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Rip out OBJ
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parent
a95de833c8
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821ad77f92
@ -22,9 +22,6 @@ namespace scene
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EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'),
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//! OBJ mesh writer for .obj files
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EMWT_OBJ = MAKE_IRR_ID('o','b','j',0),
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//! B3D mesh writer, for static .b3d files
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EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0)
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};
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@ -21,9 +21,6 @@ namespace scene
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//! Unknown animated mesh type.
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EAMT_UNKNOWN = 0,
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//! Maya .obj static model
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EAMT_OBJ,
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//! generic skinned mesh
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EAMT_SKINNED,
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@ -159,13 +159,6 @@ namespace scene
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* the joints via the ISkinnedMesh interface. Currently,
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* Irrlicht only supports uncompressed .x files.</TD>
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* </TR>
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* <TR>
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* <TD>Maya (.obj)</TD>
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* <TD>Most 3D software can create .obj files which contain
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* static geometry without material data. The material
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* files .mtl are also supported. This importer for
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* Irrlicht can load them directly. </TD>
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* </TR>
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* </TABLE>
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*
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* To load and display a mesh quickly, just do this:
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@ -31,23 +31,6 @@ namespace scene
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**/
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const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
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//! Flag to avoid loading group structures in .obj files
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/** Use it like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
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\endcode
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**/
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const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
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//! Flag to avoid loading material .mtl file for .obj files
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/** Use it like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
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\endcode
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**/
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const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
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} // end namespace scene
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} // end namespace irr
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@ -1,614 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "COBJMeshFileLoader.h"
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#include "IMeshManipulator.h"
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#include "IVideoDriver.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "IReadFile.h"
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#include "IAttributes.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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#ifdef _DEBUG
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#define _IRR_DEBUG_OBJ_LOADER_
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#endif
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//! Constructor
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COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr)
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: SceneManager(smgr)
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{
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#ifdef _DEBUG
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setDebugName("COBJMeshFileLoader");
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#endif
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}
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//! destructor
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COBJMeshFileLoader::~COBJMeshFileLoader()
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{
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".b3d")
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bool COBJMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
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{
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return core::hasFileExtension ( filename, "obj" );
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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{
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if (!file)
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return 0;
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const long filesize = file->getSize();
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if (!filesize)
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return 0;
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const u32 WORD_BUFFER_LENGTH = 512;
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core::array<core::vector3df> vertexBuffer(1000);
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core::array<core::vector3df> normalsBuffer(1000);
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core::array<core::vector2df> textureCoordBuffer(1000);
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SObjMtl * currMtl = new SObjMtl();
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Materials.push_back(currMtl);
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u32 smoothingGroup=0;
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const io::path fullName = file->getFileName();
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c8* buf = new c8[filesize+1]; // plus null-terminator
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memset(buf, 0, filesize+1);
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file->read((void*)buf, filesize);
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const c8* const bufEnd = buf+filesize;
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// Process obj information
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const c8* bufPtr = buf;
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core::stringc grpName, mtlName;
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bool mtlChanged=false;
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bool useGroups = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_GROUPS);
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bool useMaterials = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_MATERIAL_FILES);
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[[maybe_unused]] irr::u32 lineNr = 1; // only counts non-empty lines, still useful in debugging to locate errors
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core::array<int> faceCorners;
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faceCorners.reallocate(32); // should be large enough
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const core::stringc TAG_OFF = "off";
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irr::u32 degeneratedFaces = 0;
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while(bufPtr != bufEnd)
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{
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switch(bufPtr[0])
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{
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case 'm': // mtllib (material)
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{
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if (useMaterials)
