Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -12,12 +12,12 @@ namespace irr
namespace io
{
CAttributes::CAttributes(video::IVideoDriver* driver)
: Driver(driver)
CAttributes::CAttributes(video::IVideoDriver *driver) :
Driver(driver)
{
#ifdef _DEBUG
#ifdef _DEBUG
setDebugName("CAttributes");
#endif
#endif
if (Driver)
Driver->grab();
@ -31,30 +31,28 @@ CAttributes::~CAttributes()
Driver->drop();
}
//! Removes all attributes
void CAttributes::clear()
{
for (u32 i=0; i<Attributes.size(); ++i)
for (u32 i = 0; i < Attributes.size(); ++i)
Attributes[i]->drop();
Attributes.clear();
}
//! Returns attribute index from name, -1 if not found
s32 CAttributes::findAttribute(const c8* attributeName) const
s32 CAttributes::findAttribute(const c8 *attributeName) const
{
for (u32 i=0; i<Attributes.size(); ++i)
for (u32 i = 0; i < Attributes.size(); ++i)
if (Attributes[i]->Name == attributeName)
return i;
return -1;
}
IAttribute* CAttributes::getAttributeP(const c8* attributeName) const
IAttribute *CAttributes::getAttributeP(const c8 *attributeName) const
{
for (u32 i=0; i<Attributes.size(); ++i)
for (u32 i = 0; i < Attributes.size(); ++i)
if (Attributes[i]->Name == attributeName)
return Attributes[i];
@ -62,13 +60,12 @@ IAttribute* CAttributes::getAttributeP(const c8* attributeName) const
}
//! Sets a attribute as boolean value
void CAttributes::setAttribute(const c8* attributeName, bool value)
void CAttributes::setAttribute(const c8 *attributeName, bool value)
{
IAttribute* att = getAttributeP(attributeName);
IAttribute *att = getAttributeP(attributeName);
if (att)
att->setBool(value);
else
{
else {
Attributes.push_back(new CBoolAttribute(attributeName, value));
}
}
@ -77,9 +74,9 @@ void CAttributes::setAttribute(const c8* attributeName, bool value)
//! \param attributeName: Name of the attribute to get.
//! \return Returns value of the attribute previously set by setAttribute() as bool
//! or 0 if attribute is not set.
bool CAttributes::getAttributeAsBool(const c8* attributeName, bool defaultNotFound) const
bool CAttributes::getAttributeAsBool(const c8 *attributeName, bool defaultNotFound) const
{
const IAttribute* att = getAttributeP(attributeName);
const IAttribute *att = getAttributeP(attributeName);
if (att)
return att->getBool();
else
@ -87,13 +84,12 @@ bool CAttributes::getAttributeAsBool(const c8* attributeName, bool defaultNotFou
}
//! Sets a attribute as integer value
void CAttributes::setAttribute(const c8* attributeName, s32 value)
void CAttributes::setAttribute(const c8 *attributeName, s32 value)
{
IAttribute* att = getAttributeP(attributeName);
IAttribute *att = getAttributeP(attributeName);
if (att)
att->setInt(value);
else
{
else {
Attributes.push_back(new CIntAttribute(attributeName, value));
}
}
@ -102,9 +98,9 @@ void CAttributes::setAttribute(const c8* attributeName, s32 value)
//! \param attributeName: Name of the attribute to get.
//! \return Returns value of the attribute previously set by setAttribute() as integer
//! or 0 if attribute is not set.
s32 CAttributes::getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotFound) const
s32 CAttributes::getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound) const
{
const IAttribute* att = getAttributeP(attributeName);
const IAttribute *att = getAttributeP(attributeName);
if (att)
return att->getInt();
else
@ -112,9 +108,9 @@ s32 CAttributes::getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotF
}
//! Sets a attribute as float value
void CAttributes::setAttribute(const c8* attributeName, f32 value)
void CAttributes::setAttribute(const c8 *attributeName, f32 value)
{
IAttribute* att = getAttributeP(attributeName);
IAttribute *att = getAttributeP(attributeName);
if (att)
att->setFloat(value);
else
@ -125,9 +121,9 @@ void CAttributes::setAttribute(const c8* attributeName, f32 value)
//! \param attributeName: Name of the attribute to get.
//! \return Returns value of the attribute previously set by setAttribute() as float value
//! or 0 if attribute is not set.
f32 CAttributes::getAttributeAsFloat(const c8* attributeName, irr::f32 defaultNotFound) const
f32 CAttributes::getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound) const
{
const IAttribute* att = getAttributeP(attributeName);
const IAttribute *att = getAttributeP(attributeName);
if (att)
return att->getFloat();
@ -142,7 +138,7 @@ u32 CAttributes::getAttributeCount() const
//! Returns string attribute name by index.
//! \param index: Index value, must be between 0 and getStringAttributeCount()-1.
const c8* CAttributes::getAttributeName(s32 index) const
const c8 *CAttributes::getAttributeName(s32 index) const
{
if ((u32)index >= Attributes.size())
return 0;
@ -151,11 +147,11 @@ const c8* CAttributes::getAttributeName(s32 index) const
}
//! Returns the type of an attribute
E_ATTRIBUTE_TYPE CAttributes::getAttributeType(const c8* attributeName) const
E_ATTRIBUTE_TYPE CAttributes::getAttributeType(const c8 *attributeName) const
{
E_ATTRIBUTE_TYPE ret = EAT_UNKNOWN;
const IAttribute* att = getAttributeP(attributeName);
const IAttribute *att = getAttributeP(attributeName);
if (att)
ret = att->getType();
@ -205,25 +201,25 @@ bool CAttributes::getAttributeAsBool(s32 index) const
}
//! Adds an attribute as integer
void CAttributes::addInt(const c8* attributeName, s32 value)
void CAttributes::addInt(const c8 *attributeName, s32 value)
{
Attributes.push_back(new CIntAttribute(attributeName, value));
}
//! Adds an attribute as float
void CAttributes::addFloat(const c8* attributeName, f32 value)
void CAttributes::addFloat(const c8 *attributeName, f32 value)
{
Attributes.push_back(new CFloatAttribute(attributeName, value));
}
//! Adds an attribute as bool
void CAttributes::addBool(const c8* attributeName, bool value)
void CAttributes::addBool(const c8 *attributeName, bool value)
{
Attributes.push_back(new CBoolAttribute(attributeName, value));
}
//! Returns if an attribute with a name exists
bool CAttributes::existsAttribute(const c8* attributeName) const
bool CAttributes::existsAttribute(const c8 *attributeName) const
{
return getAttributeP(attributeName) != 0;
}
@ -251,4 +247,3 @@ void CAttributes::setAttribute(s32 index, f32 value)
} // end namespace io
} // end namespace irr