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Collada loader can now handle 32-bit meshbuffers
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6480 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -20,11 +20,12 @@
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#include "IAttributes.h"
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#include "IAttributes.h"
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#include "IMeshCache.h"
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#include "IMeshCache.h"
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#include "IMeshSceneNode.h"
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#include "IMeshSceneNode.h"
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#include "SMeshBufferLightMap.h"
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#include "CDynamicMeshBuffer.h"
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#include "irrMap.h"
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#include "irrMap.h"
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#ifdef _DEBUG
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#ifdef _DEBUG
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#define COLLADA_READER_DEBUG
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// Lots of messages, with how slow some consoles are loading can then take minutes
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// #define COLLADA_READER_DEBUG
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#endif
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#endif
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namespace irr
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namespace irr
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{
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{
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@ -2123,16 +2124,16 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
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{
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{
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// standard mesh buffer
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// standard mesh buffer
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scene::SMeshBuffer* mbuffer = new SMeshBuffer();
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scene::CDynamicMeshBuffer* mbuffer = new CDynamicMeshBuffer(video::EVT_STANDARD, IndexTypeHint == EITH_16BIT ? video::EIT_16BIT : video::EIT_32BIT);
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buffer = mbuffer;
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buffer = mbuffer;
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core::map<video::S3DVertex, int> vertMap;
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core::map<video::S3DVertex, int> vertMap;
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for (u32 i=0; i<polygons.size(); ++i)
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for (u32 i=0; i<polygons.size(); ++i)
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{
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{
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core::array<u16> indices;
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core::array<u32> indices;
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const u32 vertexCount = polygons[i].Indices.size() / maxOffset;
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const u32 vertexCount = polygons[i].Indices.size() / maxOffset;
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mbuffer->Vertices.reallocate(mbuffer->Vertices.size()+vertexCount);
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mbuffer->getVertexBuffer().reallocate(mbuffer->getVertexBuffer().size()+vertexCount);
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// for all index/semantic groups
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// for all index/semantic groups
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for (u32 v=0; v<polygons[i].Indices.size(); v+=maxOffset)
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for (u32 v=0; v<polygons[i].Indices.size(); v+=maxOffset)
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@ -2208,7 +2209,7 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
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else
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else
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{
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{
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indices.push_back(mbuffer->getVertexCount());
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indices.push_back(mbuffer->getVertexCount());
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mbuffer->Vertices.push_back(vtx);
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mbuffer->getVertexBuffer().push_back(vtx);
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vertMap.insert(vtx, mbuffer->getVertexCount()-1);
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vertMap.insert(vtx, mbuffer->getVertexCount()-1);
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}
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}
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} // end for all vertices
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} // end for all vertices
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@ -2221,9 +2222,9 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
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// as full tessellation is problematic
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// as full tessellation is problematic
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for (u32 ind = 0; ind+2 < indices.size(); ++ind)
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for (u32 ind = 0; ind+2 < indices.size(); ++ind)
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{
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{
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mbuffer->Indices.push_back(indices[0]);
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mbuffer->getIndexBuffer().push_back(indices[0]);
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mbuffer->Indices.push_back(indices[ind+2]);
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mbuffer->getIndexBuffer().push_back(indices[ind+2]);
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mbuffer->Indices.push_back(indices[ind+1]);
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mbuffer->getIndexBuffer().push_back(indices[ind+1]);
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}
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}
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}
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}
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else
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else
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@ -2231,25 +2232,30 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
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// it's just triangles
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// it's just triangles
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for (u32 ind = 0; ind < indices.size(); ind+=3)
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for (u32 ind = 0; ind < indices.size(); ind+=3)
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{
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{
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mbuffer->Indices.push_back(indices[ind+2]);
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mbuffer->getIndexBuffer().push_back(indices[ind+2]);
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mbuffer->Indices.push_back(indices[ind+1]);
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mbuffer->getIndexBuffer().push_back(indices[ind+1]);
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mbuffer->Indices.push_back(indices[ind+0]);
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mbuffer->getIndexBuffer().push_back(indices[ind+0]);
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}
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}
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}
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}
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} // end for all polygons