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{
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c8 name[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(name, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Ignoring material file",name);
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#endif
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}
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}
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break;
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case 'v': // v, vn, vt
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switch(bufPtr[1])
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{
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case ' ': // vertex
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, bufEnd);
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vertexBuffer.push_back(vec);
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}
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break;
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case 'n': // normal
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, bufEnd);
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normalsBuffer.push_back(vec);
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}
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break;
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case 't': // texcoord
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{
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core::vector2df vec;
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bufPtr = readUV(bufPtr, vec, bufEnd);
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textureCoordBuffer.push_back(vec);
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}
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break;
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}
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break;
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case 'g': // group name
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{
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c8 grp[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(grp, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded group start",grp, ELL_DEBUG);
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#endif
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if (useGroups)
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{
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if (0 != grp[0])
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grpName = grp;
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else
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grpName = "default";
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}
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mtlChanged=true;
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}
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break;
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case 's': // smoothing can be a group or off (equiv. to 0)
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{
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c8 smooth[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(smooth, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded smoothing group start",smooth, ELL_DEBUG);
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#endif
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if (TAG_OFF==smooth)
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smoothingGroup=0;
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else
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smoothingGroup=core::strtoul10(smooth);
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(void)smoothingGroup; // disable unused variable warnings
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}
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break;
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case 'u': // usemtl
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// get name of material
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{
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c8 matName[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(matName, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded material start",matName, ELL_DEBUG);
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#endif
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mtlName=matName;
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mtlChanged=true;
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}
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break;
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case 'f': // face
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{
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c8 vertexWord[WORD_BUFFER_LENGTH]; // for retrieving vertex data
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video::S3DVertex v;
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// Assign vertex color from currently active material's diffuse color
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if (mtlChanged)
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{
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// retrieve the material
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SObjMtl *useMtl = findMtl(mtlName, grpName);
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// only change material if we found it
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if (useMtl)
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currMtl = useMtl;
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mtlChanged=false;
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}
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if (currMtl)
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v.Color = currMtl->Meshbuffer->Material.DiffuseColor;
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// get all vertices data in this face (current line of obj file)
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const core::stringc wordBuffer = copyLine(bufPtr, bufEnd);
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const c8* linePtr = wordBuffer.c_str();
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const c8* const endPtr = linePtr+wordBuffer.size();
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faceCorners.set_used(0); // fast clear
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// read in all vertices
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linePtr = goNextWord(linePtr, endPtr);
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while (0 != linePtr[0])
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{
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// Array to communicate with retrieveVertexIndices()
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// sends the buffer sizes and gets the actual indices
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// if index not set returns -1
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s32 Idx[3];
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Idx[0] = Idx[1] = Idx[2] = -1;
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// read in next vertex's data
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u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
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// this function will also convert obj's 1-based index to c++'s 0-based index
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retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
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if ( Idx[0] >= 0 && Idx[0] < (irr::s32)vertexBuffer.size() )
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v.Pos = vertexBuffer[Idx[0]];
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else
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{
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os::Printer::log("Invalid vertex index in this line", wordBuffer.c_str(), ELL_ERROR);
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delete [] buf;
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cleanUp();
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return 0;
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}
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if ( Idx[1] >= 0 && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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v.TCoords = textureCoordBuffer[Idx[1]];
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else
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v.TCoords.set(0.0f,0.0f);
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if ( Idx[2] >= 0 && Idx[2] < (irr::s32)normalsBuffer.size() )
