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Fix IGUIElements not getting a tab order because of invisible or disabled parents.
First problem was that IGUIElement::getNextElement wasn't passing includeInvisible and includeDisabled flags recursively, so anything deeper than one level could fail if an element was disabled/invisible in between while it was created. Second problem was that setTabOrder(-1) did ignore disabled elements. So when any parent was disabled when elements were created they never got a tab order. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6428 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,9 @@
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Changes in 1.9 (not yet released)
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- Bugfix: IGUIElement::getNextElement now passing includeInvisible and includeDisabled flags recursively instead of disabling those for children.
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This fixes problems that elements sometimes didn't get a tab order because some parent was invisible and so tab'ing for them failed completely.
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Also setTabOrder(-1) now also checks for disabled elements for the same reason (disabled parent causing children to not get a tab-order).
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- Fix MouseButtonStates for mouse events in CIrrDeviceSDL when middle or right button are released.
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- CGUIContextMenu no longer marks EMIE_MOUSE_MOVED as handled
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- core::array::linear_search and linear_reverse_search can now work with any types as long as corresponding operator== is implemented.
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@ -434,7 +434,7 @@ public:
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if (el)
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{
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// find the highest element number
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el->getNextElement(-1, true, IsTabGroup, first, closest, true);
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el->getNextElement(-1, true, IsTabGroup, first, closest, true, true);
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if (first)
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{
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TabOrder = first->getTabOrder() + 1;
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@ -720,7 +720,7 @@ public:
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}
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}
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// search within children
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if ((*it)->getNextElement(startOrder, reverse, group, first, closest))
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if ((*it)->getNextElement(startOrder, reverse, group, first, closest, includeInvisible, includeDisabled))
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{
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return true;
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}
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