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} // end for all polygons
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if ( getIndexTypeHint() == EITH_OPTIMAL && mbuffer->getVertexCount() <= 65536 )
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{
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mbuffer->getIndexBuffer().setType(video::EIT_16BIT); // from 32 to 16 bit
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}
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}
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}
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else
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else
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{
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{
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// lightmap mesh buffer
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// lightmap mesh buffer
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scene::SMeshBufferLightMap* mbuffer = new SMeshBufferLightMap();
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scene::CDynamicMeshBuffer* mbuffer = new CDynamicMeshBuffer(video::EVT_2TCOORDS, IndexTypeHint == EITH_16BIT ? video::EIT_16BIT : video::EIT_32BIT);
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buffer = mbuffer;
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buffer = mbuffer;
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for (u32 i=0; i<polygons.size(); ++i)
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for (u32 i=0; i<polygons.size(); ++i)
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{
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{
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const u32 vertexCount = polygons[i].Indices.size() / maxOffset;
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const u32 vertexCount = polygons[i].Indices.size() / maxOffset;
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mbuffer->Vertices.reallocate(mbuffer->Vertices.size()+vertexCount);
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mbuffer->getVertexBuffer().reallocate(mbuffer->getVertexBuffer().size()+vertexCount);
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// for all vertices in array
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// for all vertices in array
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for (u32 v=0; v<polygons[i].Indices.size(); v+=maxOffset)
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for (u32 v=0; v<polygons[i].Indices.size(); v+=maxOffset)
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{
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{
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@ -2321,31 +2327,34 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
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}
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}
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}
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}
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mbuffer->Vertices.push_back(vtx);
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mbuffer->getVertexBuffer().push_back(vtx);
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} // end for all vertices
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} // end for all vertices
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// add vertex indices
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// add vertex indices
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const u32 oldVertexCount = mbuffer->Vertices.size() - vertexCount;
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const u32 oldVertexCount = mbuffer->getVertexBuffer().size() - vertexCount;
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for (u32 face=0; face<vertexCount-2; ++face)
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for (u32 face=0; face<vertexCount-2; ++face)
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{
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{
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mbuffer->Indices.push_back(oldVertexCount + 0);
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mbuffer->getIndexBuffer().push_back(oldVertexCount + 0);
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mbuffer->Indices.push_back(oldVertexCount + 1 + face);
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mbuffer->getIndexBuffer().push_back(oldVertexCount + 1 + face);
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mbuffer->Indices.push_back(oldVertexCount + 2 + face);
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mbuffer->getIndexBuffer().push_back(oldVertexCount + 2 + face);
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}
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}
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} // end for all polygons
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} // end for all polygons
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if ( getIndexTypeHint() == EITH_OPTIMAL && mbuffer->getVertexCount() <= 65536 )
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{
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mbuffer->getIndexBuffer().setType(video::EIT_16BIT); // from 32 to 16 bit
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}
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}
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}
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const SColladaMaterial* m = findMaterial(materialName);
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const SColladaMaterial* m = findMaterial(materialName);
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if (m)
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if (m)
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{
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{
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buffer->getMaterial() = m->Mat;
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buffer->getMaterial() = m->Mat;
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SMesh tmpmesh;
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SceneManager->getMeshManipulator()->setVertexColors(buffer,m->Mat.DiffuseColor);
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tmpmesh.addMeshBuffer(buffer);
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SceneManager->getMeshManipulator()->setVertexColors(&tmpmesh,m->Mat.DiffuseColor);
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if (m->Transparency != 1.0f)
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if (m->Transparency != 1.0f)
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SceneManager->getMeshManipulator()->setVertexColorAlpha(&tmpmesh,core::floor32(m->Transparency*255.0f));
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SceneManager->getMeshManipulator()->setVertexColorAlpha(buffer,core::floor32(m->Transparency*255.0f));
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}
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}
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// add future bind reference for the material
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// add future bind reference for the material
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core::stringc meshbufferReference = geometryId+"/"+materialName;
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core::stringc meshbufferReference = geometryId+"/"+materialName;
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@ -10,7 +10,6 @@
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#include "IVideoDriver.h"
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#include "IVideoDriver.h"
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#include "irrString.h"
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#include "irrString.h"
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#include "SMesh.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "ISceneManager.h"
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#include "ISceneManager.h"
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#include "irrMap.h"
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#include "irrMap.h"
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#include "CAttributes.h"
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#include "CAttributes.h"
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