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Rip out .x
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@ -148,17 +148,6 @@ namespace scene
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* As this format supports skeletal animations, an
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* ISkinnedMesh will be returned by this importer.</TD>
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* </TR>
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* <TR>
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* <TD>DirectX (.x)</TD>
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* <TD>Platform independent importer (so not D3D-only) for
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* .x files. Most 3D packages can export these natively
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* and there are several tools for them available, e.g.
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* the Maya exporter included in the DX SDK.
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* .x files can include skeletal animations and Irrlicht
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* is able to play and display them, users can manipulate
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* the joints via the ISkinnedMesh interface. Currently,
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* Irrlicht only supports uncompressed .x files.</TD>
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* </TR>
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* </TABLE>
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*
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* To load and display a mesh quickly, just do this:
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