(
|
||
const std::size_t meshIdx,
|
||
const std::size_t primitiveIdx) const
|
||
{
|
||
const auto& texcoords = m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.texcoord;
|
||
if (!texcoords.has_value())
|
||
return std::nullopt;
|
||
return texcoords->at(0);
|
||
}
|
||
|
||
/**
|
||
* This is where the actual model's GLTF file is loaded and parsed by tiniergltf.
|
||
*/
|
||
std::optional<tiniergltf::GlTF> CGLTFMeshFileLoader::tryParseGLTF(io::IReadFile* file)
|
||
{
|
||
auto size = file->getSize();
|
||
auto buf = std::make_unique<char[]>(size + 1);
|
||
file->read(buf.get(), size);
|
||
// We probably don't need this, but add it just to be sure.
|
||
buf[size] = '\0';
|
||
Json::CharReaderBuilder builder;
|
||
const std::unique_ptr<Json::CharReader> reader(builder.newCharReader());
|
||
Json::Value json;
|
||
JSONCPP_STRING err;
|
||
if (!reader->parse(buf.get(), buf.get() + size, &json, &err)) {
|
||
return std::nullopt;
|
||
}
|
||
try {
|
||
return tiniergltf::GlTF(json);
|
||
} catch (const std::runtime_error &e) {
|
||
return std::nullopt;
|
||
} catch (const std::out_of_range &e) {
|
||
return std::nullopt;
|
||
}
|
||
}
|
||
|
||
} // namespace scene
|
||
|
||
} // namespace irr
|
||
|