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Update vertex test for coordinate system
This is also the first working version of the mesh. I successfully loaded it in Minetest.
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@ -7,8 +7,11 @@
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#include "path.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SColor.h"
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#include "SMesh.h"
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#include <iostream>
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namespace irr
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{
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@ -35,10 +38,10 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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const video::S3DVertex* vertices { new video::S3DVertex[3] {
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f},
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{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f},
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{1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f} } };
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const u16* indices { new u16[3] {} };
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{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
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{{0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
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{{-1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } };
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const u16* indices { new u16[3] {0, 1, 2} };
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meshbuf->append(vertices, 3, indices, 3);
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SMesh* mesh { new SMesh {} };
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@ -29,8 +29,8 @@ TEST_CASE("minimal triangle has correct vertices") {
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reinterpret_cast<irr::video::S3DVertex*>(
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meshbuf->getVertices()) };
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CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {1.0f, 1.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
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device->drop();
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}
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