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Register Catch2 tests with CTest
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@ -33,6 +33,10 @@ if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
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endif()
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if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
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include(CTest)
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endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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enable_testing()
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14
README.md
14
README.md
@ -25,6 +25,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
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* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
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* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
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* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
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* `BUILD_TESTING` (default: `ON`) - Build Catch2 tests
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e.g. on a Linux system you might want to build for local use like this:
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@ -49,6 +50,19 @@ Run the following script in PowerShell:
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cd irrlicht
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cmake -B build -G "Visual Studio 17 2022" -A "Win64" -DCMAKE_TOOLCHAIN_FILE=[vcpkg-root]/scripts/buildsystems/vcpkg.cmake -DBUILD_SHARED_LIBS=OFF
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cmake --build build --config Release
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Test
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----
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To run the Catch2 tests, the project must first be built with `BUILD_TESTING` enabled.
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The tests can be run with ctest:
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cd build
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ctest
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Run the tests directly for more detailed output:
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build/bin/<sysname>/tests
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Platforms
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---------
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@ -18,3 +18,9 @@ target_link_libraries(tests
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Catch2::Catch
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IrrlichtMt::IrrlichtMt
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)
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add_test(
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NAME tests
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COMMAND "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/tests"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
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)
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@ -576,6 +576,10 @@ if(WIN32)
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set_target_properties(IrrlichtMt PROPERTIES PREFIX "") # for DLL name
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endif()
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if((CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME) AND BUILD_TESTING)
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add_subdirectory(tests)
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endif()
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# Installation of library
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install(TARGETS IrrlichtMt tinygltf
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EXPORT IrrlichtMt-export
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