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synced 2024-11-05 01:40:44 +01:00
removed warning for VisualStudio 2012
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6093 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -112,12 +112,12 @@ void CAnimatedMeshSceneNode::buildFrameNr(u32 timeMs)
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if (FramesPerSecond > 0.f) //forwards...
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{
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if (CurrentFrameNr > EndFrame)
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CurrentFrameNr = StartFrame + fmod(CurrentFrameNr - StartFrame, (f32)(EndFrame-StartFrame));
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CurrentFrameNr = StartFrame + fmodf(CurrentFrameNr - StartFrame, (f32)(EndFrame-StartFrame));
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}
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else //backwards...
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{
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if (CurrentFrameNr < StartFrame)
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CurrentFrameNr = EndFrame - fmod(EndFrame - CurrentFrameNr, (f32)(EndFrame-StartFrame));
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CurrentFrameNr = EndFrame - fmodf(EndFrame - CurrentFrameNr, (f32)(EndFrame-StartFrame));
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}
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}
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else
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@ -555,7 +555,7 @@ void CImageLoaderRGB::readRGBrow(u8 *buf, int y, int z, io::IReadFile* file, rgb
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// limit the count value to the remaining row size
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if (oPtr + count*rgb.Header.BPC > buf + rgb.Header.Xsize * rgb.Header.BPC)
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{
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count = ( (buf + rgb.Header.Xsize * rgb.Header.BPC) - oPtr ) / rgb.Header.BPC;
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count = (s32)( (buf + rgb.Header.Xsize * rgb.Header.BPC) - oPtr ) / rgb.Header.BPC;
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}
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if (count<=0)
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@ -25,7 +25,7 @@ namespace video
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0xf0,0x70,0xd0,0x50
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};
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IBurningShader::IBurningShader(CBurningVideoDriver* driver)
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void IBurningShader::constructor_IBurningShader(CBurningVideoDriver* driver)
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{
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#ifdef _DEBUG
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setDebugName("IBurningShader");
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@ -61,6 +61,11 @@ IBurningShader::IBurningShader(CBurningVideoDriver* driver)
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TL_Flag = 0;
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}
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IBurningShader::IBurningShader(CBurningVideoDriver* driver)
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{
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constructor_IBurningShader(driver);
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}
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//! Constructor
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IBurningShader::IBurningShader(
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CBurningVideoDriver* driver,
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@ -80,8 +85,8 @@ IBurningShader::IBurningShader(
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IShaderConstantSetCallBack* callback,
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E_MATERIAL_TYPE baseMaterial,
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s32 userData)
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:IBurningShader(driver)
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{
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constructor_IBurningShader(driver);
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BaseMaterial = baseMaterial;
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CallBack = callback;
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if (CallBack)
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@ -328,6 +328,8 @@ namespace video
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protected:
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void constructor_IBurningShader(CBurningVideoDriver* driver);
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CBurningVideoDriver *Driver;
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IShaderConstantSetCallBack* CallBack;
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E_MATERIAL_TYPE BaseMaterial;
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@ -216,7 +216,7 @@ enum edge_test_flag
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#define ipol_lower_equal_0(n) ((n) <= (ipoltype)0.0)
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#define ipol_greater_0(n) ((n) > (ipoltype)0.0)
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#if (_MSC_VER >= 1600 )
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#if (_MSC_VER > 1700 )
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#define burning_restrict __restrict
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#else
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#define burning_restrict
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