Fix IGUIElements not getting a tab order because of invisible or disabled parents.

First problem was that IGUIElement::getNextElement wasn't passing includeInvisible and includeDisabled flags recursively, so anything deeper than one level could fail if an element was disabled/invisible in between while it was created.
Second problem was that setTabOrder(-1) did ignore disabled elements. So when any parent was disabled when elements were created they never got a tab order.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6428 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-09-27 16:02:39 +00:00
parent 582bb54ce2
commit 0ef9102ac6
2 changed files with 5 additions and 2 deletions

View File

@ -1,6 +1,9 @@
--------------------------
Changes in 1.9 (not yet released)
- Bugfix: IGUIElement::getNextElement now passing includeInvisible and includeDisabled flags recursively instead of disabling those for children.
This fixes problems that elements sometimes didn't get a tab order because some parent was invisible and so tab'ing for them failed completely.
Also setTabOrder(-1) now also checks for disabled elements for the same reason (disabled parent causing children to not get a tab-order).
- Fix MouseButtonStates for mouse events in CIrrDeviceSDL when middle or right button are released.
- CGUIContextMenu no longer marks EMIE_MOUSE_MOVED as handled
- core::array::linear_search and linear_reverse_search can now work with any types as long as corresponding operator== is implemented.

View File

@ -434,7 +434,7 @@ public:
if (el)
{
// find the highest element number
el->getNextElement(-1, true, IsTabGroup, first, closest, true);
el->getNextElement(-1, true, IsTabGroup, first, closest, true, true);
if (first)
{
TabOrder = first->getTabOrder() + 1;
@ -720,7 +720,7 @@ public:
}
}
// search within children
if ((*it)->getNextElement(startOrder, reverse, group, first, closest))
if ((*it)->getNextElement(startOrder, reverse, group, first, closest, includeInvisible, includeDisabled))
{
return true;
}