Update vertex test for coordinate system

This is also the first working version of the mesh. I successfully
loaded it in Minetest.
This commit is contained in:
JosiahWI 2022-10-17 14:27:11 -05:00 committed by Josiah VanderZee
parent 30d5748e0c
commit 2ae436cb2c
2 changed files with 9 additions and 6 deletions

View File

@ -7,8 +7,11 @@
#include "path.h"
#include "S3DVertex.h"
#include "SAnimatedMesh.h"
#include "SColor.h"
#include "SMesh.h"
#include <iostream>
namespace irr
{
@ -35,10 +38,10 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
SMeshBuffer* meshbuf { new SMeshBuffer {} };
const video::S3DVertex* vertices { new video::S3DVertex[3] {
{0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f},
{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f},
{1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f} } };
const u16* indices { new u16[3] {} };
{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
{{0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
{{-1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } };
const u16* indices { new u16[3] {0, 1, 2} };
meshbuf->append(vertices, 3, indices, 3);
SMesh* mesh { new SMesh {} };

View File

@ -29,8 +29,8 @@ TEST_CASE("minimal triangle has correct vertices") {
reinterpret_cast<irr::video::S3DVertex*>(
meshbuf->getVertices()) };
CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
CHECK(vertices[1].Pos == irr::core::vector3df {1.0f, 0.0f, 0.0f});
CHECK(vertices[2].Pos == irr::core::vector3df {1.0f, 1.0f, 0.0f});
CHECK(vertices[1].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
CHECK(vertices[2].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
device->drop();
}