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Demo - nullptr test for shadowvolume
make golden sydney shine gui editor.vcxproj - set win64 outputdir git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6136 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -424,12 +424,13 @@ void CDemo::loadSceneData()
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model1->setPosition(core::vector3df(100,40,-80));
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model1->setScale(core::vector3df(2,2,2));
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model1->setMD2Animation(scene::EMAT_STAND);
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model1->setMaterialFlag(video::EMF_LIGHTING, false);
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model1->setMaterialFlag(video::EMF_LIGHTING, true);
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model1->getMaterial(0).Shininess = 40.f;
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model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
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model1->setMaterialType(video::EMT_SPHERE_MAP);
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model1->setAutomaticCulling(scene::EAC_OFF); // avoid shadows not updating
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scene::IShadowVolumeSceneNode * shadVol = model1->addShadowVolumeSceneNode();
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shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
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if(shadVol) shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
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}
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model2 = sm->addAnimatedMeshSceneNode(mesh);
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@ -443,7 +444,7 @@ void CDemo::loadSceneData()
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model2->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
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model2->setAutomaticCulling(scene::EAC_OFF); // avoid shadows not updating
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scene::IShadowVolumeSceneNode * shadVol = model2->addShadowVolumeSceneNode();
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shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
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if (shadVol) shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
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}
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}
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@ -169,7 +169,7 @@
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<OutputFile>../../bin/Win32-visualstudio/GUIEditor.exe</OutputFile>
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<OutputFile>../../bin/Win64-visualstudio/GUIEditor.exe</OutputFile>
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<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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