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v.Normal = normalsBuffer[Idx[2]];
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else
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{
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v.Normal.set(0.0f,0.0f,0.0f);
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currMtl->RecalculateNormals=true;
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}
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int vertLocation;
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auto n = currMtl->VertMap.find(v);
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if (n != currMtl->VertMap.end())
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{
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vertLocation = n->second;
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}
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else
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{
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currMtl->Meshbuffer->Vertices.push_back(v);
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vertLocation = currMtl->Meshbuffer->Vertices.size() -1;
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currMtl->VertMap.emplace(v, vertLocation);
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}
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faceCorners.push_back(vertLocation);
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// go to next vertex
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linePtr = goNextWord(linePtr, endPtr);
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}
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if (faceCorners.size() < 3)
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{
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os::Printer::log("Too few vertices in this line", wordBuffer.c_str(), ELL_ERROR);
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delete [] buf;
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cleanUp();
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return 0;
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}
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// triangulate the face
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const int c = faceCorners[0];
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for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
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{
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// Add a triangle
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const int a = faceCorners[i + 1];
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const int b = faceCorners[i];
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if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
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{
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currMtl->Meshbuffer->Indices.push_back(a);
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currMtl->Meshbuffer->Indices.push_back(b);
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currMtl->Meshbuffer->Indices.push_back(c);
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}
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else
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{
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++degeneratedFaces;
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}
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}
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}
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break;
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case '#': // comment
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default:
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break;
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} // end switch(bufPtr[0])
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// eat up rest of line
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bufPtr = goNextLine(bufPtr, bufEnd);
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++lineNr;
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} // end while(bufPtr && (bufPtr-buf<filesize))
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if ( degeneratedFaces > 0 )
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{
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irr::core::stringc log(degeneratedFaces);
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log += " degenerated faces removed in ";
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log += irr::core::stringc(fullName);
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os::Printer::log(log.c_str(), ELL_INFORMATION);
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}
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SMesh* mesh = new SMesh();
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// Combine all the groups (meshbuffers) into the mesh
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for ( u32 m = 0; m < Materials.size(); ++m )
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{
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if ( Materials[m]->Meshbuffer->getIndexCount() > 0 )
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{
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Materials[m]->Meshbuffer->recalculateBoundingBox();
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if (Materials[m]->RecalculateNormals)
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SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
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mesh->addMeshBuffer( Materials[m]->Meshbuffer );
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}
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}
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// Create the Animated mesh if there's anything in the mesh
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SAnimatedMesh* animMesh = 0;
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if ( 0 != mesh->getMeshBufferCount() )
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{
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mesh->recalculateBoundingBox();
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animMesh = new SAnimatedMesh();
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animMesh->Type = EAMT_OBJ;
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animMesh->addMesh(mesh);
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animMesh->recalculateBoundingBox();
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}
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// Clean up the allocate obj file contents
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delete [] buf;
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// more cleaning up
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cleanUp();
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mesh->drop();
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return animMesh;
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}
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//! Read RGB color
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const c8* COBJMeshFileLoader::readColor(const c8* bufPtr, video::SColor& color, const c8* const bufEnd)
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{
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const u32 COLOR_BUFFER_LENGTH = 16;
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c8 colStr[COLOR_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
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color.setRed((u32)core::round32(core::fast_atof(colStr)*255.f));
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bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
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color.setGreen((u32)core::round32(core::fast_atof(colStr)*255.f));
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bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
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color.setBlue((u32)core::round32(core::fast_atof(colStr)*255.f));
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return bufPtr;
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}
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//! Read 3d vector of floats
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const c8* COBJMeshFileLoader::readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const bufEnd)
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{
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const u32 WORD_BUFFER_LENGTH = 256;
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c8 wordBuffer[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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vec.X=-core::fast_atof(wordBuffer); // change handedness
