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https://github.com/minetest/irrlicht.git
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Test for correct vertex indices
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1b9d3ca502
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@ -18,12 +18,6 @@
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#include <memory>
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#include <string>
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namespace irr
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{
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namespace scene
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{
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class BufferOffset
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{
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public:
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@ -50,20 +44,77 @@ private:
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std::size_t m_offset;
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};
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static float readFloat(const BufferOffset& readFrom) {
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unsigned char d[4]{};
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for (int i = 0; i < 4; ++i) {
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namespace irr
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{
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namespace scene
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{
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static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
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{
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tinygltf::TinyGLTF loader {};
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std::string err {};
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std::string warn {};
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auto buf = std::make_unique<char[]>(file->getSize());
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file->read(buf.get(), file->getSize());
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return loader.LoadASCIIFromString(
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&model, &err, &warn, buf.get(), file->getSize(), "", 1);
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}
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template <class T>
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static T readPrimative(const BufferOffset& readFrom) {
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unsigned char d[sizeof(T)]{};
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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d[i] = readFrom.at(i);
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}
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return *reinterpret_cast<float*>(d);
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return *reinterpret_cast<T*>(d);
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}
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static core::vector3df readVector(const BufferOffset& readFrom) {
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// glTF coordinates are right-handed, minetest ones are left-handed
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// 1 glTF coordinate is equivalent to 10 Irrlicht coordinates
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return core::vector3df(
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-readFloat(readFrom),
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readFloat(BufferOffset(readFrom, sizeof(float))),
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readFloat(BufferOffset(readFrom, 2 * sizeof(float))));
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-1.0 * readPrimative<float>(readFrom),
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1.0 * readPrimative<float>(BufferOffset(readFrom, sizeof(float))),
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1.0 * readPrimative<float>(BufferOffset(readFrom, 2 * sizeof(float))));
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}
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static u16* readIndices(const BufferOffset& readFrom, const std::size_t count)
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{
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auto* indices = new u16[count]{};
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for (std::size_t i = 0; i < count; ++i) {
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indices[i] = readPrimative<u16>(BufferOffset(readFrom, i * sizeof(u16)));
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}
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return indices;
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}
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video::S3DVertex* getVertices(const tinygltf::Model& model, const std::size_t accessorId)
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{
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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const auto v1 = readVector(BufferOffset(
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buffer.data, view.byteOffset));
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const auto v2 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (3 * sizeof(float))));
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const auto v3 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (6 * sizeof(float))));
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return (new video::S3DVertex[3] {
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{v1, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
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{v2, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
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{v3, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } );
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}
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u16* getIndices(const tinygltf::Model& model, const std::size_t accessorId)
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{
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const auto& indicesView = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& indicesBuffer = model.buffers[indicesView.buffer];
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return readIndices(
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BufferOffset(indicesBuffer.data, indicesView.byteOffset),
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model.accessors[0].count);
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}
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CGLTFMeshFileLoader::CGLTFMeshFileLoader()
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@ -84,24 +135,13 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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return nullptr;
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}
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const auto& view = model.bufferViews[model.accessors[1].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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const auto v1 = readVector(BufferOffset(
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buffer.data, view.byteOffset));
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const auto v2 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (3 * sizeof(float))));
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const auto v3 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (6 * sizeof(float))));
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auto* indices = getIndices(model, 0);
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auto* vertices = getVertices(model, 1);
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// sorry Bjarne
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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const video::S3DVertex* vertices { new video::S3DVertex[3] {
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{v1, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
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{v2, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
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{v3, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } };
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const u16* indices { new u16[3] {0, 2, 1} };
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meshbuf->append(vertices, 3, indices, 3);
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meshbuf->append(vertices, model.accessors[1].count,
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indices, model.accessors[0].count);
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SMesh* mesh { new SMesh {} };
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mesh->addMeshBuffer(meshbuf);
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@ -112,20 +152,7 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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return animatedMesh;
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}
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bool CGLTFMeshFileLoader::tryParseGLTF(io::IReadFile* file,
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tinygltf::Model& model) const
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{
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tinygltf::TinyGLTF loader {};
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std::string err {};
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std::string warn {};
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auto buf = std::make_unique<char[]>(file->getSize());
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file->read(buf.get(), file->getSize());
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return loader.LoadASCIIFromString(
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&model, &err, &warn, buf.get(), file->getSize(), "", 1);
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}
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} // namespace scene
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} // namespace irr
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} // namespace scene
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@ -22,9 +22,6 @@ public:
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bool isALoadableFileExtension(const io::path& filename) const override;
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IAnimatedMesh* createMesh(io::IReadFile* file) override;
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private:
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bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model) const;
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};
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} // namespace scene
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@ -45,19 +45,30 @@ TEST_CASE("load empty gltf file") {
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CHECK(sm.getMesh() == nullptr);
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}
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TEST_CASE("minimal triangle has correct vertices") {
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TEST_CASE("minimal triangle") {
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ScopedMesh sm { "source/Irrlicht/tests/assets/minimal_triangle.gltf" };
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auto* mesh = sm.getMesh();
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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auto* meshbuf = mesh->getMeshBuffer(0);
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REQUIRE(meshbuf->getVertexCount() == 3);
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auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
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meshbuf->getVertices());
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CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
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SECTION("vertex coordinates are correct") {
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REQUIRE(meshbuf->getVertexCount() == 3);
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auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
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meshbuf->getVertices());
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CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
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}
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SECTION("vertex indices are correct") {
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REQUIRE(meshbuf->getIndexCount() == 3);
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auto* indices = reinterpret_cast<irr::u16*>(meshbuf->getIndices());
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CHECK(indices[0] == 0);
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CHECK(indices[1] == 1);
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CHECK(indices[2] == 2);
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}
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}
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TEST_CASE("mesh loader returns nullptr when given null file pointer") {
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