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bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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vec.Y=core::fast_atof(wordBuffer);
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bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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vec.Z=core::fast_atof(wordBuffer);
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return bufPtr;
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}
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//! Read 2d vector of floats
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const c8* COBJMeshFileLoader::readUV(const c8* bufPtr, core::vector2df& vec, const c8* const bufEnd)
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{
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const u32 WORD_BUFFER_LENGTH = 256;
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c8 wordBuffer[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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vec.X=core::fast_atof(wordBuffer);
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bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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vec.Y=1-core::fast_atof(wordBuffer); // change handedness
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return bufPtr;
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}
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//! Read boolean value represented as 'on' or 'off'
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const c8* COBJMeshFileLoader::readBool(const c8* bufPtr, bool& tf, const c8* const bufEnd)
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{
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const u32 BUFFER_LENGTH = 8;
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c8 tfStr[BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(tfStr, bufPtr, BUFFER_LENGTH, bufEnd);
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tf = strcmp(tfStr, "off") != 0;
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return bufPtr;
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}
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COBJMeshFileLoader::SObjMtl* COBJMeshFileLoader::findMtl(const core::stringc& mtlName, const core::stringc& grpName)
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{
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COBJMeshFileLoader::SObjMtl* defMaterial = 0;
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// search existing Materials for best match
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// exact match does return immediately, only name match means a new group
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for (u32 i = 0; i < Materials.size(); ++i)
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{
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if ( Materials[i]->Name == mtlName )
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{
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if ( Materials[i]->Group == grpName )
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return Materials[i];
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else
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defMaterial = Materials[i];
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}
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}
|
||||
// we found a partial match
|
||||
if (defMaterial)
|
||||
{
|
||||
Materials.push_back(new SObjMtl(*defMaterial));
|
||||
Materials.getLast()->Group = grpName;
|
||||
return Materials.getLast();
|
||||
}
|
||||
// we found a new group for a non-existent material
|
||||
else if (grpName.size())
|
||||
{
|
||||
Materials.push_back(new SObjMtl(*Materials[0]));
|
||||
Materials.getLast()->Group = grpName;
|
||||
return Materials.getLast();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//! skip space characters and stop on first non-space
|
||||
const c8* COBJMeshFileLoader::goFirstWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines)
|
||||
{
|
||||
// skip space characters
|
||||
if (acrossNewlines)
|
||||
while((buf != bufEnd) && core::isspace(*buf))
|
||||
++buf;
|
||||
else
|
||||
while((buf != bufEnd) && core::isspace(*buf) && (*buf != '\n'))
|
||||
++buf;
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
//! skip current word and stop at beginning of next one
|
||||
const c8* COBJMeshFileLoader::goNextWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines)
|
||||
{
|
||||
// skip current word
|
||||
while(( buf != bufEnd ) && !core::isspace(*buf))
|
||||
++buf;
|
||||
|
||||
return goFirstWord(buf, bufEnd, acrossNewlines);
|
||||
}
|
||||
|
||||
|
||||
//! Read until line break is reached and stop at the next non-space character
|
||||
const c8* COBJMeshFileLoader::goNextLine(const c8* buf, const c8* const bufEnd)
|
||||
{
|
||||
// look for newline characters
|
||||
while(buf != bufEnd)
|
||||
{
|
||||
// found it, so leave
|
||||
if (*buf=='\n' || *buf=='\r')
|
||||
break;
|
||||
++buf;
|
||||
}
|
||||
return goFirstWord(buf, bufEnd);
|
||||
}
|
||||
|
||||
|
||||
u32 COBJMeshFileLoader::copyWord(c8* outBuf, const c8* const inBuf, u32 outBufLength, const c8* const bufEnd)
|
||||
{
|
||||
if (!outBufLength)
|
||||
return 0;
|
||||
if (!inBuf)
|
||||
{
|
||||
*outBuf = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 i = 0;
|
||||
while(inBuf[i])
|
||||
{
|
||||
if (core::isspace(inBuf[i]) || &(inBuf[i]) == bufEnd)
|
||||
break;
|
||||
++i;
|
||||
}
|
||||
|
||||
u32 length = core::min_(i, outBufLength-1);
|
||||
for (u32 j=0; j<length; ++j)
|
||||
outBuf[j] = inBuf[j];
|
||||
|
||||
outBuf[length] = 0;
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
core::stringc COBJMeshFileLoader::copyLine(const c8* inBuf, const c8* bufEnd)
|
||||
{
|
||||
if (!inBuf)
|
||||
return core::stringc();
|
||||
|
||||
const c8* ptr = inBuf;
|
||||
while (ptr<bufEnd)
|
||||
{
|
||||
if (*ptr=='\n' || *ptr=='\r')
|
||||
break;
|
||||
++ptr;
|
||||
}
|
||||
// we must avoid the +1 in case the array is used up
|
||||
return core::stringc(inBuf, (u32)(ptr-inBuf+((ptr < bufEnd) ? 1 : 0)));
|
||||
}
|
||||
|
||||
|
||||
const c8* COBJMeshFileLoader::goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* bufEnd)
|
||||
{
|
||||
inBuf = goNextWord(inBuf, bufEnd, false);
|
||||
copyWord(outBuf, inBuf, outBufLength, bufEnd);
|
||||
return inBuf;
|
||||
}
|
||||
|
||||
|
||||
bool COBJMeshFileLoader::retrieveVertexIndices(c8* vertexData, s32* idx, const c8* bufEnd, u32 vbsize, u32 vtsize, u32 vnsize)
|
||||
{
|
||||
const u32 BUFFER_LENGTH = 16;
|
||||
c8 word[BUFFER_LENGTH];
|
||||
const c8* p = goFirstWord(vertexData, bufEnd);
|
||||
u32 idxType = 0; // 0 = posIdx, 1 = texcoordIdx, 2 = normalIdx
|
||||
|
||||
u32 i = 0;
|
||||
while ( p != bufEnd )
|
||||
{
|
||||
if ( i >= BUFFER_LENGTH )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if ( ( core::isdigit(*p)) || (*p == '-') )
|
||||
{
|
||||
// build up the number
|
||||
word[i++] = *p;
|
||||
}
|
||||
else if ( *p == '/' || *p == ' ' || *p == '\0' )
|
||||
{
|
||||
// number is completed. Convert and store it
|
||||
word[i] = '\0';
|
||||
// if no number was found index will become 0 and later on -1 by decrement
|
||||
idx[idxType] = core::strtol10(word);
|
||||
if (idx[idxType]<0)
|
||||
{
|
||||
switch (idxType)
|
||||
{
|
||||
case 0:
|
||||
idx[idxType] += vbsize;
|
||||
break;
|
||||
case 1:
|
||||
idx[idxType] += vtsize;
|
||||
break;
|
||||
case 2:
|
||||
idx[idxType] += vnsize;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
idx[idxType]-=1;
|
||||
|
||||
// reset the word
|
||||
word[0] = '\0';
|
||||
i = 0;
|
||||
|
||||
// go to the next kind of index type
|
||||
if (*p == '/')
|
||||
{
|
||||
if ( ++idxType > 2 )
|
||||
{
|
||||
// error checking, shouldn't reach here unless file is wrong
|
||||
idxType = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// set all missing values to disable (=-1)
|
||||
while (++idxType < 3)
|
||||
idx[idxType]=-1;
|
||||
++p;
|
||||
break; // while
|
||||
}
|
||||
}
|
||||
|
||||
// go to the next char
|
||||
++p;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COBJMeshFileLoader::cleanUp()
|
||||
{
|
||||
for (u32 i=0; i < Materials.size(); ++i )
|
||||
{
|
||||
Materials[i]->Meshbuffer->drop();
|
||||
delete Materials[i];
|
||||
}
|
||||
|
||||
Materials.clear();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
@ -1,110 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include "IMeshLoader.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "irrString.h"
|
||||
#include "SMeshBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
//! Meshloader capable of loading obj meshes.
|
||||
class COBJMeshFileLoader : public IMeshLoader
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
COBJMeshFileLoader(scene::ISceneManager* smgr);
|
||||
|
||||
//! destructor
|
||||
virtual ~COBJMeshFileLoader();
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".obj")
|
||||
bool isALoadableFileExtension(const io::path& filename) const override;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
IAnimatedMesh* createMesh(io::IReadFile* file) override;
|
||||
|
||||
private:
|
||||
|
||||
struct SObjMtl
|
||||
{
|
||||
SObjMtl() : Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
|
||||
RecalculateNormals(false)
|
||||
{
|
||||
Meshbuffer = new SMeshBuffer();
|
||||
Meshbuffer->Material.Shininess = 0.0f;
|
||||
Meshbuffer->Material.AmbientColor = video::SColorf(0.2f, 0.2f, 0.2f, 1.0f).toSColor();
|
||||
Meshbuffer->Material.DiffuseColor = video::SColorf(0.8f, 0.8f, 0.8f, 1.0f).toSColor();
|
||||
Meshbuffer->Material.SpecularColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f).toSColor();
|
||||
}
|
||||
|
||||
SObjMtl(const SObjMtl& o)
|
||||
: Name(o.Name), Group(o.Group),
|
||||
Bumpiness(o.Bumpiness), Illumination(o.Illumination),
|
||||
RecalculateNormals(false)
|
||||
{
|
||||
Meshbuffer = new SMeshBuffer();
|
||||
Meshbuffer->Material = o.Meshbuffer->Material;
|
||||
}
|
||||
|
||||
std::map<video::S3DVertex, int> VertMap;
|
||||
scene::SMeshBuffer *Meshbuffer;
|
||||
core::stringc Name;
|
||||
core::stringc Group;
|
||||
f32 Bumpiness;
|
||||
c8 Illumination;
|
||||
bool RecalculateNormals;
|
||||
};
|
||||
|
||||
// returns a pointer to the first printable character available in the buffer
|
||||
const c8* goFirstWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines=true);
|
||||
// returns a pointer to the first printable character after the first non-printable
|
||||
const c8* goNextWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines=true);
|
||||
// returns a pointer to the next printable character after the first line break
|
||||
const c8* goNextLine(const c8* buf, const c8* const bufEnd);
|
||||
// copies the current word from the inBuf to the outBuf
|
||||
u32 copyWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd);
|
||||
// copies the current line from the inBuf to the outBuf
|
||||
core::stringc copyLine(const c8* inBuf, const c8* const bufEnd);
|
||||
|
||||
// combination of goNextWord followed by copyWord
|
||||
const c8* goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd);
|
||||
|
||||
//! Find and return the material with the given name
|
||||
SObjMtl* findMtl(const core::stringc& mtlName, const core::stringc& grpName);
|
||||
|
||||
//! Read RGB color
|
||||
const c8* readColor(const c8* bufPtr, video::SColor& color, const c8* const pBufEnd);
|
||||
//! Read 3d vector of floats
|
||||
const c8* readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const pBufEnd);
|
||||
//! Read 2d vector of floats
|
||||
const c8* readUV(const c8* bufPtr, core::vector2df& vec, const c8* const pBufEnd);
|
||||
//! Read boolean value represented as 'on' or 'off'
|
||||
const c8* readBool(const c8* bufPtr, bool& tf, const c8* const bufEnd);
|
||||
|
||||
// reads and convert to integer the vertex indices in a line of obj file's face statement
|
||||
// -1 for the index if it doesn't exist
|
||||
// indices are changed to 0-based index instead of 1-based from the obj file
|
||||
bool retrieveVertexIndices(c8* vertexData, s32* idx, const c8* bufEnd, u32 vbsize, u32 vtsize, u32 vnsize);
|
||||
|
||||
void cleanUp();
|
||||
|
||||
scene::ISceneManager* SceneManager;
|
||||
|
||||
core::array<SObjMtl*> Materials;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
Loading…
x
Reference in New Issue
Block a user